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How Much Does Sword & Sorcery Elements Influence D&D?

Started by SHARK, January 06, 2025, 10:32:27 AM

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tenbones

Quote from: the crypt keeper on January 07, 2025, 03:50:00 PMHave to admit, I'm a wee-bit jealous of this. Also, I agree with your statements. Question, do you find Bryce Lynch's criteria for what constitutes a good DnD adventure to run at a game table have merit? And in line with the intersection of writing and gaming?

And this is my personal take on the SnS genre; https://www.drivethrurpg.com/en/product/415041/usr-sword-sorcery-deluxe-book-one-usrssd01

Heh, it's not all gold and glory with my wife, in these debates. We're both just stubborn hahah. Not familiar with Bryce's work. Saw the blog, got a specific link?

FASAfan

Nothing useful to add here, except that I prefer S&S over "traditional" fantasy.  I appreciate Tolkien, for example, but outside of that - when dwarves, elves, etc. are just reskinned humans - I don't enjoy it near as well.  Many settings have the same problem as Star Trek (especially'90s Trek): most aliens are just humans with a nose ridge.  Same motivations, desires, concerns, limitations, etc. Boring.

I actually like Real World fairy/fae lore (true kobolds, goblins, elves, dwarves, etc. and not Tolkien versions) but fairies in my worlds are like the traditional European fairies/fae.  There might be one half-elf PC/NPC out of a million souls and no full FSE at all.

tenbones

The Takeaway(tm) here is something I try to hammer home all the time: GM's should know the conceits of their setting and be *consistent*.

S&S possesses its own picadillos and tropes just like High Fantasy (ala Tolkien) does. When GM's start running their games without thinking of the tone and tropes of their game, which CAN shift, it can make your campaigns feel at war with itself and the system.

S&S is a perfect starting point for games that want a little grit in the establishment of your game, and you can make adjustments as you go.