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If you don't use thieves,

Started by Age of Fable, January 31, 2009, 02:14:05 AM

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The Shaman

Quote from: Age of Fable;281543My aim in suggesting this was to encourage sneaky tactics - ambushing then running away rather than charging in.
It would never occur to me that that wasn't an option.
On weird fantasy: "The Otus/Elmore rule: When adding something new to the campaign, try and imagine how Erol Otus would depict it. If you can, that\'s far enough...it\'s a good idea. If you can picture a Larry Elmore version...it\'s far too mundane and boring, excise immediately." - Kellri, K&K Alehouse

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Spike

Quote from: Stuart;281500Thieves hit second level faster than other classes - which can make a big difference at low levels. :)



I doubt a medieval style dungeon door is built like the doors in your house.  Not to mention the "otherworldly" nature of an old school dungeon.  

Unless the character was a dwarf or had some sort of pre-existing carpentry back-story, I'm not sure it'd go along with something like that either.  You could take your axe to the door and try and chop it to pieces if you wanted.

That'd make an awful lot of noise, and take quite some time though... ;-)

I wasn't breaking out a carpentry kit, and I wasn't worried that the Lich was gonna try and, I dunno... BILL ME for the damages.   The lovely thing about destruction is that it doesn't require a lot of specialized knowledge :D

And yeah, I am, or was before I moved, rather famous for circumventing locks and doorknob traps by flindering every door in the dungeon... it saves a LOT of bickering about the 'best way' past the door.
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

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Blackleaf

Quote from: Spike;281550I wasn't breaking out a carpentry kit, and I wasn't worried that the Lich was gonna try and, I dunno... BILL ME for the damages.   The lovely thing about destruction is that it doesn't require a lot of specialized knowledge :D

And yeah, I am, or was before I moved, rather famous for circumventing locks and doorknob traps by flindering every door in the dungeon... it saves a LOT of bickering about the 'best way' past the door.

3.x isn't my preferred version of D&D... but the 3.5 DMG has some good illustrations and stats for dungeon doors if players want to try demolishing them. :)

Cole

Quote from: Spike;281550I wasn't breaking out a carpentry kit, and I wasn't worried that the Lich was gonna try and, I dunno... BILL ME for the damages.   The lovely thing about destruction is that it doesn't require a lot of specialized knowledge :D

And yeah, I am, or was before I moved, rather famous for circumventing locks and doorknob traps by flindering every door in the dungeon... it saves a LOT of bickering about the 'best way' past the door.

Maybe Video Games are to blame for this. Have years of computer distillations of D&D lulled lazy DMs into assuming a world of conceptually impassable and indestructible barriers? People are going to break and burn things.

A gentle reminder of "that's going to take a long time and make an enormous amount of noise" is polite in some circumstances.

Quote from: Stuart;2815683.x isn't my preferred version of D&D... but the 3.5 DMG has some good illustrations and stats for dungeon doors if players want to try demolishing them. :)

Handily found toward the bottom of the page here, but keep in mind that OD&D characters aren't going to be able to do enough damage to break things as written.
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Ulas Xegg

Age of Fable

Quote from: Cole;281579Handily found toward the bottom of the page here, but keep in mind that OD&D characters aren't going to be able to do enough damage to break things as written.

If I'm reading this right, a character with normal Strength can kick a normal door off its hinges slightly less than half the time (ie it'll usually take 2 or 3 kicks), a good door 3 times in 20 (ie probably takes 6 or 7 kicks), and a strong door never...which sounds about right.
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Cole

Quote from: Age of Fable;281618If I'm reading this right, a character with normal Strength can kick a normal door off its hinges slightly less than half the time (ie it'll usually take 2 or 3 kicks), a good door 3 times in 20 (ie probably takes 6 or 7 kicks), and a strong door never...which sounds about right.

