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How Mercer Damaged the Hobby

Started by RPGPundit, March 04, 2024, 12:28:03 PM

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RPGPundit

Quote from: Jaeger on March 06, 2024, 04:13:43 PM
Critical role is not "Scripted". Certainly not the way people think.

Once you understand what they are doing, it becomes obvious why explicitly "scripting" the show is just not needed.


Pulling from an older post of mine:

Critical Role is basically improv theater. It is a Reality TV Show about Playing DnD.

They all are trained improv actors explicitly putting on a show. Using an RPG as the central prop/premise that they all bounce off of.

Big hint: The Players refer to themselves as "The Cast"... Mercer doesn't need to "script" anything because they are all buying into the central premise of the show.

Mercer's GM "skills" are wildly overblown due to the players being there specifically to make things as smooth as possible for him. There is no "Fuck this. Let's go be pirates!" from the players critical role "Cast"...

He is basically leading them down a guided Adventure Path; with every branch more or less plotted out ahead of time. And they happily comply each step of the way.


For Kicks I listened to part of an episode where Mercer let a PC die: (To much wailing and gnashing of teeth...)

Campaign 2 Ep 26 (The one where Mercer actually kills a PC)

I skipped to the last part, and I heard some rather interesting stuff when I just wanted to see their reaction when the PC bought it...

At 3:23:30  - Mercer pulls out a terrain map for their ambush fight:

A player proves his own cluelessness and says: "You can't know that...No way you could..."

Mercer says: "I have multiple maps prepared depending on where things happen."

I can only surmise that the clueless player is so used to "playing D&D" on Adventure Path rails that he doesn't even realize that he is riding them...

At 3:24:10  - Another player informs the clueless one: "He did move 4 to 5 maps into the building today." Then referring to a room in the CR building: "... no Cast allowed in here."

At 3:25:03  -  Mercer breaks out the prepped map and says: "This scenario that you've found..."


Just from this brief exchange, we are able to see how things really work:

1- CR does make an effort to conceal details of the AP/Episode from the players. IMHO this is important for them to maintain their credibility with their fans for being "unscripted".

But being #unscripted just doesn't matter.   

Because:

2- Mercer is clearly running a Guided Adventure Path. Yes there are 'branches', but it is clear from the exchange shown that they are usually accounted for well in advance.

3- The fact that the group walked straight into his prep proves that they are happily following along with the overall intended "plot" of the AP in front of them. (Clueless player aside. But in his defense; He clearly knows no other way to "play" D&D.)

All AP roads lead to Mercer's storytelling Rome. Mercer rarely, has to 'wing it' in reaction to the PC's actions.


Props to Mercer for letting the dice fall where they may, and actually killing the PC. But it is clear from the Players reactions, and some of the commentary at the end of the show: That that PC death was a literal fluke of the dice and circumstances, and was not viewed as something "on the table" in the typical CR combat...

Despite the fact that the CR team has been playing D&D for years, they still get razzed periodically for their lack of rules knowledge. What these commentators don't understand is that these players have been selected for their ability to play their PC's in-character whist following along with Mercer's AP campaigns.

So no. The CR players are not told what has been plotted out for them ahead of time. This is very important so that they are able to keep up credibility with their fans, and prove to potential naysayers that they are "unscripted". Mercer not fudging die rolls is part of the fan cred as well.

But like I said above, CR being #unscripted does not means what its fans think it means!

The players are willingly walking through a crafted Adventure Path. They refer to themselves as "The Cast". They are very much playing a role as their PC's during the "game".

These are all trained improv actors who can infer what direction is required of them as Mercer drops various adventures hooks and hints.

Again, it's textbook improve theatre, using Mercer's story cues as the central prop that they all bounce off of. (And actual improv works off of even less than that, so they are not being pressed too hard to fill their roles.)

And that is the Big Secret of Critical Role: They are all onboard to put on The Show. They are not going to do anything that would detract from the Story that Mercer nudges them into.

Is CR really "playing" D&D?

In my opinion; they are maintaining the minimum needed to make that claim.

But compared to your home sessions? It is an Artificial, Curated, and Staged "game" that very much tells the Story Mercer sets out to tell...


How to write a very long post telling me you haven't watched the livestream.
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blackstone

#46
I never understood the fascination and popularity of Critical Role.

It always seems like:

1. a dumbed-down version of RPGs

2.  railroaded BS

3. nowhere near a true representation of RPGs

..and yet we have people who've played for years and LOVE the show.

