This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

How to handle PvP?

Started by Demonoid, September 26, 2008, 02:40:58 AM

Previous topic - Next topic

OneTinSoldier

Quote from: droog;252119Good thing the two of you aren't in the same game.


Either a very short campaign, or a very good one.

Hard to say based on the Net. I like a gamer who takes an interest.



Although he has admitted to playing 4e. With therapy & medication, I understand they can cure that.  ;)
You are not authorized access to this data. Please depart the signature block. Thank you.

Kyle Aaron

And when you see Tinny and Pseudo going at it, you start to understand the importance of the symbolic dominance ritual. It settles arguments quite nicely.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

OneTinSoldier

Quote from: Kyle Aaron;252126And when you see Tinny and Pseudo going at it, you start to understand the importance of the symbolic dominance ritual. It settles arguments quite nicely.


I'm a GM who comes to the game with at least one loaded handgun. And yet, I think you would be a much scarier GM.  :hatsoff:




(I go everywhere wearing a loaded handgun, BTW)
You are not authorized access to this data. Please depart the signature block. Thank you.

droog

QuoteAnd when you see Tinny and Pseudo going at it, you start to understand the importance of the symbolic dominance ritual. It settles arguments quite nicely.

I've got a leather strap-on just for you.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Kyle Aaron

#49
It's only symbolic, droog. No prosthetics are required. We leave that sort of action to the LARPers.
Quote from: OneTinSoldierI'm a GM who comes to the game with at least one loaded handgun.
Which you could unload at my door, or if you prefer remain on the doorstep. I'm one of those people who are fanatical about firearms safety. If it's loaded, it's because someone intends to fire it. Which is not going to happen in a game session of mine.

Nor can anyone sit there using their Bowie knife to carve up my dining table, or spinning their cricket bat over their head.

In a game session, no-one should have to fear anything except defeat and humiliation.
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

Demonoid

Quote from: Kyle Aaron;252136It's only symbolic, droog. No prosthetics are required. We leave that sort of action to the LARPers.

Which you could unload at my door, or if you prefer remain on the doorstep. I'm one of those people who are fanatical about firearms safety. If it's loaded, it's because someone intends to fire it. Which is not going to happen in a game session of mine.

Nor can anyone sit there using their Bowie knife to carve up my dining table, or spinning their cricket bat over their head.

In a game session, no-one should have to fear anything except defeat and humiliation.
Well, that and the guy next to you letting a real SBD.

Age of Fable

Quote from: droog;252119Good thing the two of you aren't in the same game.

They are in the same game.

Another play-by-post of 'RPGsite: the Flaming'.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

droog

Quote from: Age of Fable;252167They are in the same game.

Another play-by-post of 'RPGsite: the Flaming'.

Needs a new edition.
The past lives on in your front room
The poor still weak the rich still rule
History lives in the books at home
The books at home

Gang of Four
[/size]

Age of Fable

It's the only game where just looking at it drains your levels.
free resources:
Teleleli The people, places, gods and monsters of the great city of Teleleli and the islands around.
Age of Fable \'Online gamebook\', in the style of Fighting Fantasy, Lone Wolf and Fabled Lands.
Tables for Fables Random charts for any fantasy RPG rules.
Fantasy Adventure Ideas Generator
Cyberpunk/fantasy/pulp/space opera/superhero/western Plot Generator.
Cute Board Heroes Paper \'miniatures\'.
Map Generator
Dungeon generator for Basic D&D or Tunnels & Trolls.

Pseudoephedrine

Quote from: OneTinSoldier;252123I understood the conditions. What I do not understand is the kind of twisted reasoning that made two such radically different people A) think they could work together, or B) continue to work together. Doesn't flow.

Yes, your PC issued a threat. Yes, the warlock took it.

Still leaves the issue of the murder ignored. One kid dead is acceptable, two is not? Interesting concept of 'morally upright'.

Christ, you're a fucking idiot. Once again, the options here are not just "kill him in retaliation" or "accept the murder" I don't know why you are having trouble understanding this except that you're some sort of internet hard-man.

QuoteSure. The warlock's still alive & still in the party. Either your PC has a 'one dead kid' tolerance, or he's not morally upright, or the whole concept that binds the party is really lame.