That's true. What i mean is that if they're trying to  chop a door down with an axe or smash it with a hammer, etc., you'll probably have do modify Hardness.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Age of Fable

Yeah...I'd consider getting rid of Hardness altogether for wooden doors. 15 Hit Points, if you're doing 1-6 damage a combat round with no reduction, would take an average of about 4.3 combat rounds to get through. A combat round is 30 seconds isn't it? So 1 person could bash through a door with a weapon in a bit more than 2 minutes, which again sounds about right (ie the hardness of the door is about the same obstacle as a person defending themselves).
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Cole

Quote from: Age of Fable;281620Yeah...I'd consider getting rid of Hardness altogether for wooden doors. 15 Hit Points, if you're doing 1-6 damage a combat round with no reduction, would take an average of about 4.3 combat rounds to get through. A combat round is 30 seconds isn't it? So 1 person could bash through a door with a weapon in a bit more than 2 minutes, which again sounds about right (ie the hardness of the door is about the same obstacle as a person defending themselves).

I think a reasonable way to handle it would be half damage from weapons ill suited to destroying the item in question.
ABRAXAS - A D&D Blog

"There is nothing funny about a clown in the moonlight."
--Lon Chaney

Ulas Xegg

Blackleaf

Quote from: Age of FableIf I'm reading this right, a character with normal Strength can kick a normal door off its hinges slightly less than half the time (ie it'll usually take 2 or 3 kicks), a good door 3 times in 20 (ie probably takes 6 or 7 kicks), and a strong door never...which sounds about right.

Does it say "off its hinges"? I thought it was just "open" a stuck door. :confused:

Quote from: Age of FableYeah...I'd consider getting rid of Hardness altogether for wooden doors. 15 Hit Points, if you're doing 1-6 damage a combat round with no reduction, would take an average of about 4.3 combat rounds to get through. A combat round is 30 seconds isn't it? So 1 person could bash through a door with a weapon in a bit more than 2 minutes, which again sounds about right (ie the hardness of the door is about the same obstacle as a person defending themselves).

I guess if the doors in your dungeon are like a modern interior (aka hollow) door -- then you could do the "heeeeere's Johnny!!!" bit in 2 minutes.  If it's the sort of door you'd find on a castle or old fort... no way. Those doors were built to keep out people armed with swords and axes. You're not getting through without a battering ram.*

* Note: All those rooms in dungeons with old benches or tables in them... get the Barbarian to take an end and charge the door. ;-)

Age of Fable

The wood might be rotten...maybe a random table is called for?
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Blackleaf

Quote from: Age of Fable;281681The wood might be rotten...maybe a random table is called for?

The doors might be stone too! :-o

I thought I remembered seeing info on doors in "The Ruins of Undermount" (the FR Mega-Dungeon) but when I checked what I didn't remember was that they're all stone blocks that turn on stone pivots!

I could see characters smashing through rotted, light-weight doors without a lot of extended effort.  It'd really depend on what sort of dungeon you wanted.

Do a Google Image Search for Castle Door -- something like that made out of heavy oak with lots of iron... that's something else.

Dr Rotwang!

I really like Philotomy's thief but don't have Supp I.  Maybe I'll tweak to fit into S&W or C&C...
Dr Rotwang!
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Philotomy Jurament

Here's some of the missing info on the Thief.


1 0        (1d4) or (1d6)
2 1200     (2d4) or (1d6+1)
3 2400     (3d4) or (2d6)
4 4800     (4d4) or (2d6+1)
5 9600     (5d4) or (3d6)
6 20000    (6d4) or (3d6+1)
7 40000    (7d4) or (4d6)
8 60000    (8d4) or (5d6)
9 90000    (9d4) or (6d6+1)
10 125000   (10d4) or (7d6)
11 250000   (10d4 + .5 hp) or (8d6+1)
12 375000   (10d4 + 1 hp) or (8d6+2)
13 500000   (10d4 + 1.5 hp) or (8d6+3)
14 625000   (10d4 + 2 hp) or (8d6+4)
et cetera


Thieves attack as Clerics and Save as Magic Users.  If using LBB-style hit dice, I'd give them the Magic User HD progression, as indicated, above.
The problem is not that power corrupts, but that the corruptible are irresistibly drawn to the pursuit of power. Tu ne cede malis, sed contra audentior ito.

Dr Rotwang!

You are a rockstar, Philotomy.
Dr Rotwang!
...never blogs faster than he can see.
FONZITUDE RATING: 1985
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