Unfortunately, we now have a certain amount of new gamers that come into the hobby and truly think what Mercer and his group do IS what RPGs are.

Well, they'll even learn or leave.

Personally, since many of them think Mercer and Critical role is the "bee's knees", the sooner they leave the better.
1. I'm a married homeowner with a career and kids. I won life. You can't insult me.

2. I've been deployed to Iraq, so your tough guy act is boring.

Omega

Quote from: Ratman_tf on March 06, 2024, 12:36:14 PM
Quote from: Omega on March 06, 2024, 06:41:14 AM
I think we are already seeing a new problem raising its head and that I will term "The Colville Effect" as people take his bad GMing advice and problems erupt.

I've watched a few Colville vids. While I don't agree with everything he says, I haven't heard him give any terrible GM advice. Do you have any examples at hand?

Unlike Mercer, Colville comes across as a genuine RPGer. (And general TT enthusiast. Dude was streaming the Dune board game before the new movies popped out.)

To me he increasingly comes across as a storygamer with the usual storygamer problems. Railroading "for the story", cheating the dice "for the story". One-upping the players with his pet NPCs "for the story". I eventually just stopped watching. His sessions sound stifling.

Omega

Quote from: S'mon on March 06, 2024, 03:23:41 PM
Quote from: Eirikrautha on March 06, 2024, 02:59:47 PM
Colville has gone down the road of RPGs as guided-story lately (he's definitely not a "sandbox" guy now, though he did originally have some pretty good videos on them).  He's advocated for fudging, quantum ogres, and result over process

I did notice he seemed to have changed, his early stuff was pretty good.

That was my impression too. But then he starts pushing railroading and all the other stuff and just, no. And people are now suggesting him for how to learn to DM. Dear god its going to be a clusterfuck when those DMs hit their stride.

Omega

Quote from: Jaeger on March 06, 2024, 04:13:43 PM
Critical role is not "Scripted". Certainly not the way people think.

I suspect is is scripted. Just not in the way people think. And certainly not as much as people think.

I suspect that the players are told some of the upcoming story beats so they have some jokes or reactions ready. But the rest is just good improv as you suggest.

SHARK

Quote from: blackstone on March 07, 2024, 10:40:42 AM
I never understood the fascination and popularity of Critical Role.

It always seems like:

1. a dumbed-down version of RPGs

2.  railroaded BS

3. nowhere near a true representation of RPGs

..and yet we have people who've played for years and LOVE the show.

Unfortunately, we now have a certain amount of new gamers that come into the hobby and truly think what Mercer and his group do IS what RPGs are.

Well, they'll even learn or leave.

Personally, since many of them think Mercer and Critical role is the "bee's knees", the sooner they leave the better.

Greetings!

Damn right, my friend!

Semper Fidelis,

SHARK
"It is the Marine Corps that will strip away the façade so easily confused with self. It is the Corps that will offer the pain needed to buy the truth. And at last, each will own the privilege of looking inside himself  to discover what truly resides there. Comfort is an illusion. A false security b

S'mon

Quote from: RPGPundit on March 07, 2024, 04:44:02 AM
Sounds as if he betrayed his real beliefs in favor of what would get more audience.

I don't think he's been the same since Covid(?). He seems unwell.
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honeydipperdavid

Quote from: S'mon on March 07, 2024, 02:09:19 PM
Quote from: RPGPundit on March 07, 2024, 04:44:02 AM
Sounds as if he betrayed his real beliefs in favor of what would get more audience.

I don't think he's been the same since Covid(?). He seems unwell.

He's probably up to date on all of his boosters.  He looks sickly.  By now his balls have probably shriveled up to raisins.  Of course he could be putting on all the make up and nail polish to play to the left to attempt to increase ratings.  My understanding the current season is sucking.  Campaign 2 was breaking 2M and Campaign 3 looks to be around 750K, so that's a decline of 62.5% for their main channel, so yes that would make a content provider a wee bit nervous don't cha think.  I'm betting if campaign 3 drops down to 500K we'll see Matt in a pink wig and talk about his transition while the girls will open up their Critical Role Only fans and sell their used dice for only $10 a dice.

Mistwell

Quote from: Jaeger on March 06, 2024, 04:13:43 PM


The players are willingly walking through a crafted Adventure Path. They refer to themselves as "The Cast". They are very much playing a role as their PC's during the "game".

