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How to handle this idea?

Started by Dominus Nox, November 19, 2006, 04:08:31 AM

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Dominus Nox

An idea came to me while reading an adventure for traveller. Basically as I read "Twilight's peak" I thought to myself how I'd react to it as a player, and the idea came to me that if my PC survived the adventure I'd likely write it up as a movie and sell it due to the nature of the adventure. it should make a good movie.

Now, if you're in a modern/future RPG and a player decides to write up the experiences the group went thru as a novel or movie treatment, any good or interesting ideas on handling it.

Lazy GMs would say "No one believes it or buys it, nothung happens."

Money Haul would say "Publisher love it, here's tem million dollars!"

There's gotta be a happy medium between those two, let's find it.
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KenHR

They've revealed too much in the book, and Someone working for an Important Person will have some questions for them.

It becomes a moderate success, and this causes minor problems later in the campaign.  E.g. they're noticed by a fanboy as they're walking through starport security with a bagful of illegal anagathics.

Someone accuses the PC of plagiarism.

The movie comes very close to falling apart several times as big-name actors constantly demand more money and begin fighting with one another on set.

The book does alright, but its sequel "Secret of the Ancients" is seen as the Stayin' Alive to the original book's Saturday Night Fever.
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mattormeg

The adversaries from the original adventure turn back up ("You thought I was dead, eh? Well, my lawyers and I want a word with you!") and demand their cut of the proceeds and creative control.
A public battle broils up, with both players and former adversaries fighting a vicious public relations war via Larry Kingbot's new holotube program, and the Robo-Montel Williams Show.

fonkaygarry

A news crew begins to follow the PCs everywhere, ala "In Search of JD Salinger", using disguises and such to score news about the "reclusive wunderkind of action-romance."

Action figures of the PCs hit the market.  A tech-savvy enemy seizes the chance to smear their public opinion by reprogramming them to maim.

The book's the biggest hit this side of Thinking Thin.  The author PC defaults on his sequel, triggering attack by the Random House Death Corps.  They want him alive and writing, preferably as a brain in a jar.
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Dominus Nox

Quote from: mattormegThe adversaries from the original adventure turn back up ("You thought I was dead, eh? Well, my lawyers and I want a word with you!") and demand their cut of the proceeds and creative control.
A public battle broils up, with both players and former adversaries fighting a vicious public relations war via Larry Kingbot's new holotube program, and the Robo-Montel Williams Show.

Interesting idea, but in America sometimes the 'bad guy' gets zero say in the story and zero profits from it. Byron Dela Beckwith was the guy eventually convicted for killing Medgar Evers, and when they made the movie "Ghsots of mississippi" he was allowed no say in his character or one cent of the profits.

I guess if you'e the 'bad guy' you can be shut out, especially if you're socially unpopular.

But it is a good idea, if you want to hose the players over somehow. Still, I don't want to just automatically dick the players whenever they try something new or different, it would make the game boring.

Now in some cases they could end up in a "Salman Rushdie" situation, of course.
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