This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

[5e] What if proficiency added to damage rolls?

Started by Shipyard Locked, July 23, 2015, 05:19:38 PM

Previous topic - Next topic

Shipyard Locked

In 5e D&D, what would happen if someone house-ruled that proficiency added to damage rolls? How much of an impact would it have? In addition to the obvious, what likely unforeseen issues would have to be built around?

Doom

(taken during hurricane winds)

A nice education blog.

Beagle

#2
If it is all damage rolls, all the time: not much will hapen. All characters will be a bit more fragile. Characters who attack more frequently will benefit more from it than those who use other effects or single powerful attacks, obviously. Combats might be a bit faster, due to increased fragility.
A side effect is that hordes of minor foes (who by their nature attack often) will become more dangerous to higher level foes, but also thin out faster.

I don't think that it would be a massive distortion of the game. Those players who are affraid that their characters might come to harm, will (over-) emphasize the increased damage from minor foes, while those who want to hit their opponents hard and often will probably like it.

Quote from: Doom;843891I'd only use it for melee attackers.
Me too (or more likely, only for weapon attacks), but I have this odd ideas that fighters (and their half-brothers and step-siblings like Barbarians and Paladins) are supposed to do most of the actual fighting; that is a very different notion than the fools' ideal of all characters contributing equally to any combat situation.

snooggums

If it also adds to monster damage, a lot of monsters with weaker multi-attack damage will have a massive buff.

Omega

If it is a blanket rule, rather than some player trying to aggrandize themselves, then the net result nay be not much of a change aside from combats going a little faster than the do now in 5e, which for us averages between 4-5 rounds I think. It also adds more math to the equation. One more step. Which may slow things down a fraction and negate the speeding up a fraction. YMMV.

Multi-attack monsters and characters will get that little extra oomph from attacks. It will be as if you gave everyone a magic weapon. Whats the point then?

RPGPundit

This rule could make more sense if it was used only for the martial classes.
LION & DRAGON: Medieval-Authentic OSR Roleplaying is available now! You only THINK you\'ve played \'medieval fantasy\' until you play L&D.


My Blog:  http://therpgpundit.blogspot.com/
The most famous uruguayan gaming blog on the planet!

NEW!
Check out my short OSR supplements series; The RPGPundit Presents!


Dark Albion: The Rose War! The OSR fantasy setting of the history that inspired Shakespeare and Martin alike.
Also available in Variant Cover form!
Also, now with the CULTS OF CHAOS cult-generation sourcebook

ARROWS OF INDRA
Arrows of Indra: The Old-School Epic Indian RPG!
NOW AVAILABLE: AoI in print form

LORDS OF OLYMPUS
The new Diceless RPG of multiversal power, adventure and intrigue, now available.

Christopher Brady

It's a house rule I used to use for the Fighter Types (Paladin, Barbarian, Ranger AND Fighter) in 3.x.  It would have a bigger impact (but not by much) in 5e, that said, it wouldn't be that massive compared to Magic.

Truth be told, I've been kicking it around for my games.

So, how would you address Two Weapon Fighting in that case?  Would the Bonus apply on both weapon attacks?  Or would it work on only one -typically main hand- attack?

And how would you address the Fighter weapon style, which allows you add you stat damage (typically Strength or Dex) to both weapons?

Because how it affects Two Weapon, would also affect Two Handed.
"And now, my friends, a Dragon\'s toast!  To life\'s little blessings:  wars, plagues and all forms of evil.  Their presence keeps us alert --- and their absence makes us grateful." -T.A. Barron[/SIZE]