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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: S'mon on December 25, 2017, 02:21:42 PM

Title: How easy is it to use Dungeon Crawl Classics RPG adventures/modules in D&D?
Post by: S'mon on December 25, 2017, 02:21:42 PM
I've put off looking at DCC stuff for a long time as I wasn't generally impressed by the 3e D&D DCC adventures (4e were a bit better) and I'm not interested in a new system. But I hear good things about the DCC adventures and I was wondering how compatible they are with 5e D&D?

Also, Merry Christmas! :)
Title: How easy is it to use Dungeon Crawl Classics RPG adventures/modules in D&D?
Post by: Simlasa on December 25, 2017, 05:15:39 PM
I'm not up on 5e so much, but I wouldn't think it would be too hard. There'd be no mention of 5e's Feats or Skills... and some of the DCC adventures present new Patrons or spells or Luck Rolls that would have to be ignored or translated.
The most difficult thing might be judging the 'level' of the adventure... a DCC Level is a bigger step in power than a regular D&C one... but HP doesn't increase as much.
Title: How easy is it to use Dungeon Crawl Classics RPG adventures/modules in D&D?
Post by: S'mon on December 25, 2017, 06:27:17 PM
Quote from: Simlasa;1015961The most difficult thing might be judging the 'level' of the adventure... a DCC Level is a bigger step in power than a regular D&C one... but HP doesn't increase as much.

I was wondering about that - is DCC level 5 like D&D level 10, say?
Title: How easy is it to use Dungeon Crawl Classics RPG adventures/modules in D&D?
Post by: Simlasa on December 25, 2017, 06:38:32 PM
Quote from: S'mon;1015971I was wondering about that - is DCC level 5 like D&D level 10, say?
That's the general consensus... but like I said, HP doesn't rise as quickly. A level 5 DCC Wizard will only have up to 3rd level spells... but can pull off some really powerful stuff with those because they're variable effect, adding in Level when rolling.
It's tricky, but I'm sure if you know 5e well enough you can look at the DCC threats and know how to make them fit.
Title: How easy is it to use Dungeon Crawl Classics RPG adventures/modules in D&D?
Post by: RPGPundit on December 27, 2017, 01:48:04 AM
Yeah, depending on what's in the module, small to very large modifications could be needed.  Particularly if a module has to do with Patrons, I guess. But you'd have to wing just how to adjust levels and power-levels.
Title: How easy is it to use Dungeon Crawl Classics RPG adventures/modules in D&D?
Post by: Lynn on December 27, 2017, 02:16:54 AM
Quote from: S'mon;1015930I've put off looking at DCC stuff for a long time as I wasn't generally impressed by the 3e D&D DCC adventures (4e were a bit better) and I'm not interested in a new system. But I hear good things about the DCC adventures and I was wondering how compatible they are with 5e D&D?

Wild, random results are part of what makes DCC so much fun. I think it would be fine to simply replace your best approximation book monsters, treasures and the like and be able to use the adventures, but retaining the charm would be harder.
Title: How easy is it to use Dungeon Crawl Classics RPG adventures/modules in D&D?
Post by: finarvyn on December 27, 2017, 07:39:21 AM
I find it easier to run DCC modules in OD&D or C&C than I do in 5E, simply because 5E has more moving parts and so it's a little harder to improvise on the fly.
Title: How easy is it to use Dungeon Crawl Classics RPG adventures/modules in D&D?
Post by: RPGPundit on December 29, 2017, 04:15:16 AM
That would make sense. It is fundamentally old-school.