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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: Nexus on March 08, 2015, 11:26:00 AM

Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Nexus on March 08, 2015, 11:26:00 AM
Its shortly after the rise, society is falling into chaos but some basic infrastructure (power, water, etc) is still functioning but there's no telling how long that will last. Your group had stumbled onto an almost fully intact Wal-mart super center, untouched by looters. Even the lights, freezers, etc, are still working and aside from a couple of former employees, now undead, its clear of immediate dangers. What do you with it? Loot and leave? Bunker down? Something else?
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: rawma on March 08, 2015, 12:22:41 PM
If it's an almost fully intact store, it's got way more than you can possibly loot and carry off; in favor of fortifying it, it probably doesn't have very many entrances to block (loading dock, fire exits are probably secure enough; it's the main front entrance with its glass doors that would be a problem). The survivors would need an escape plan for when it finally gets surrounded by a very large crowd of zombies; some vehicle that can make it through crowds of zombies, preferably with a lot of supplies, and some means of distracting most of them.

The major drawback to staying there is that other survivors are going to try to take it away and ruin it for everyone (e.g., the prison in Walking Dead). The major drawback to leaving is, where are you going to settle down? Or just keep moving for the indefinite future? (If you expect the zombies to eventually decay to survivable levels, that might not be a bad idea.) If there's a more secure and low-key location within a reasonable distance, it might be worth transporting supplies from the store to that location.

Staying with a plan to leave or transporting supplies elsewhere leads to questions of prioritizing what to take; weapons, food, fuel and batteries, tools, etc.

A logistics center or supply warehouse might be a better place; it may be fenced in with vehicles there, and it would likely be farther away but still at the juncture of various highways. (Is the super center at the edge of a large population center, or located between various towns?)
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Simlasa on March 08, 2015, 01:15:55 PM
In my area at least I'd bet there are a good number of survival minded folks who've already drawn up organized plans of what they'll do at the first hint of widespread trouble. I'd expect anything like a Walmart... and regional supply centers for sure... to be a combat zone within an hour of the first inklings. These guys already have the guns and ammo and vehicles chosen for imaginary disasters and wars. They chatter amongst themselves about the variables incessantly.
I'm guessing zombies would be the least of my worries in a zombie apocalypse.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Nexus on March 08, 2015, 01:44:18 PM
Quote from: Simlasa;819306I'm guessing zombies would be the least of my worries in a zombie apocalypse.

Judging from some of the conversations I've seen, this is true for most people. :D

Very true to the genre though.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: rawma on March 08, 2015, 01:56:24 PM
Another consideration is how things fell apart, or at least how quickly.

If there's an almost intact large store with functioning utilities, then people weren't panicking and hording as deliveries stopped happening. So probably any random house (if it's not full of zombies) will still have supplies of non-perishable food; roads will be relatively clear; gas can be siphoned from lots of neatly parked cars. The significance of a given store becomes much less.

Conversely, if the infrastructure stopped being maintained and the mass of people hunkered down to consume all remaining supplies, or jammed all roads in an attempt to flee the disaster, but eventually all became zombies, then supplies are probably a major consideration. But you probably wouldn't find an almost intact store.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: crkrueger on March 08, 2015, 05:50:38 PM
What type of Zombie?
Can living people become Zombies or is it only dead people?  If a living person is bit or comes into contact, can they get infected and "turn"?

If there was an intact Wall-Mart, I'd try to move as many large vehicles as possible in front of those windows and then permanently disable them (and drain all the gas), use the pallet-lifters to move empty aisle racks in front of those windows on the inside, then secure the doors.  Ideally, you'd want to make it damn near impossible to get in or out any of the entrances.  Then you make some escape ladders up on the roof you can deploy and just hunker down making sure you have 24 hour sniper coverage on the roof.  Any human approaches, make sure you get them close enough, then kill them all.  By the time the next group comes around, the bodies will look like dead zombies.  If a too-large group to kill comes in, show them video of all the supplies surrounded on all sides with flammable and toxic chemicals and tell them if they try to take the place, there will be nothing left...or they can trade if they have anything worthwhile.  They'll probably want food, so make sure what you give them is poisoned or preferably drugged with shit from the pharmacy.  The idea is, like always, to kill the men and take the women.

Or, if you don't want to experience the inhuman life of a brutal warlord in a new savage dark age, find the first gun you can and eat it. :D
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: danskmacabre on March 08, 2015, 06:52:40 PM
The Dawn of the dead movie made in the 70s has a storyline pretty much that exactly matches the OP's post.
You should watch that for inspiration.
https://en.wikipedia.org/wiki/Dawn_of_the_Dead
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Ravenswing on March 09, 2015, 04:42:22 AM
Mm, I was thinking along the same lines as Simlasa.  A Wal-Mart just has too many things survivors need and want, and the more rural your area, the more critical it is to get to it.  Beyond that, if the lights and freezers are still working, then the place still has power.  Too many things that's essential for -- power tools, medical care, machinery.

And it's freaking indefensible, except by a force large enough to drain it dry too quickly.  

Although ... that might make an interesting scenario: the seat of the County Warlord's power is the Wal-Mart.

