This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

I didn't come because I didn't feel like it...

Started by RPGPundit, June 07, 2010, 08:50:04 AM

Previous topic - Next topic

Kyle Aaron

Quote from: thedungeondelver;386150"I didn't feel like it because, y'know, I just didn't feel like gaming"...we'll have a talk.
Another reason I have short, closed-ended campaigns. If someone's a bit down on gaming but there's just another few sessions to go, they'll usually stick it out and have fun anyway. Then they can give the next campaign or two a miss.

I have some guys who never get tired of it and want to be in every campaign if nothing else is keeping them busy. Then there's one or two who basically just want to game for about three months a year. And that's okay.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

dekaranger

Quote from: Seanchai;386162It depends on how often it occurs. If someone doesn't want to play, articulates that, does so without disruption and before the game, no problem. If they keep choosing not to show up and do so with some frequency, it's time for a discussion and some thought about not playing.

Seanchai

I'm with this one.  Mainly because I've used the "I don't feel like it" excuse one time.  Had a bad day and just didn't feel up to socializing that night with anyone and I stayed at home curled up on the couch watching SciFi all night.  But I only used it once and I'm one of those who rarely misses a game without giving lots of notice (y'know letting them know my mothers birthday party is a month away and I will not be able to make it that night).

The folks who use it all the time are the ones you just stop inviting to the game.  We've done that as well.
Playing: L5R  Defending the honor of the Crane.
Playing soon:  Hopefully L5R for a while.

Phantom Black

Actually i've had that at times, but my players always gave reasonable reasons when i asked them why they "didn't feel like it".
Rynu-Safe via /r/rpg/ :
Quote"I played Dungeon World once, and it was bad. I didn\'t understood what was happening and neither they seemed to care, but it looked like they were happy to say "you\'re doing good, go on!"

My character sheet was inexistant, and when I hastly made one the GM didn\'t care to have a look at it."

Ghost Whistler

It's just common courtesy really. If someone's gone to teh trouble of setting up a game (ie the GM) then giving proper notice is the polite thing.
"Ghost Whistler" is rated PG-13 (Parents strongly cautioned). Parental death, alien battles and annihilated worlds.

Imperator

As long as they give some notice if possible, I don't care. As long as 50% of the group is there, we'll play. If someone misses several games in a row, then I will have a friendly talk to him to check if everything's fine. Sometimes the game doesn't click for someone, no big deal.
My name is Ramón Nogueras. Running now Vampire: the Masquerade (Giovanni Chronicles IV for just 3 players), and itching to resume my Call of Cthulhu campaign (The Sense of the Sleight-of-Hand Man).

James McMurray

Our group is all over 30, have gamed together for over a decade, and all have busy lives. We've had a player miss because after a long day of driving all over three counties to take care of the kids on his CPS route, he pulled over for a break and woke up several hours later. We've also had people miss because the rules arguments were getting too personal and taking too much time and they didn't feel like being there for them. But whatever the reason, "sorry, dude, you missed 2 weeks in a row so you're out" just wouldn't work for us.

If players started habitually ditching the games I was running, I'm thankfully at the point in my life where I can start asking "what can I do to keep them here" instead of "what can I do to get them to not come back".

Seanchai

Quote from: noisms;386185Saying "I didn't feel like it" flat out is really rude and disrespectful even if it's true, whereas saying "My wife was sick and I had to take the kids to football practice" or whatever may be an obvious lie but at least it shows you care enough not to want to seem hurtful or rude.

It might be a cultural thing. It doesn't seem more polite to me to lie than tell an uncomfortable truth. To my mind, it's the lie that's disrespectful, particularly when it's transparent. I believe it's possible to get across the idea that you simply don't want to be there without being an insensitive asshat.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

MySpace Profile
Facebook Profile

noisms

Quote from: Seanchai;386311It might be a cultural thing. It doesn't seem more polite to me to lie than tell an uncomfortable truth. To my mind, it's the lie that's disrespectful, particularly when it's transparent. I believe it's possible to get across the idea that you simply don't want to be there without being an insensitive asshat.

Seanchai

I agree. It's totally cultural. In my experience Americans tend to value honesty where British people tend to value not rocking the boat, although maybe less so these days.

Then again I lived in Japan for 7 years, where not rocking the boat is the ultimate aim of society, so perhaps my vision is skewed!
Read my blog, Monsters and Manuals, for campaign ideas, opinionated ranting, and collected game-related miscellania.

Buy Yoon-Suin, a campaign toolbox for fantasy games, giving you the equipment necessary to run a sandbox campaign in your own Yoon-Suin - a region of high adventure shrouded in ancient mysteries, opium smoke, great luxury and opulent cruelty.

Seanchai

Quote from: noisms;386312It's totally cultural. In my experience Americans tend to value honesty where British people tend to value not rocking the boat, although maybe less so these days.

I think so. I have a British friend who I used to game with me and that's what he did. He was sick a lot. We all knew he wasn't sick and, to be blunt, his reputation and at least my desire to game with him suffered because of it.

If you tell me you're sick when you're not, you rob me of the opportunity to fix what's gone wrong if you're not showing up because of me or the game.

Seanchai
"Thus tens of children were left holding the bag. And it was a bag bereft of both Hellscream and allowance money."

MySpace Profile
Facebook Profile

thedungeondelver

I dunno; thinking on it a bit, I guess "I didn't feel like it" covers a pretty broad spectrum of reasons.  

"I didn't feel like it" - because my character isn't the center of attention this week...is...kinda lame.  

"I didn't feel like it" - because I occasionally find your game boring - yeah, leave (one player doing this is one person finding it not to their taste; many not doing it and yes I as the DM need to reevaluate myself)

"I didn't feel like it" - because I feel like you're picking on my character to have bad things happen...see above.

"I didn't feel like it" - because meh, I just didn't want to bother?  Hit the road.
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

Novastar

So long as you give me some advance notice, I really don't care why you have to miss the game.
Quote from: dragoner;776244Mechanical character builds remind me of something like picking the shoe in monopoly, it isn\'t what I play rpg\'s for.

PaladinCA

Quote from: Novastar;386373So long as you give me some advance notice, I really don't care why you have to miss the game.

Advance notice is always better than calling right before the game or just not showing up at all.

JasperAK

After reading the title of the thread, I thought it was going to be about something totally different.

winkingbishop

I had the distinct advantage of, for three years, living in the same house with the rest of my gaming group.  So none of this nonsense would happen.  We once assaulted a guy in bed when he was late to the table.

Nowadays, however, I accept even lame excuses.  "I don't feel like it" would not be tolerated for long, but I try to host a fun game, not something that begins to feel like a burden on our schedules.

Again, it's easy for me because these are my best buds.  If one or two people completely shaft our plans, there's always Descent to hold us over.
"I presume, my boy, you are the keeper of this oracular pig." -The Horned King

Friar Othos - [Ptolus/AD&D pbp]

Benoist

#29
Quote from: PaladinCA;386384Advance notice is always better than calling right before the game or just not showing up at all.
That however is completely different IMO, and there, I actually make it a point to write it down in the players' document in the basic rules for the game table (if I bother to write such a document - it's not always the case): if you're not going to make it, phone in advance. It's basic politeness to let people know when you will not be making it as a social gathering.

It annoys me to no end when people don't bother. It's completely disrespectful.