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How to handle mapping as a player?

Started by Insufficient Metal, March 13, 2010, 09:34:28 PM

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weem

#30
I'm considering a long plunge into the Underdark for my group and I would imagine they will be mapping as they go - but for myself as well, it's been a long time since I have done it, or had players do it so it will be interesting to see.

Also, I feel the love for Dwarven Forge stuff and would love to have it myself, but that will have to wait. So, in the meantime, I go the ghetto route... cardboard and LED candles...



:p
theWeem.com | d&d done wrong

Benoist

Excellent stuff, weem! :)

LED Candles are light sources, or fire elementals of some sort?
Care to give a bit of background about the situation there?

I know. I'm curious.

Insufficient Metal

Also, why is there a giant "Millenium" mural on one of your dungeon walls?!


;)

weem

#33
Quote from: Benoist;367719Excellent stuff, weem! :)

LED Candles are light sources, or fire elementals of some sort?
Care to give a bit of background about the situation there?

I know. I'm curious.

The LED candles were fires. Being adjacent to them was bad. The fire elemental was simply a mini i was using for a werewolf (see below)... he was BIG!

Basically, in the city my players were in (homebrew setting called Last Lands), they were running away from a group of killers who were part of a group called Red Mask. These men were being lead by a well known werewolf who was tracking the PC's through the many catacombs below the city.

Simultaneously, in the streets above them, the same group (Red Mask) used a power (of unknown source to the PC's at this point in the game) to basically suck a 5x5 block area of the city into a pocket dimension. This created a strong vacuum effect that sucked the PC's and their hunters out into the crater left behind from the city blocks disappearing.

Everyone was expelled near the edge of said crater... there were fires, rubble and many bodies. Everyone stood and the fight was on while around them buildings on the edge of the rim crumbled and fell into the crater nearby. Those levels represented the various levels at the rim of the crater that they were partway into (there were 4 levels in this encounter).

Above was a small cropped image of the encounter. The full version is here...

http://www.lastlands.com/upload/crater_combat.jpg

Quote from: Insufficient Metal;367733Also, why is there a giant "Millenium" mural on one of your dungeon walls?!

;)

I told you it was ghetto!
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flyingmice

I prefer map downloads with HUD-on-visor and 3D.

-clash
clash bowley * Flying Mice Games - an Imprint of Better Mousetrap Games
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Benoist

Cool stuff weem. Reminds me a bit of Baldur's Gate, with the Mage Sphere that crashed in the city and that, if you were playing a Wizard, you could use later on as your own lair. It was coming from another plane (with a connection to Planescape IIRC), and was basically a Wizards laboratory (or was it a planar prison? Can't remember exactly - maybe I'm mixing up two levels of the game).

weem

Quote from: Benoist;367839Cool stuff weem. Reminds me a bit of Baldur's Gate, with the Mage Sphere that crashed in the city and that, if you were playing a Wizard, you could use later on as your own lair. It was coming from another plane (with a connection to Planescape IIRC), and was basically a Wizards laboratory (or was it a planar prison? Can't remember exactly - maybe I'm mixing up two levels of the game).

Oh that's cool - I didn't play BG much at all (maybe 20 minutes) - back when it first came out.

I had a great encounter in my last game that would have been fun to do in 3d, but I didn't have the time.

Essentially, the PC's were winding up a steep cliff-side path to a tower carved into the cliffs above. From it, a devil with ties to what will be a major villain, began kicking off slaves of his from a balcony down onto the ascending PC's. To top it off, he was shoving (stabbing) sharpened metal sticks of explosives into them before sending them over.

Various points on the path had cover from above so you could avoid any falling slave damage, but then they would explode within a round or so. Oh, and did I mention they were undead slaves? Some would stand and advance towards nearby players before detonating. Some explosives were duds as well, so instead of exploding, the undead slave remained standing and fought them on the path.

Anyway, it was a blast (really, no pun intended).
theWeem.com | d&d done wrong