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I got the PHB2!

Started by Yig, May 09, 2006, 10:26:29 PM

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ColonelHardisson

Quote from: Ragnarok N RollI got a longer look at some of the classes and I would agree, I like the knight much better than I do the cavalier.

I like the cavalier prestige class from Complete Warrior. It makes for a good knight also, if one wants to simulate a less noble-minded type of character.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Yig

Quote from: Ragnarok N RollHow would one rate the power level of the feats? I got a glance at a couple pages worth but overall?

Pretty much balanced. A few must have feats. But they have those in every books :)

Ex: If you're a rogue and/or scout, you want Telling Blow.

Nice variety and they finally gave some love to the single classed fighter :win:
 

Trainz

Anyone else with comments about the PHB2?

Come on, you've probably read it all by now, and have some nice munchy builds in mind with the new feats and such!

AND YOU CALL YOURSELVES GEEKS??? HAVE AT IT!!!
 

Cyberzombie

I'm still not getting compelled to buy it.  Hell, I haven't been compelled to buy the Spell Compendium and I *know* I'd use that.  :p
 

ColonelHardisson

Quote from: CyberzombieI'm still not getting compelled to buy it.  Hell, I haven't been compelled to buy the Spell Compendium and I *know* I'd use that.  :p

I really can't give it a high recommendation. It's not bad, not by a long shot. It's just that nothing in it besides the knight is jumping out at me. And the knight you can get on WotC's website. I guess my expectations were set pretty high after the DMG2.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Renna

I'm glad I have it, but it didn't knock my socks off. I was hoping for more out of the base class variations. Some are nice, but I wanted something more. But, you know, there are news spells and feats. Some of which are good.

If you like having more options, this is a good book. If you're sick already of all the classes, feats, spells, etc...well, this is more of the same.
Renna's story hour - The King's Guard

Caesar Slaad

Quote from: TrainzAnyone else with comments about the PHB2?

I rather don't like the base classes. Though some of the supplements have not impressed me to date, most have had one that has tempted me to add it to my game. This one is 0/4.

Beguiler -- too giving
Dragon shaman -- sounds like a PrC
Duskblade -- inflexible, better off making the archetype with multiclassing
Knight -- ok, but not sure I like it any better than the ones in Heroes of Code or Relics & Rituals: Excalibur.

Class variants - some seem cool but some scare me.

Class character concepts - actually cool & useful, and I think some players could use these more than they might admit. That they chose to support the likes of marshal over the psionic classes baffle me.

The spells are probably the best mechanical input of the book. Players complaining about lack of high level fighter feats should dig some of the feats as well. I also like that there were a smattering of, er, interactive feats, though more would have been nice.

The quick PCs/NPCs in the back are much more useful than the gutted thing they put in the DMG.

Respeccing PCs is a good idea and they have some decent guidelines for it, though the amount of space they dedicated to it might be overkill.

I'll give it a C+ (compared to DMG II B, UA A-)
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

ColonelHardisson

Quote from: Caesar SlaadKnight -- ok, but not sure I like it any better than the ones in Heroes of Code or Relics & Rituals: Excalibur.

Yeah, I can see that. But, y'know, it's made me think that one could take the various knightly-themed base and prestige classes presented in R&R: Excalibur, RPO's Legends of Excalibur, and various WotC books and make a knight-themed campaign along the lines of Pendragon. That way, there could be a (relatively) wide variety of similar classes to choose from. Maybe even toss in the armiger from Iron Heroes.
"Illegitimis non carborundum." - General Joseph "Vinegar Joe" Stilwell

4e definitely has an Old School feel. If you disagree, cool. I won\'t throw any hyperbole out to prove the point.

Bagpuss

Quote from: CyberzombieI'm still not getting compelled to buy it.  Hell, I haven't been compelled to buy the Spell Compendium and I *know* I'd use that.  :p

Yeah but it's nothing new, and a bit stale. While it not doubt has great utility it doesn't really make you want to read/buy it.
 

Janos

I'm liking it, but I'm not sure it's worth the full price yet.  I like the Beguiler, and the Dragon Shaman is an interesting Marshal knock-off, but I don't care for the feel of it.  I don't like the Duskblade, it feels too munchkiny, but not because of the powers themselves, but rather the approach to "UBER Sword guy with instant magic, plus heavy armor, viola!"

The Knight really underwhelmed me.  Very cool concept, but boring abilities and nothing to really make it stand out seperate from the Fighter beyond the code of conduct.

Some of the character class abilities are neat, but most of them could have been done in a couple of seconds.  Some great new general and combat related feats, but the magic ones were mostly underwhelming.

Some useful spells, I haven't finished a second read through of them yet, so I'm not sure how I feel about those.

The roleplaying stuff is very useful for newer players or those stumped on a particular concept, but none of it is very innovative or revolutionary.  Still, it's nice to have some guides out there to point people too.

I like the teamwork benefits in this book far better than when they were before (In DMG 2 or Heroes of Battle I think).  They have some neat party related bonuses that make sense, and can contribute to being a team.

It's a good book, but probably only worth the 20ish many are paying for it.  I'm glad I got a copy cheap.
 

tleilaxu

i would like to know the mechanical effects of the following feats:

Crushing Strike, Weapon Supremacy, Melee Weapon Mastery
at the moment of sacrifice let no blood be spilled!

Yig

Quote from: tleilaxui would like to know the mechanical effects of the following feats:

Crushing Strike, Weapon Supremacy, Melee Weapon Mastery

CS: when using a blunt weapon, you can stun the target you hit (I think). Need MWM.

WS: Gain a shitload of bonuses with 1 weapon. Can only be taken by a level 18 fighter. Need MWM.

MWM: Pick a kind of weapon (B, S or P), gain +2 hit/+2 dam with all weapon of that type. Need focus/spec in one weapon.
 

Doc

Got PH2 today, need to really look at it but the Knight and the Duskblade caught my eye, the DB cause I like a arcane fighter, need to play it to really see how it is. Does anyone know where the spell list for the Duskblade is ? The entry refers to the new spells in the book on page 98 but what about exsisting Wiz/Scor spells that it has acess to.
 

Caesar Slaad

Quote from: DocGot PH2 today, need to really look at it but the Knight and the Duskblade caught my eye, the DB cause I like a arcane fighter, need to play it to really see how it is. Does anyone know where the spell list for the Duskblade is ? The entry refers to the new spells in the book on page 98 but what about exsisting Wiz/Scor spells that it has acess to.

Page 24, at the end of the mechanics section for the class.
The Secret Volcano Base: my intermittently updated RPG blog.

Running: Pathfinder Scarred Lands, Mutants & Masterminds, Masks, Starfinder, Bulldogs!
Playing: Sigh. Nothing.
Planning: Some Cyberpunk thing, system TBD.

Doc

I thank you, like I said quick read. I'm going to see if this DM friend of a friend will let me play one when he get's in from college (yeah I'm going to be the old guy at the table) next weekend