Is the warlock still in the party? What do you mean by that? Since you haven't asked anything about the rest of the game, and don't know what happened, what do you base that statement on?

QuoteThat one was funny. So you read about ethics.

Myself, I was a dual history major, which I never used.

Delightful. You are certainly correct that I read about ethics. That's why I know all about them, and that's why I can talk about them in something other than the bizarre, impoverished and slightly autistic way you must.

QuoteI dunno-from a couple decades of dealing with criminals, that's pretty much how it plays out in RL: you act, you accept, or you rationalize. Of the latter, "I'll do something about it later" is usally the most common. Normally offered up when whatever was done has come back and is about to bite the excusee in a major way.

And my character acted. I don't know why you have trouble understanding this. He didn't act to kill the warlock, if that's what you mean, but that's an incredibly limited and stupid understanding of what kind of "action" is appropriate to a moral violation.

I shudder to think that a prison guard, of all people, can only understand "kill him if he does anything bad, otherwise you're accepting it".

QuoteLike I said: age & experience gap. I deal with ethics, morality, & legality every day.

You and every other human being, internet tough man. But most people aren't as stupid about these things as you are. If it's age, it's your brain going soft.

QuoteIts not an opinion. Morality is an absolute.

Vacuous crap. Absolutely what? Delicious? Don't pretend to be an expert on ethics and then make a comment that comes straight out of "Meaningless stoner philosophy 101". One might meaningfully say something like "We should strive to prevent moral transgressions through all means possible, up to and including the use of violence."

QuoteBut back to the campaign: you've got evil & alleged good working side by side.

Or, if you dislike those terms, a moral person and a sociopath working together.

Does not fly. That's the tried & true 'meet in a tavern, stranger offers a job' campaign starter. Not that I'm knocking that-to each their own. But don't try to sell it as having depth. Every campaign has its cheese issues-that's an unavoidable aspect of RPGs-at some points in the plot you have to say 'screw it, that's the way its gonna play out'.

No problem with those, but don't try to say it flows. Its two players, each with a PC they think is kewl, working out excuses to keep them both in the same campaign. Fine & good, but that's what it is.

You're still pretending you're a player in the game. With one description of a  five-minute incident from one session, you're now pretending you know how it started and what happened afterwards. Lame.

QuoteNo reason to get frustrated-you're reading too much into my posts. Lacking the non-verbal cues you would be getting if we were discussing this accross a table, you're taking what I'm saying a lot harsher than I mean. This is a bull session about PvP'ing and gaming.

The problem is that you're a pompous ass who talks about shit he's pretty clearly ignorant about.

QuoteTo show you what I mean, I'll sum up my position: your campaigns party concept is lame. Your PC concept (upright morally) is not being role-played.

Neither is important. Its your game. Enjoy it.
 
P.S. Your game system sucks, too. :p

I'll give you a challenge - what is the campaign concept for the party? Explain it to me and then we'll see if it's lame or not. I'm willing to bet you can't.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous

Kyle Aaron

Quote from: Age of FableAnother play-by-post of 'RPGsite: the Flaming'.
Maybe we could just adapt Theory Wars?
The Viking Hat GM
Conflict, the adventure game of modern warfare
Wastrel Wednesdays, livestream with Dungeondelver

David R

I don't get this whole in RL this won't happen nonsense. We dealing with fiction here. My PVP conflicts aren't as hard core as Pseudoephedrine's but in my current Six Guns & Sorecery campaign the PC dynamic is like the kind the inmates from the first season of Prison Break had.

Regards,
David R

pathar

Quote from: Kyle Aaron;252098No. If a player's character reached 20th level starting from 1st level in D&D, then the DM is the player's bitch.

So you can't think of a situation in which a character would ever reach 20th level in a game in which they didn't own the GM?

Quote from: Pseudoephedrine;252106If you can't understand why two people with different moral outlooks but shared goals and a common enemy can't associate with one another professionally, you're simply being obtuse.

Dammit, Pseudoephedrine!  I'm really uncomfortable with the concept of agreeing with you, but you're totally right.  Stop that!

Quote from: OneTinSoldier;252111Speaking as one who has spent time in hostile environments in the squad setting, that's not the way it works. That's a pressure cooker under the best conditions.

