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I just bought MRQII

Started by Imperator, April 21, 2011, 04:23:18 AM

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Moonlapse Vertigo

Quote from: deleriad;455147As someone who has just been using Pavis and Big Rubble as part of my ongoing RQII campaign then I can say it's possible to simply translate on the fly. ...

Thanks, that's what I was looking for.  I don't mind winging it when necessary.  I just wanted to make sure there weren't fundamental differences which might be problematic with early Gloranthan material.  Another copy sold.
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DamonJynx

Hi. My group used to play solely D&D. After the mish-mash 4E became, we started looking for alternatives. MRQII has now become the only game I'll GM. My current campaign is set in Elric's Young Kingdoms. I looked very seriously at BRP but found that MRQ was 'already' tweaked for gritty S&S type fantasy so it saved me a load of work with house rules and such.

Previous editions of Elric and Stormbringer aren't difficult to convert, it just takes a little bit of time if you want to do it properly. You can do it on the fly if you're not bothered with being 100% accurate.

I like the logic behind the D100 genre of RPG's, it just makes more sense to me and I get it.

Benoist

Welcome DJ. Good feedback. :)

Pseudoephedrine

Oh, here's the Moragne backgrounds list for MRQII, in case anyone wants some alternate backgrounds for use in their game but doesn't want to have to cook them up themselves.

Notes:

I left Combat Style totally open for PCs to choose, and simply limited the # of times they could pick it.

Morags, Therns, Einermen and Vellings are ethnic subgroups within the Moragnian population. Roughly, they are the Anglo-Normans, Romano-Britons, Highland Scots and Gypsy Elf Welsh. Serfs and nobles don't preserve the ethnic distinctions as much as the freemen/townsmen do.

"Revelation" is the shorthand name for the fantasy Christianity equivalent.

Lore (Moragne) is the Lore (Regional) equivalent. If you wanted to, this could even be broken up by province / duchy. I'm going to be playing a frontier game, so I simplified a bit.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

The Butcher

Quote from: Pseudoephedrine;456864Oh, here's the Moragne backgrounds list for MRQII, in case anyone wants some alternate backgrounds for use in their game but doesn't want to have to cook them up themselves.

Groovy. :cool: Thanks for sharing!

Quote from: Pseudoephedrine;456864I left Combat Style totally open for PCs to choose, and simply limited the # of times they could pick it.

I am in favor of doing the same even to the MRQII core backgrounds. I can't see why, e.g. Nomads get such a restricted choice of Combat Styles, while Barbarians can pick up pretty much anything.

When dealing with constructed cultures, though, have you considered background-specific Combat Styles, a la MRQII Elric?

Quote from: Pseudoephedrine;456864Morags, Therns, Einermen and Vellings are ethnic subgroups within the Moragnian population. Roughly, they are the Anglo-Normans, Romano-Britons, Highland Scots and Gypsy Elf Welsh. Serfs and nobles don't preserve the ethnic distinctions as much as the freemen/townsmen do.

The idea of "Gypsy Welsh" remind me somewhat of the Irish Travellers.

What about the Dakon, Georn and Sassen?

Pseudoephedrine

#50
Quote from: The Butcher;457024I am in favor of doing the same even to the MRQII core backgrounds. I can't see why, e.g. Nomads get such a restricted choice of Combat Styles, while Barbarians can pick up pretty much anything.

When dealing with constructed cultures, though, have you considered background-specific Combat Styles, a la MRQII Elric?

I'm on the fence right now about whether I'm going to do it, actually.

Edit: Constructed styles are an interesting idea, and basically it comes down to which one is going to encourage a more diverse and interesting base of PC weaponry. More on this once I've thought it through more.

QuoteThe idea of "Gypsy Welsh" remind me somewhat of the Irish Travellers.

Yeah, the Travellers are the other inspiration for them.

QuoteWhat about the Dakon, Georn and Sassen?

Dakons are Turks in the transition from Central Asian nomads to sedentary power, Georns are land-locked Vikings, and the Sassen are like Bulgars or other Slav mercenary tribes.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Pseudoephedrine

Here's the generic fantasy church from Moragne with two monastic orders and a militant order and some of my rules for sects. This is a very partial draft of a document I'm working on (at least two more, preferably three, sects will be in the finished version, plus the three foreign religions).
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

ggroy

(Just noticed this).

A bunch of Mongoose Runequest 2 (MRQ2) books, are already on the "DIS" list on Alliance Distribution's catalog.  (Alliance is one of the big fish distributors for rpg games).  "DIS" means discontinued?

http://www.alliance-games.com/publicaccess/results.asp?SearchArg=RuneQuest+RPG&list=By_Game_System


Specifically:

DIS    MGP 20100    Runequest II: Wraith Recon
DIS    MGP 20102    Runequest II: Wraith Recon - Spellcom
DIS    MGP 8165    Runequest: Lankhmar Unleashed
DIS    MGP 8177    Runequest: Arms & Equipment

DIS    MGP 8182    Runequest: Necromantic Arts
DIS    MGP 8184    Runequest II: Empires
DIS    MGP 8185    Runequest II: Deus Vult
DIS    MGP 8188    Runequest II: Deus Vult - Ex Cathedra
DIS    MGP 8191    Runequest II: The Abiding Book

DIS    MGP 8197    Eternal Champion: Elric Of Melnibone Games Master's Screen
DIS    MGP 8198    Runequest II: Compendium Volume 1
DIS    MGP 8201    Elric Of Melnibone: Cults Of The Young Kingdoms


Out of the twenty one MRQ2 titles released already by Mongoose, twelve of them are already in the "DIS" (discontinued) category.

Wonder what is going on here.

Tahmoh

maybe alliance are in a despute with mongoose over the wholesale prices for the runequest books? or maybe their system is just listing stuff as discontinued again like it has for other stuff in the past till the publishers had a word...then again maybe theres revised versions of some of those books due.

Pseudoephedrine

I've cooked up a spot rules primer for PCs to be printed on the back of Mongoose's Combat Maneuvres cheatsheet. Should be attached to this post.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Akrasia

Quote from: Pseudoephedrine;458834I've cooked up a spot rules primer for PCs to be printed on the back of Mongoose's Combat Maneuvres cheatsheet. Should be attached to this post.

Nice, thanks!
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Pseudoephedrine

Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Benoist

So... Imperator. What do you think of Runequest II at the moment?

I do like it very much, personally, like it more and more, as a matter of fact, and yet I'm hesitating between using it or Avalon Hill's RuneQuest 3 for my next BRP game. I can't seem to make up my mind. *sigh*

Imperator

Quote from: Benoist;458966So... Imperator. What do you think of Runequest II at the moment?

I do like it very much, personally, like it more and more, as a matter of fact, and yet I'm hesitating between using it or Avalon Hill's RuneQuest 3 for my next BRP game. I can't seem to make up my mind. *sigh*
I'm going to test it on my fantasy homebrew as soon as I get the chance (we just got started a 7th Sea game last week). It looks all kinds of awesome, and a worthy descendant of AH RQ.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

crkrueger

Quote from: Benoist;458966So... Imperator. What do you think of Runequest II at the moment?

I do like it very much, personally, like it more and more, as a matter of fact, and yet I'm hesitating between using it or Avalon Hill's RuneQuest 3 for my next BRP game. I can't seem to make up my mind. *sigh*

Use MRQII, you've already played enough RQ3.  :D  Remember: Combat Maneuvers!
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