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I Am Just An Awful Call of Cthulhu Player...

Started by Planet Algol, November 25, 2011, 10:15:42 PM

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Planet Algol

Quote from: thedungeondelver;492990We had a Keeper who let us put a french 75mm field howitzer on the back of a flatbed truck - two of the group aced their engineering rolls (I think that was the skill; I don't have a rulebook handy) so there was no "gun tears itself loose of your ad-hoc mounting, impales the driver, explodes the rest of the ammo" type stuff going on, but it was very much an infrequently used weapon.

The great thing about a howitzer is that it's not a weapon that impales...
Yeah, but who gives a fuck? You? Jibba?

Well congrats. No one else gives a shit, so your arguments are a waste of breath.

GameDaddy

Quote from: daniel_ream;492559Permit me to clarify: the problem is that nearly all RPGs are essentially tactical wargames with a tacked on skill system.  RPGs that provide a mechanical framework for any activity other than personal combat with the same level of detail are vanishingly few.

Oh please... There was Runequest, The Fantasy Trip, Tunnels & Trolls, and Chivalry & Sorcery from very early on... These were all level-based skills games with combat tacked into the skills system. Elegant (Except for C&S, which was totally for math nerds), and easy to play, our gaming group adopted these as alternatives to AD&D, and we actually played more skills based roleplaying games than regular D&D.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Akrasia

Quote from: GameDaddy;492994Oh please... There was Runequest, The Fantasy Trip, Tunnels & Trolls, and Chivalry & Sorcery from very early on... These were all level-based skills games with combat tacked into the skills system. Elegant (Except for C&S, which was totally for math nerds), and easy to play, our gaming group adopted these as alternatives to AD&D, and we actually played more skills based roleplaying games than regular D&D.

:confused: RuneQuest was never "level-based".
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Akrasia

Quote from: Aos;492979He's fighting canard with canard.

The best way to defeat a canard is with a full-blown urban legend.  Simply using another canard will just lead to a stand off...
RPG Blog: Akratic Wizardry (covering Cthulhu Mythos RPGs, TSR/OSR D&D, Mythras (RuneQuest 6), Crypts & Things, etc., as well as fantasy fiction, films, and the like).
Contributor to: Crypts & Things (old school \'swords & sorcery\'), Knockspell, and Fight On!

Aos

Quote from: Akrasia;493079The best way to defeat a canard is with a full-blown urban legend.  Simply using another canard will just lead to a stand off...

Only welfare mothers enjoy 4e.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

TristramEvans

Quote from: Aos;493091Only welfare mothers enjoy 4e.

Lazy Satanic bitches.

jhkim

Quote from: daniel_ream;492976God's Teeth, it's 2011.  Do I really have to put "IMHO" in front of every sentence?

I'm not even going to touch the whole "melee combat is precious and special and so much more important than anything else that could ever happen in an adventure game, so of course it has to take up 75% of the rulebook" thing.  I'm tired of buckshotting that canard.
It still sounds like you're trying to attack RPGs that other people like for not being what you want.  Given three statements:

1) RPGs that emphasize combat are a problem and bad.

2) In my humble opinion, RPGs that emphasize combat are a problem and bad.

3) I prefer RPGs that don't emphasize combat.  

I think there's still a big difference between #2 and #3.

Aos

Not to mention that on a site where opinion is very often presented as fact, it's probably not a bad idea to make it clear that you know the difference.
You are posting in a troll thread.

Metal Earth

Cosmic Tales- Webcomic

beeber

Quote from: RPGPundit;492848There is such a game: Escape from Innsmouth.  I own it, and it plays pretty fun. One player is the human, the other 1-3 players are the deep ones trying to kill the human before he can round up his captured friends and escape from the city.

RPGPundit

checked it out on boardgamegeek.com, looks cool!

innsmouth escape

Pseudoephedrine

Quote from: Aos;493124Not to mention that on a site where opinion is very often presented as fact, it's probably not a bad idea to make it clear that you know the difference.

In brief:

If I say it, it is a fact.

If you say it, it is an opinion.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

thedungeondelver

Quote from: Planet Algol;492993The great thing about a howitzer is that it's not a weapon that impales...

It is if it rips itself off the mountings and flies backwards through the rear of the driver's compartment :D
THE DELVERS DUNGEON


Mcbobbo sums it up nicely.

Quote
Astrophysicists are reassessing Einsteinian relativity because the 28 billion l

RPGPundit

Quote from: Planet Algol;492988After jacking firearms and kung fu I like to dump skill % into Credit Rating. There's three reasons for this:

a) It can translate into starting $$$ and income. More money = more juice; you can solve a lot of problems by throwing money at it. My higher level AD&D PCs are generally broke, despite the thousands upon thousands upon thousands of experience gold pieces due to my fondness for the aforementioned tactic.

b) I've owned a lot of CoC scenarios and campaigns, and my impression is that Credit Rating was one of the more common social skills referenced to in the text. And yeah, having a high credit rating allows my PC has turned out useful for investigation tactics such as getting information by pretending to be interested in buying real estate or starting a business. Enjoying the benefits to being one of the 1% - actually both kinds of 1% (being oligarch and also, due to the violent, illegal lifestyle of the PC, being a outlaw despite any facade of respectability).

c) I absolutely love pumping an NPC for information in their office by making an appointment with them, and when in their office and in the act of sitting down reaching into the back pocket and saying "Excuse me but this dang wallet of mine is so big it's uncomfortable to sit on" while slapping his brick of a wallet, stuffed with cash, on the desk.

You're clearly quite a competent CoC player. Credit rating is extremely important.

Kung Fu, on the other hand, seems like a bit of a waste to me? Firearms skills are so much more useful.

RPGPundit
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Blackhand

No matter what.

Kung Fu is applicable against any monster, anywhere and anytime.

This is the immutable law of all universes.
Blackhand 2.0 - New and improved version!

Werekoala

Quote from: Blackhand;493316No matter what.

Kung Fu is applicable against any monster, anywhere and anytime.

This is the immutable law of all universes.

The picture Benoist just posted on his Facebook is relavent to this contention, especially re: Cthulhu. I'd post it if I knoew how... :P
Lan Astaslem


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Simlasa

#74
Quote from: Blackhand;492233Check out stories by August Derleth, Robert Bloch, and especially Brian Lumley.
Bloch gets a pass... but Derleth and Lumley are poison in the well AFAIC, and should be filtered out as thoroughly as possible.