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How to do High Level D&D

Started by RPGPundit, March 22, 2023, 04:39:07 PM

Previous topic - Next topic

S'mon

Quote from: Venka on March 28, 2023, 02:08:59 PM
Err, which notable old school products don't cut off between 10th and 14th level?  ACKS is mostly just to 14, worlds without number is 10, hyperborea is 14, a whole lot of them end there. 

Labyrinth Lord goes to 20 with level 7-9 spells.
BFRPG goes to 20 but with a BX or OD&D style level 6 spell cap.
OSRIC is AD&D 1e and so has level 7-9 spells and no level limit AIR.
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Persimmon

Swords & Wizardry goes to level 20 with levels 7-9 spells and has several published adventures for PCs above level 12.

Venka

Unsure whether OSRIC is really doing it's own thing separate from AD&D1e, but that's at least two and maybe three!

RPGPundit

Quote from: Venka on March 28, 2023, 02:08:59 PM
Err, which notable old school products don't cut off between 10th and 14th level?  ACKS is mostly just to 14, worlds without number is 10, hyperborea is 14, a whole lot of them end there.  That's actually my earlier contention in the thread, OSR doesn't actually have many systems that even get to classical high level play, they cap out at mid level and then provide a bunch of rules to do important mid level things (instead of just handwaving "you can build a keep" as actual old D&D did).

All of my games have no real level limit. However, I do establish that a 15th level character is very powerful and rare.
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