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How many RPGs have a Harlot Table?

Started by Jam The MF, December 18, 2023, 11:23:21 PM

Previous topic - Next topic

David Johansen

Now I'm thinking about the random demon table in the DMG and going hmmmm....
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

Baron


David Johansen

Or just random Harlot generation table.  Hair, Clothing, Footwear, Attitude maybe?
Fantasy Adventure Comic, games, and more http://www.uncouthsavage.com

JeremyR

It does strike me strange that "sex work" is now supposed to be a positive, progressive thing, yet any mention of it in a RPG product is tacky at best, problematic, and misogynist at worst.

Quote from: David Johansen on December 21, 2023, 01:16:55 AM
Or just random Harlot generation table.  Hair, Clothing, Footwear, Attitude maybe?

Judges Guild did that in their "Ready Reference Sheets for D&D"

Svenhelgrim

#19
I just went ahead and made it a class.

HARLOT CLASS
Harlot

Hit Dice: d4
Weapons/Armor: dagger, no armor or shields.
Fight and Save As Magic-User

Level......Title....xp
1. Strumpet....0
2. Trull.............1,200
3. Trollop.......2,400
4. Tart............4,800
5. Wench.....9,600
6. Doxy.......20,000
7. Courtesan...40,000
8. Madam......80,000
9. Pimp.........160,000
10. Pimp....+160,000 each level thereafter


Class Features:
Oldest Profession:  By plying her trade the Harlot can made a weekly income of 1d6 gp. so long is she is in an area where she can find patrons, i.e. a town, city, fortress, or ship. The amount of money she makes increases to 2d6 at level 3, and 3d6 at level 6.

Pennyroyal Tea: Using a special mixture of herbs and self cleaning, the Harlot may avoid becoming pregnant.

Tools Of The Trade: The Harlot must invest at least 10% of her monthly income on cosmetics, perfume, clothing, and jewelry to maintain her allure. Once per week she may make a concentrated effort to improve her appearance, this takes at least 1 hour and costs 1d20 p. in cosmetics, accoutrements and new clothing, and results in a temporary boost to Charisma by 1d4 points. The effect lasts one hour per level.

"I hear things": Starting at 2nd level, the Harlot may know 1d6 rumors per week, in addition to any she might gain through her actions in the game.

"I can take it": At 3rd level the Harlot becomes resistant to effects that would, charm, incapacitate, stun, sicken, or poison her, including the effects of poison, drugs, magic, or physical attacks. She gains +2 to saving throws against those effects.


Inspire Confidence:  By spending 5 minutes of time with a person who finds the Harlot attractive, the Harlot may grant the subject a one time bonus on a skill check, attack, or saving thow, equal to her Harlot class level plus her Cha bonus, or may gjve the person temporary hit points, eaual to her Harlot level, plus her Cha bonus. The effects last for four hours.  The Harlot may use this ability once per day.

Friends In High Places:
At 8th level, the Harlot may use her connections to persons of power and influence in the local government to request favors from these contacts. Some examples are:

Small Favors (once per week):
May secure pardons for petty crimes for a number of persons up to her level plus her Charisma bonus.

Moderate Favors: (Once per months):

May get one person an audience with a magistrate or governor, or powerful business leader.

Big Favor (once per year): secure a pardon for one person who has committed a captitol crime such as murder, piracy, or treason.

Friends In Low Places: By level 4 the Harlot has made connections in various circles of the underworld and can request favors from powerful people.

Small favors may he requested once per week:
a loan of up to her level x10p. per level. Payable at 10% interest. Monthly

Moderate favors can be requested once per month.

recruit a gang of Thugs to rob, beat, or harass someone.  The number of thugs she can recruit is 1d4 + her Charisma bonus.

Procure a poison, drug, or other illegal ,or rare substance, of a value equal to her level plus her charisma bonus Times 100p., she must still pay for the items, but the difficulties in finding it are nullified.

Big Favors can be requested once per year

Hire an Assassin of up to 1/2 her level, for the purpose spying or violence

SKILLS:  At 3rd level and beyond the Harlot may Pick Pockets, as a Thief two levels lower.

Ruprecht

The Harley table in smog was stupid. It showed hugs had a thesaurus and was too cheap for another small piece of art. There just wasn't enough info to do anything with. What's the difference between a harlot and a strumpet?

If he added details of thieves guild connected or cult member or secretly a lawful clerics daughter with a black lotus addiction it might have been worth something.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

Venka

Quote from: Ruprecht on December 21, 2023, 10:43:30 AM
What's the difference between a harlot and a strumpet?

A harlot is more notable for her licentious dress and makeup, a strumpet for her behavior.

Ruprecht

Quote from: Venka on December 21, 2023, 01:41:59 PM
Quote from: Ruprecht on December 21, 2023, 10:43:30 AM
What's the difference between a harlot and a strumpet?

A harlot is more notable for her licentious dress and makeup, a strumpet for her behavior.
Even that minimal level of detail would have helped the table a lot.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

Jam The MF

Quote from: Svenhelgrim on December 21, 2023, 08:09:59 AM
I just went ahead and made it a class.

