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Gary Gygax's Fantasy Worlds

Started by Christmas Ape, March 19, 2007, 02:24:13 PM

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Christmas Ape

These sourcebooks, right here. I'm curious about 'em, Living Fantasy, Nation Builder, and Cosmos Builder in particular. Insidae also strikes me as interesting, but the first three are on top of the list - I need a world to put those adventures in, after all.

So...who's got 'em? Who loves 'em? Who's lookin' to burn them when the weather gets cold? Who knows a friend who bought one and has an opinion?

Inquiring apes sick of Off-Topic wanna know!

Errr, and could a fascist-killer throw a question mark on the end of that subject line? I'm tired.
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joewolz

I've got the Book of Many Names and the Canting crew.  The book of names is awesome if you have problems coming up with names.  It has over 100,000 names in it form just about any culture/language you can think of.

The Canting Crew is pretty cool, offering basically an entire world of thieves.

When I was at the TLG booth last Origins we sold out of the Nation and World builders.  Apparently they are really good.

If you have any specific questions I can easily answer them.
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arminius

If you look for the RPGnet thread on 101 days of AD&D, you'll find the OP ordered many of those books and used them in prepping his campaign.

http://forum.rpg.net/showthread.php?t=254121&page=16
Also http://www.dragonsfoot.org/forums/viewtopic.php?t=17134&highlight=&sid=414f646fd49b0bb36d20a82d33a18c94

ColonelHardisson

I have the World Builder, which is kinda misnamed. Anyway, remember all those odd tables and lists of "dungeon dressing" in the 1e AD&D DMG? That's pretty much the entirety of this book. I think it's phenomenal, but if you have no desire for an entire book composed of all that DMG-type goodness, then it's probably not for you.
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4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

mythusmage

They're tool kits for world building etc. For that purpose they do a good job. But you do have to put in some effort yourself. By and large they help to remind the GM of details he might otherwise forget, and so expand and deepen the experience for his players.

You know, I'm gonna have to do a quick and dirty guide to Living Fantasy

Outside of the Troll Lords books one tome any setting designer is going to need is A Magical Medieval Society: Western Europe from Expeditious Retreat Press. A comprehensive guide to creating settlements from manors and hamlets up to major metropolises in a fantasy world. Combined with Living Fantasy it can give you more plot hooks than your players know what to do with.
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