These are all trained improv actors who can infer what direction is required of them as Mercer drops various adventures hooks and hints.

Again, it's textbook improve theatre, using Mercer's story cues as the central prop that they all bounce off of. (And actual improv works off of even less than that, so they are not being pressed too hard to fill their roles.)

And that is the Big Secret of Critical Role: They are all onboard to put on The Show. They are not going to do anything that would detract from the Story that Mercer nudges them into.

Is CR really "playing" D&D?

In my opinion; they are maintaining the minimum needed to make that claim.

But compared to your home sessions? It is an Artificial, Curated, and Staged "game" that very much tells the Story Mercer sets out to tell...

Yes I think this is pretty close to how they're doing it. And it's what I mean when I say it's not scripted but improved. I don't think it's the minimum needed to make that claim though - a surprisingly large number of groups are willingly not upsetting the apple cart in going the direction the DM hints they should go - not necessarily for the same reasons CR is doing it but with similar results. It's a legit way to play D&D and can be plenty fun. Most home games that do it are simply being kind to an overworked DM who can't prep enough for instance. That's not what CR is about.

Mistwell

Quote from: RPGPundit on March 07, 2024, 04:44:41 AM


How to write a very long post telling me you haven't watched the livestream.

I have not watched the livestream, so I apologize if my responses were redundant or not responding to good points you made or something. I plan to, just can't right now.

Mistwell

Quote from: S'mon on March 07, 2024, 01:44:24 AM
Quote from: Jaeger on March 06, 2024, 04:13:43 PM
And that is the Big Secret of Critical Role: They are all onboard to put on The Show. They are not going to do anything that would detract from the Story that Mercer nudges them into.

This is really the same as countless Paizo adventure path home games. The social contract is that the players follow the plot. So certainly the audience is unlikely to see a problem. If anything I get the impression they'd prefer even tighter plotting and more plot protection for the CR PCs.

Good post BTW, you explained very well how the CR cast are very much "putting on a show" but through improv techniques not scripting. I think a lot of CR's success is the cast's successful Improv of the OOC side, the 'playing themselves' as endearing D&D nerds.

Yes, agreed it's mostly what a lot of adventure paths involve. Some have more freedom than others. I know a lot of people here look down on adventure paths as somehow not D&D (even though they definitely are, and I played adventure paths in the 80s for AD&D they were just called a series of modules). I find them to be plenty fun.

Mistwell

Quote from: S'mon on March 07, 2024, 02:09:19 PM
Quote from: RPGPundit on March 07, 2024, 04:44:02 AM
Sounds as if he betrayed his real beliefs in favor of what would get more audience.

I don't think he's been the same since Covid(?). He seems unwell.

That's an interesting observation. Makes some sense. A lot of people I know who used to be more outgoing are more shut-in these days, and weirder, since Covid.

Anon Adderlan

Quote from: honeydipperdavid on March 06, 2024, 01:26:36 PM
Don't worry, Matt will come out as trans and Marsha will stay with her girlfriend in support of her "transition" as a lesbian couple.

There was a time where I'd mock you for being ridiculous.

Was.

S'mon

Quote from: honeydipperdavid on March 07, 2024, 03:26:28 PM
Quote from: S'mon on March 07, 2024, 02:09:19 PM
Quote from: RPGPundit on March 07, 2024, 04:44:02 AM
Sounds as if he betrayed his real beliefs in favor of what would get more audience.

I don't think he's been the same since Covid(?). He seems unwell.

He's probably up to date on all of his boosters.  He looks sickly.  By now his balls have probably shriveled up to raisins.  Of course he could be putting on all the make up and nail polish to play to the left to attempt to increase ratings.  My understanding the current season is sucking.  Campaign 2 was breaking 2M and Campaign 3 looks to be around 750K, so that's a decline of 62.5% for their main channel, so yes that would make a content provider a wee bit nervous don't cha think.  I'm betting if campaign 3 drops down to 500K we'll see Matt in a pink wig and talk about his transition while the girls will open up their Critical Role Only fans and sell their used dice for only $10 a dice.

Talking about Colville, the other Matt. :)
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Grognard GM

Quote from: blackstone on March 07, 2024, 10:40:42 AM..and yet we have people who've played for years and LOVE the show.

I'd put money on the types of RPG gamers that enjoy Critical Role, enjoying Soap Operas, house flipper shows, and other mindless pap.
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