HARLOT CLASS
Harlot

Hit Dice: d4
Weapons/Armor: dagger, no armor or shields.
Fight and Save As Magic-User

Level......Title....xp
1. Strumpet....0
2. Trull.............1,200
3. Trollop.......2,400
4. Tart............4,800
5. Wench.....9,600
6. Doxy.......20,000
7. Courtesan...40,000
8. Madam......80,000
9. Pimp.........160,000
10. Pimp....+160,000 each level thereafter


Class Features:
Oldest Profession:  By plying her trade the Harlot can made a weekly income of 1d6 gp. so long is she is in an area where she can find patrons, i.e. a town, city, fortress, or ship. The amount of money she makes increases to 2d6 at level 3, and 3d6 at level 6.

Pennyroyal Tea: Using a special mixture of herbs and self cleaning, the Harlot may avoid becoming pregnant.

Tools Of The Trade: The Harlot must invest at least 10% of her monthly income on cosmetics, perfume, clothing, and jewelry to maintain her allure. Once per week she may make a concentrated effort to improve her appearance, this takes at least 1 hour and costs 1d20 p. in cosmetics, accoutrements and new clothing, and results in a temporary boost to Charisma by 1d4 points. The effect lasts one hour per level.

"I hear things": Starting at 2nd level, the Harlot may know 1d6 rumors per week, in addition to any she might gain through her actions in the game.

"I can take it": At 3rd level the Harlot becomes resistant to effects that would, charm, incapacitate, stun, sicken, or poison her, including the effects of poison, drugs, magic, or physical attacks. She gains +2 to saving throws against those effects.


Inspire Confidence:  By spending 5 minutes of time with a person who finds the Harlot attractive, the Harlot may grant the subject a one time bonus on a skill check, attack, or saving thow, equal to her Harlot class level plus her Cha bonus, or may gjve the person temporary hit points, eaual to her Harlot level, plus her Cha bonus. The effects last for four hours.  The Harlot may use this ability once per day.

Friends In High Places:
At 8th level, the Harlot may use her connections to persons of power and influence in the local government to request favors from these contacts. Some examples are:

Small Favors (once per week):
May secure pardons for petty crimes for a number of persons up to her level plus her Charisma bonus.

Moderate Favors: (Once per months):

May get one person an audience with a magistrate or governor, or powerful business leader.

Big Favor (once per year): secure a pardon for one person who has committed a captitol crime such as murder, piracy, or treason.

Friends In Low Places: By level 4 the Harlot has made connections in various circles of the underworld and can request favors from powerful people.

Small favors may he requested once per week:
a loan of up to her level x10p. per level. Payable at 10% interest. Monthly

Moderate favors can be requested once per month.

recruit a gang of Thugs to rob, beat, or harass someone.  The number of thugs she can recruit is 1d4 + her Charisma bonus.

Procure a poison, drug, or other illegal ,or rare substance, of a value equal to her level plus her charisma bonus Times 100p., she must still pay for the items, but the difficulties in finding it are nullified.

Big Favors can be requested once per year

Hire an Assassin of up to 1/2 her level, for the purpose spying or violence

SKILLS:  At 3rd level and beyond the Harlot may Pick Pockets, as a Thief two levels lower.


"I can take it"  Ha!!!
Let the Dice, Decide the Outcome.  Accept the Results.

Baron

Quote from: Ruprecht on December 21, 2023, 02:16:48 PM
Quote from: Venka on December 21, 2023, 01:41:59 PM
Quote from: Ruprecht on December 21, 2023, 10:43:30 AM
What's the difference between a harlot and a strumpet?

A harlot is more notable for her licentious dress and makeup, a strumpet for her behavior.
Even that minimal level of detail would have helped the table a lot.

DMG pg 192:

Harlot encounters can be with brazen strumpets or haughty courtesans, thus
making it difficult for the party to distinguish each encounter for what it is. (In
fact, the encounter could be with a dancer only prostituting herself as it pleases
her, an elderly madam, or even a pimp.) In addition to the offering of the usual
fare, the harlot is 30% likely to know valuable information, 15% likely to make
something up in order to gain a reward, and 20% likely to be, or work with, a
thief. You may find it useful to use the sub-table below to see which sort of
harlot encounter takes place:
01-10 Slovenly trull              76-85 Expensive doxy
11-25 Brazen strumpet         86-90 Haughty courtesan
26-35 Cheap trollop              91-92 Aged madam
36-50 Typical streetwalker     93-94 Wealthy procuress
51-65 Saucy tart                   95-98 Sly pimp
66-75 Wanton wench             99-00 Rich panderer
An expensive doxy will resemble a gentlewoman, a haughty courtesan a
noblewoman, the other harlots might be mistaken for goodwives, and so forth.


Seems like plenty of information for what is mostly just in fun.

Ruprecht

Seems that paragraph just says make it up which makes the table a bit pointless. Randomizing the tidbits in the intro paragraph into a table would have been more useful than the actual table if you ask me.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard

Baron

I bought a bottle of antacid. It has elaborate instructions for how early to take it in preventative fashion, or for how long after eating something to take it.

I don't need written instructions. I think I can handle it.

Ruprecht

Presumably you didn't buy the antacids for the written content.
Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing. ~Robert E. Howard