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New Legends and Lore: "regeneration"

Started by Bedrockbrendan, February 25, 2013, 09:19:54 AM

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jibbajibba

I still can't see why a rule that lets you set the rate of healing to whatever you like is a compromise for either 'side'
Seems like a really good flexible approach to me.
It seems like there is far too much importance about what is default compared to a standard option from both camps.
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Jibbajibba
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thecasualoblivion

Quote from: jibbajibba;633212I still can't see why a rule that lets you set the rate of healing to whatever you like is a compromise for either 'side'
Seems like a really good flexible approach to me.
It seems like there is far too much importance about what is default compared to a standard option from both camps.

The current rules are a wishy-washy mush that doesn't really serve either combat as war or combat as sport very well. I also am less than confident that adjusting the rate of healing while keeping the rest of the game static is going to be a worthwhile solution for anyone.
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RandallS

Quote from: jibbajibba;633212It seems like there is far too much importance about what is default compared to a standard option from both camps.

Adventure modules. Since most adventure modules these days are sandbox settings but are plotted semi-railroads, if the adventure is designed around the "default" level healing per hour and I'm running level healing per day (or per week) chances are the published adventures will be far less useful to me.  

As I am unlikely to run D&D Next if WOTC wants much of my money, they need to be able to sell me adventures, settings, and the like. If these require a lot of redesign work because them assume PCs heal like regenerating trolls, then chances are the encounter pacing and the like would require a complete redesign to be useful to me.  Which makes it less likely I will spend my money on them. If they made them designed around 1 hit healing per day, they'd be very wrong for people doing level per day healing and those people would be less likely to buy adventures.

There is an easy way around this: only print sandbox adventures and/or plotted adventures carefully designed so that they will work whether PCs heal at 1 hp per week or recover all hp after a 5 minute rest. I have little confidence that WOTC would be able to do either well.
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Bedrockbrendan

Quote from: jibbajibba;633212I still can't see why a rule that lets you set the rate of healing to whatever you like is a compromise for either 'side'
Seems like a really good flexible approach to me.
It seems like there is far too much importance about what is default compared to a standard option from both camps.

My impression from the 4E crowd is its a compromise to the because the healing is all out of combat and still linked to time. So they seem to be saying, it just doesn't address their issue which is the ability to have nonmagical heals dring combat (which I think a lot of them associate with cinematic and dramatic pacing). think I would regard it as a compromise because the default heal rate is quite fast (though like I said, if it is fully adjustable that isn't such a big deal).

Bedrockbrendan

Quote from: thecasualoblivion;633218The current rules are a wishy-washy mush that doesn't really serve either combat as war or combat as sport very well. .

I think a lot of gamers are not really conceptualizing it in those terms anyways. If it is genuinely in between then you can probably get more folks at the table. 4E is way too far into gamey territory for my tastes, and if they can pull that back a bit, I would likly be satisfied. I dont need the game firmly entrenched in a hyper focused gaming philosophy or style (imo that was the problem with 4E). Now for other games, hyper focused can be just fine. But D&D is very general and traditionally a game where people with different approaches come together and play because it is the old standard.

Bedrockbrendan

Actually, i am starting a new 3.5 wuxia campaign so I might as well try out this  heal your level per hour and see how it impacts play. For that genre it might actually be a good fit.