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Huzzah! The OSR doesn't have cooties anymore!! Contessa cast Dispel Cooties on S&W!

Started by Spinachcat, October 04, 2016, 07:47:43 PM

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AsenRG

Quote from: CRKrueger;926625Yeah, but what about Galadriel's Gender makes her the way she is?  She's clearly one of the most powerful beings in Middle-Earth after the Valar, so I suppose you could argue there's a Feanor/Galadriel Male/Female divide there, but I doubt considering how the other elves acted that Feanor was meant to embody "maleness" any more than Galadriel embodied "femaleness".
I've got trouble imagining elves embodying "maleness", so youre probably right on Feanor:p.

QuoteYeah men said she was a witch with terrible sorcerous powers, they said the same thing about the Elven-King of Mirkwood.
And possibly were right for both of them.

QuoteJirel of Joiry might be a better example, but again, aside from standing out due to her sex in a traditionally male-held role, I don't know where the "feminine" part makes an appearance translating to a game.  Jirel stands out because she is (for the pulp fiction of that time) an exceptionally well-drawn, complex, and realistic character.  How does that translate to rules?
Why rules? Most of my female players wouldn't want different rules based on gender.
Just write a variant of the game where the examples are mostly female characters. That should do it with the "making the game female-friendly" for most people.

QuoteNow, sure, you can go with your gut, and a lot of people's anecdotes point to women on average being more about investigation, social connections, and solving things through other means than violence than men are, but again, other than having a skill system and a well-drawn, complex, and realistic campaign, how do you accomplish this?
Again, it's an OSR game. I doubt most people even want a heavy skill system.
Just give more examples on how to use the reaction roll, and more advice to the Referee for plotting a campaign.

QuoteIt's one of those things that really shouldn't be expressed mechanically.  First, because a lot of women like chopping shit up every bit as much as men do, and secondly, because that kind of more social, less violent and more investigative game that might appeal to this theoretical "average female gamer" better is one is created by the GM and players at the table by interacting with a well done setting, whether the rules are OD&D, Traveller, RQ, or Xworld.
That I agree on, and I'm not sure whether "the average female gamer" enjoys well-done setting more than the "average male gamer". IME, it's just that the average male gamer is more willing to live without a well-done setting.
Anyway, just adding advice on setting should do the trick, wouldn't it;)?
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"Life is not fair. If the campaign setting is somewhat like life then the setting also is sometimes not fair." - Bren