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How do you handle torture in your game?

Started by dkabq, July 31, 2022, 10:52:39 AM

Previous topic - Next topic

SHARK

Quote from: jeff37923 on August 06, 2022, 03:11:36 PM
Quote from: SHARK on August 06, 2022, 02:53:52 PM
Greetings!

In my miniature collection, I have a whole set of dungeon and torture chamber furniture, items, and accessories. Suspended slave cages, stages for naked slaves to be examined, bought and sold, as well as torture tables, wracks, iron maidens, all kinds of items. Then, of course, there are several mad scientists and "Good Doctors", as well as Hooded Torturers and jail guards. Various slaves and prisoners, some tied up, bound in shackles, or otherwise huddled about crying and trembling in fear. Definitely adds many details and features to dungeon scenes that the Players may encounter.

Semper Fidelis,

SHARK

How do you use them though?

I'm assuming that you have them as the bad guys which the players must defeat and the torture victims or slaves are there to be rescued. The OP seemed more concerned with what happens when the Player Characters are the torturers in your games.

Greetings!

Hey Jeff! Yeah, mostly the miniatures and props are of course used by the villains. As for Players, they have periodically tortured some villain, but it has usually been spontaneous, out in the field, that kind of thing. Players, even ones that might be inclined to embrace various levels of torture, by simply being heroic adventurers, they don't have elaborate dungeon and torture chamber set-ups. *Laughing* It just isn't really a thing, for most Players, in my experience. Most villains end up dying during the fighting. The people that Players most definitely would be interested in torturing, seldom live long enough to suffer through the experience. ;D

How about your players, Jeff? Have any of them embraced torturing evil villains?

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

Eirikrautha

Many years ago, I had a party (I was DM) that had snuck in the "back door" of a castle, per se, and got into the living chambers of the bad guy while he was elsewhere.  The elderly chambermaid and butler were in the chamber, and the party began to question them about the bad guy (his location, the layout, guards, etc...).  The maid was obviously terrified and was unable to speak, so one of the players said that he slapped her once to get her to talk.  Should I mention that said player was playing a Paladin?  The whole table lost it... we were in stitches!  To this day, we still tease that player about it.  Anytime the party encounters an old woman, we'll all turn to that player and ask, "Before we go on... would you like to slap her?" or some such jibe ("Quick, old lady, tell us where the exit is, before he slaps you!").  So, yeah, "torture" has turned out to be a joke for us...
"Testosterone levels vary widely among women, just like other secondary sex characteristics like breast size or body hair. If you eliminate anyone with elevated testosterone, it's like eliminating athletes because their boobs aren't big enough or because they're too hairy." -- jhkim

jeff37923

Quote from: SHARK on August 06, 2022, 03:25:09 PM
Quote from: jeff37923 on August 06, 2022, 03:11:36 PM
Quote from: SHARK on August 06, 2022, 02:53:52 PM
Greetings!

In my miniature collection, I have a whole set of dungeon and torture chamber furniture, items, and accessories. Suspended slave cages, stages for naked slaves to be examined, bought and sold, as well as torture tables, wracks, iron maidens, all kinds of items. Then, of course, there are several mad scientists and "Good Doctors", as well as Hooded Torturers and jail guards. Various slaves and prisoners, some tied up, bound in shackles, or otherwise huddled about crying and trembling in fear. Definitely adds many details and features to dungeon scenes that the Players may encounter.

Semper Fidelis,

SHARK

How do you use them though?

I'm assuming that you have them as the bad guys which the players must defeat and the torture victims or slaves are there to be rescued. The OP seemed more concerned with what happens when the Player Characters are the torturers in your games.

Greetings!

Hey Jeff! Yeah, mostly the miniatures and props are of course used by the villains. As for Players, they have periodically tortured some villain, but it has usually been spontaneous, out in the field, that kind of thing. Players, even ones that might be inclined to embrace various levels of torture, by simply being heroic adventurers, they don't have elaborate dungeon and torture chamber set-ups. *Laughing* It just isn't really a thing, for most Players, in my experience. Most villains end up dying during the fighting. The people that Players most definitely would be interested in torturing, seldom live long enough to suffer through the experience. ;D

How about your players, Jeff? Have any of them embraced torturing evil villains?

Semper Fidelis,

SHARK

I had one kid at an open table game whose only experience was video games. He was playing a halfling thief and they had just gotten the best of some goblins. While questioning them about where their lair was, the halfling began cutting off the fingers of an injured goblin until the goblin talked. The rest of us at the table weren't sure how to respond, so we just tried to ignore it. Then once we got the lair location, the halfling eviscerated the goblin and danced in it's innards while it died. Goblin blood and guts everywhere, but mostly on the halfling.

We gave the player the nickname, "Dances With Entrails" and never had another problem from him.
"Meh."