If you were going to make an Ice Pirates RPG, what mechanic would you use and why?
I'd use HERO system because HERO system works for everything but fantasy.
:)
I'd probably use TFOS.
To me, Ice Pirates would call for something ultra fast to run. Given the fumbling and random activities of the protagonists, it can't be a system which really encourages too much standing around thinking of tactics, just roll and go.
While death does happen in the film, the main characters are utterly invulnerable to it in a way that seems to surpass simple script immunity. Most deaths are actually played for laughs, with the largest casualties being the robots.
I'd adapt the Red Dwarf RPG.
After thinking this through, I think I'd use TWERPS. :D
Classic Traveller.
Wushu!
Wait, wrong board...
I'd probably use something generic that I'm familiar with: d20 most likely, maybe FATE after I've done a game or two with it.
I haven't seen that movie since I was seven, now I have to go watch it again...
Quote from: fonkaygarryWushu!
Wait, wrong board...
:heh:
Quote from: fonkaygarryWushu!
Wait, wrong board....
Was that another reference to
the forum that shall remain nameless?
Qags, no doubt.
Quote from: VellorianWas that another reference to the forum that shall remain nameless?
I believe it was. ;)
Actually, Risus might do well--the cliches would be pretty easy to decide upon for each character, I'm thinking.