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Humans, demihumans and humanoids sharing ancestry?

Started by BoxCrayonTales, February 17, 2017, 02:05:06 PM

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GameDaddy

#60
Quote from: Black Vulmea;957537[citation needed]

AD&D 1st Edition Players Handbook, p.17 (races)

Certain Halfling characters have infravision. Those with mixed blood are assumed to have infravision which functions up to 30' distant, while those of pure Stoutish blood are able to see heat radiation variation at up to 60' (normal infravision).

Similarly halflings of mixed type, and those of pure Stoutish blood are able to note if a passage is an up or down grade 75% (d4, 1-3) of the time, and they can determine direction 50% of the time. Note that these abilities function only when the character is concentrating on the desired information to the exclusion of all other thought and activity.

If alone (or well in advance-- 90' or more -- of a party of which does not consist entirely of halflings or elves not in metal armor) and not in metal armor, halfling characters are able to move silently.; thus if they do not have to open some form of door or other screen, they will surprise (q.v.) a monster 66 2/3% (d6, 1-4) of the time. If a door must be opened chance for surprise drops to 33 1/3% (d6, 1-2).

Note: Complete information about halflings available in the Monster Manual.

D&D 1e Monster Manual page 50.

Tallfellow: A Taller 4'+ slimmer halfling with fairer skin and hair. Me: elf halfblood... elf... elf/halfling ...ELF ABOMINATION... etc. et. al.

D&D 1e Monster Manual page 51.

Stout: this kind of Halfling is a bit smaller 3 1/2'+ and stockier than typical (hairfeet). Me: Dwarf Halfbreed. Dwarf/Halfling... DWARF ABOMINATION... etc. et. al.

My notes: This was just one more reason I didn't adopt 1eAD&D in favor of original D&D (0D&D) and continued to favor 0D&D over the years. I found many of the subtle little changes in detail AD&D dismaying actually and didn't use any of that in my games, at all. I much preferred the Tolkien halflings even for my D&D games long after they discontinued the use of Hobbits, and had much less interracial wankery in my games. Same deal for the Belt/Helm of Sex Change and other assorted and perverted magical items that other old school GMs wanted in their games (these things were incredibly popular, and out of my starting home group of five GMs/Players, two preferred to run games with 1e AD&D perverted rules/mechanics interpretations of which examples are provided here. Invoking rule 0 GM fiat, I never included this in my D&D or AD&D(when I ran it) games.
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~ Dave Arneson

Omega

Right. Theres a passage somewhere in there that says it more clearly I believe. But cant find it at the moment.

Black Vulmea

Quote from: GameDaddy;957564AD&D 1st Edition Players Handbook, p.17 (races) . . .
Well, I suppose that's one way to read that. Another is that it applies to Hairfoots crossed with Tallfellows or Stouts. Since there are exactly zero other references to elf-halfling or dwarf-halfling crosses, I think the latter makes far more sense.
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ACS

Omega

Quote from: Black Vulmea;957756Well, I suppose that's one way to read that. Another is that it applies to Hairfoots crossed with Tallfellows or Stouts. Since there are exactly zero other references to elf-halfling or dwarf-halfling crosses, I think the latter makes far more sense.

Depends on how you read it yes. But Stouts have various dwarf-ish traits and get along with dwarves while Tallfellows have some elvish traits and hang out with elves. And D&D tends to use terms like "mixed blood" and such to refer to hybrids. Not race variants. Though of course not consistently.

But since I cant pin down the reference at the moment I cant say one way or the other. But far as I know its never come up in any module or setting book.

5e though does mention it. But Im certainly not counting that. O and BX D&D make no mention of variants at all.

RPGPundit

I tend to prefer settings where races can't interbreed naturally. Unless it's a very silly setting, in which case absolutely everything might be able to interbreed.
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jhkim

Quote from: RPGPundit;958722I tend to prefer settings where races can't interbreed naturally. Unless it's a very silly setting, in which case absolutely everything might be able to interbreed.
Do you not like Middle Earth as a setting, then?  Also, where does Greek myth  / Lords of Olympus fall?

crkrueger

Quote from: jhkim;958759Do you not like Middle Earth as a setting, then?  Also, where does Greek myth  / Lords of Olympus fall?

In Middle-Earth, it's not natural interbreeding.  Beren and Luthien both died, Luthien went to the Halls of Mandos and Mandos did something that's never happened before or since, he brought a human back to life, and something we know of only happening to Luthien and Glorfindel, he let an Elf return to Middle-Earth.  He also did something never done again, made an elf mortal.  After that, only the bloodline of Luthien could interbreed with humans and choose to be mortal.
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Dumarest

I just call them all different species, they don't interbreed or even necessarily intermingle unless they have to. When I use them, which is hardly ever.

Although I must say I don't much care either way and don't speculate on the origins of elves and their ilk.

RPGPundit

Quote from: jhkim;958759Do you not like Middle Earth as a setting, then?  Also, where does Greek myth  / Lords of Olympus fall?

Half-elves can be OK, I guess.

As for Lords of Olympus, greek gods can fuck just about anything and produce offspring.  I wouldn't be surprised at some PC demigod having a table for a mom, or a pot of soup.
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Dumarest

Quote from: Black Vulmea;957756Well, I suppose that's one way to read that. Another is that it applies to Hairfoots crossed with Tallfellows or Stouts. Since there are exactly zero other references to elf-halfling or dwarf-halfling crosses, I think the latter makes far more sense.


It's pretty clear they are referring to mixed blood within the halfling race. Any other reading makes zero sense.