Wow, dude, you've been a mercenary in a high magic fantasy setting?  That's awesome!  What's your daily medication list look like?

Seriously though.  Modern military experience - which I can only assume is what you're referring to here - is not the same thing as the situation described in the fictional setting.  You might as well argue that the Warlock doesn't actually have magical powers because that wouldn't work an RL squad setting either!

Quote from: OneTinSoldier;252111Which is why I'm saying its lame. Morality is non-negociable.

Psst - 'non-negotiable'.  YRTE.

That being clarified: No, it isn't.  Do some reading on philosophy and ethics.  Look at any situation in the world in which someone has had to do something they didn't like for reasons they felt were important.  Come to terms with the fact that the world is not black and white - it is grey.  Morality is negotiable.

Quote from: OneTinSoldier;252123That one was funny. So you read about ethics.

"Ha!  My anti-intellectualism prevents me from accepting that you might have some superior knowledge just because you did something zany like study the subject matter at hand!  Never mind that you have a college degree in what we're talking about - you're wrong because you disagree with me!  Now pass me another Budweiser!"

Or are you a Coors man?

Quote from: OneTinSoldier;252123Its not an opinion. Morality is an absolute.

Again, this is false.  For God's sake man at least scan the Wikipedia article so you don't look like a complete idiot.
Patrick Harris
http://anotherdamncookingblog.blogspot.com

"If a person who indulges in gluttony is a glutton, and a person who commits a felony is a felon, then God is an iron."
- Spider Robinson

OneTinSoldier

Quote from: Kyle Aaron;252136It's only symbolic, droog. No prosthetics are required. We leave that sort of action to the LARPers.

Which you could unload at my door, or if you prefer remain on the doorstep. I'm one of those people who are fanatical about firearms safety. If it's loaded, it's because someone intends to fire it. Which is not going to happen in a game session of mine.

Nor can anyone sit there using their Bowie knife to carve up my dining table, or spinning their cricket bat over their head.

In a game session, no-one should have to fear anything except defeat and humiliation.

I'm a GM-I deal out defeat & humiliation. ;)

Interesting viewpoint, though. I'm a fanatic about weapon safety; but to me, the loading & unloading of the weapon is where you have safety issues. Most accidential discharges occur during the clearing of a weapon. I always treat every firearm as loaded, and in fact of the nearly 40 I own (I had to go take a look), about two-thirds are loaded.  

Its a moot point, in that the home we game in (due to location, I do not host the game) has numerous loaded firearms stashed about. Plus at least one of my players will be carrying as well (coming straight from work, where a handgun is an extremely good idea).

One of our group is a native of Japan; our host is a really great guy, but he looks like the archtypical outlaw biker (but cleaner), which is a bit off the mark, as he's one of the nicest guys you'll meet. Tough (he repos and works as a bouncer on the side), but a great guy. The day the new guy came in, none of us had considered the cultural gap. The gamer who knew him and was introducing him brought him over; I let them in, because the host was out back. The new guys eyes got huge at the sight of all the weapons (the room we game in where the host displays his edged weapon collection, plus there's a gun safe standing open in one corner. He later said he had never seen so many weapons in his life). I went back to preparing, and his friend left the room to put some sodas in the fridge. The host comes in (there's an outside door) scowling and carrying a bloody hatchet (he had caught an opossum that had been tearing up his garden in a box trap, and it looked sick, so he had killed it, which was what he had been doing out back).

The host looks the new guy (who's a couple inches over five feet and maybe 110) over slowly, then grabs his shoulder, pulls him close, and hisses, "The bitch had it coming. Tell anyone, and you're dead."

Nothing like breaking the ice. :D
You are not authorized access to this data. Please depart the signature block. Thank you.

CavScout

Quote from: droog;252119Good thing the two of you aren't in the same game.

According to one of them, it shouldn't matter!
"Who\'s the more foolish: The fool, or the fool who follows him?" -Obi-Wan

Playing: Heavy Gear TRPG, COD: World at War PC, Left4Dead PC, Fable 2 X360

Reading: Fighter Wing Just Read: The Orc King: Transitions, Book I Read Recently: An Army at Dawn