In any event, if I was a PC in a post-apoc scenario, our goal would be to hit that Wal-Mart first and foremost, each PC driving a separate pickup truck.  We'd load up as much as we could, as fast as we could, and drive off.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Nexus on March 09, 2015, 09:32:18 AM
The Dead in this scenario are faster are about as fast as normal, have high animal intelligence and retain vestiges of memory and instincts from the living days (can open door, use simple tools, know the windows are weak points, etc) and take head shots to quickly take down. They consume flesh and their bites are very septic. People injured usually quickly develop massive lethal infections. Anyone that dies with their head/CNS intact rises as one of them in a few moments (as quickly as 2 minutes). \
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: RunningLaser on March 09, 2015, 10:40:31 AM
Would be cool if a large group fortified the Super Walmart and then ran missions to distribute the food and supplies to those in need.  I generally like people coming together in disasters instead of everyone going for each other's throats.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: MonsterSlayer on March 09, 2015, 11:38:14 AM
Quote from: Simlasa;819306In my area at least I'd bet there are a good number of survival minded folks who've already drawn up organized plans of what they'll do at the first hint of widespread trouble. I'd expect anything like a Walmart... and regional supply centers for sure... to be a combat zone within an hour of the first inklings. These guys already have the guns and ammo and vehicles chosen for imaginary disasters and wars. They chatter amongst themselves about the variables incessantly.
I'm guessing zombies would be the least of my worries in a zombie apocalypse.

I'm with Simlasa, in our small town we have a dude that drives around in a huce Chevy "dually" (4 wheels on the rear axle) and a surplus Army MedVac truck unit dropped into the bed along with bar lights and wench, etc. The signs on his truck read "zombie apocalypse rescue unit"  Even I have an official "zombie hunting license" on my truck (actually issued by one of the local city governments). But then again we live not far from some of the locales on "The Walking Dead".

So as Simlasa noted, we have already been over the survival strategies.... the Wal-mart is out.

If you  saw the place when we had 6 inches of snow a couple of weeks ago you would understand why. I wouldn't go near it without a gas tanker and a Bic lighter.

And the "Dawn of the Dead" remake with Ving Rhames and Sarah Polly.... spot on here. Somebody is going to mess up and let one in, then you gotta go...
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: jhkim on March 09, 2015, 01:19:15 PM
Quote from: RunningLaser;819382Would be cool if a large group fortified the Super Walmart and then ran missions to distribute the food and supplies to those in need.  I generally like people coming together in disasters instead of everyone going for each other's throats.
I agree. I would be extremely suspicious about why it wasn't looted, but I would try to fortify it. Most large commercial buildings can easily be fortified to hold off an arbitrary number of

In general, the common problem that I have with zombie movies is that zombies are unintelligent - and opposing them should really be an issue of safety engineering, not of action-packed fighting.

I think there can be some interesting scenarios set within a zombie apocalypse, but fighting zombies is uninteresting to me.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Ravenswing on March 10, 2015, 12:50:55 AM
I'd be ten times more worried about living humans than about zombies.  Making one of those places defensible against people with access to explosives, incendiaries, heavy trucks and guns is just flat out impossible, and the riches of a Wal-Mart to a bunch of panicked humans would be just too great to walk away from.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Endless Flight on March 10, 2015, 08:33:18 AM
I agree with Ravenswing. It would be better to gut the store of valuables and then leave for a safer location in the wilderness.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: RPGPundit on March 12, 2015, 05:12:45 AM
Quote from: Nexus;819301almost fully intact Wal-mart ...aside from a couple of former employees, now undead...

Those are some ridiculously loyal minimum-wage employees right there...
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Nexus on March 12, 2015, 09:29:07 AM
I'd imagine any zombies in the store are either employees/attempted looters that succumbed to injuries, each other or whatever caused the initial die off or the undead tend to wander back to places they remember from life... which means the pcs might get many unwanted visitors very soon.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: RPGPundit on March 13, 2015, 09:04:38 PM
Quote from: Nexus;819681I'd imagine any zombies in the store are either employees/attempted looters that succumbed to injuries, each other or whatever caused the initial die off or the undead tend to wander back to places they remember from life... which means the pcs might get many unwanted visitors very soon.

That would be one shitty post-life, wouldn't it? you fucking hated your job, but your zombie brain leads you to the place where you spent the most time and to precisely those repetitive routines that you'd trained your animal-brain to follow in life, which is what most minimum-wage work is all about.
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Nexus on March 14, 2015, 01:10:54 AM
Its the Zombie Apocalypse. Life sucks then you die, then you get up and start eating people. :D
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: Ravenswing on March 14, 2015, 04:24:09 AM
Quote from: RPGPundit;819920That would be one shitty post-life, wouldn't it? you fucking hated your job, but your zombie brain leads you to the place where you spent the most time and to precisely those repetitive routines that you'd trained your animal-brain to follow in life, which is what most minimum-wage work is all about.
Well ... I kind of think I'd be more unhappy about being a mindless rotting zombie in the first place than about being a zombie haunting Wal-Mart ...
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: RPGPundit on March 16, 2015, 12:47:21 AM
Quote from: Ravenswing;819993Well ... I kind of think I'd be more unhappy about being a mindless rotting zombie in the first place than about being a zombie haunting Wal-Mart ...

yeah but imagine the process as you're becoming one, and some vestiges of consciousness are still there, and you know what you're doing and will be damned to do for the rest of your unlife..
Title: Hypothetical encounter for a zombie apocalypse role playing game.
Post by: rawma on March 16, 2015, 05:14:18 PM
Quote from: RPGPundit;820395yeah but imagine the process as you're becoming one, and some vestiges of consciousness are still there, and you know what you're doing and will be damned to do for the rest of your unlife..

On the positive side, the lack of benefits and of job security and even of a paycheck wouldn't be a concern. And if you plan ahead with a helmet or other head protection, you can probably advance to a manager position in a reasonably short period of time.