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I know my Rights

Started by David R, March 15, 2007, 08:01:56 PM

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Gunslinger

My apologies if I'm resurrecting a thread, that I wanted to start, didn't, and haven't had time to respond to.  

A gaming group's style of play is really just tolerance of an individual's style of play.  An individual's style of play can change based on the system.  An RPG's mechanics dictate a style of play based on what you can and can't do with the system.  Playing different RPGs mixes up the group's style of play but it has to be within the gaming group's tolerance level.  An author's advice adds a passive voice to the group for them to tolerate an addition to that of the system.  I think people are intolerant of that voice because they just barely tolerate each others style of play to make the game fun for them.  Nobody has fun all of the time but they are looking to have fun most of the time.  

Looking at my RPGs, I realize that each system requires me to "flesh" the mechanics to the group I'm playing with anyway.  I use that passive voice as more input to do the fleshing.  Your so called rights are violated only if you didn't put any input into the game.
 

James McMurray

The amount of freely available gaming advice is the biggest reason I'll never buy a GM Advice book.

As far as rights go, I have the right to use or not use whatever advice I choose. So no, the idea of "don't tell me how to play" wouldn't stop me from buying an advice book.