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How Baldur's Gate Could Destroy the D&D VTT

Started by GhostNinja, August 22, 2023, 01:57:06 PM

Previous topic - Next topic

Reckall

Quote from: Chris24601 on August 26, 2023, 05:42:40 PM
Quote from: Reckall on August 26, 2023, 10:17:23 AM
Quote from: Chris24601 on August 26, 2023, 08:01:11 AM
Apparently you missed where Larian, the owners of source code, have said they are encouraging modders to go to town on their product and have even said modders building their own GM Mode for the game is something they'd like to see.

Apparently, you missed watching the video I posted. Don't worry, I'll do the HARD WORK for you...  ::)

https://www.pcgamesn.com/baldurs-gate-3/dm-tool

Choice quotes (as, if you don't watch a video, I doubt that you will read):

"We will support modding, after release, there will be a lot of support coming for modding, but not right away.

[Mods already exists, BTW]

Vincke goes on to tie BG3 modding to this proposed GM tool, saying that modders could feasibly put a team together and make a dungeon or play space within the Larian engine, but that it would just take a lot of staff and time.

As the game released in Steam Early Access back in 2020, Baldur's Gate 3 mods have actually already taken off, as we've put the best of them together and will continue to expand upon our breakdown after release. Vincke has already said that the base game of Baldur's Gate 3 will be like your own Game of Thrones adventure as well, so it's not like BG3 will be small in scope.

EDIT: This interview was from a time when Larian projected to see one tenth of the copies currently sold. Add to this that BG3 was never meant for XBox - until, two days ago. This is something that made the channels that cover XBox to have sex online in the open (amid applauding crowds - think of the ending of "A Clockwork Orange").

So, no one knows what Larian will actually do now. They promised "A full game, no micro transactions (right here you are hated by Hasbro), and no DLC. Funnily enough, the crowds are restless: "We WANT DLCs... Not making them is insane".

Not to mention how, ten times the players means, possibly, ten times the team of modders. As someone who follows the Skyrim scene, mods produced in 2022 are astounding. I see no reason for the same thing to happen here.
I don't see where you think I missed something. I was agreeing with you. And saying that the Copyright laws need a victim for them to be enforced. Larian has supported modding their games so they wouldn't be going after people for modding (which is what Erikruatha was claiming because it would violate copyright laws to mod it).

Sorry, I misquoted.  :-[ I was answering to Erikruatha.
For every idiot who denounces Ayn Rand as "intellectualism" there is an excellent DM who creates a "Bioshock" adventure.

Chris24601

Quote from: Reckall on August 26, 2023, 08:07:04 PM
Quote from: Chris24601 on August 26, 2023, 05:42:40 PM
Quote from: Reckall on August 26, 2023, 10:17:23 AM
Quote from: Chris24601 on August 26, 2023, 08:01:11 AM
Apparently you missed where Larian, the owners of source code, have said they are encouraging modders to go to town on their product and have even said modders building their own GM Mode for the game is something they'd like to see.

Apparently, you missed watching the video I posted. Don't worry, I'll do the HARD WORK for you...  ::)

https://www.pcgamesn.com/baldurs-gate-3/dm-tool

Choice quotes (as, if you don't watch a video, I doubt that you will read):

"We will support modding, after release, there will be a lot of support coming for modding, but not right away.

[Mods already exists, BTW]

Vincke goes on to tie BG3 modding to this proposed GM tool, saying that modders could feasibly put a team together and make a dungeon or play space within the Larian engine, but that it would just take a lot of staff and time.

As the game released in Steam Early Access back in 2020, Baldur's Gate 3 mods have actually already taken off, as we've put the best of them together and will continue to expand upon our breakdown after release. Vincke has already said that the base game of Baldur's Gate 3 will be like your own Game of Thrones adventure as well, so it's not like BG3 will be small in scope.

EDIT: This interview was from a time when Larian projected to see one tenth of the copies currently sold. Add to this that BG3 was never meant for XBox - until, two days ago. This is something that made the channels that cover XBox to have sex online in the open (amid applauding crowds - think of the ending of "A Clockwork Orange").

So, no one knows what Larian will actually do now. They promised "A full game, no micro transactions (right here you are hated by Hasbro), and no DLC. Funnily enough, the crowds are restless: "We WANT DLCs... Not making them is insane".

Not to mention how, ten times the players means, possibly, ten times the team of modders. As someone who follows the Skyrim scene, mods produced in 2022 are astounding. I see no reason for the same thing to happen here.
I don't see where you think I missed something. I was agreeing with you. And saying that the Copyright laws need a victim for them to be enforced. Larian has supported modding their games so they wouldn't be going after people for modding (which is what Erikruatha was claiming because it would violate copyright laws to mod it).

Sorry, I misquoted.  :-[ I was answering to Erikruatha.
All good, my friend.

Omega

Quote from: King Tyranno on August 25, 2023, 10:32:31 AMMeaning all those Critical Role secondaries looking for a GM instead of actually learning to GM themselves will finally be able to play.

Off topic. But not everyone is cut out to DM and some people never should have been allowed to DM.

GhostNinja

Quote from: Omega on August 28, 2023, 09:12:27 AM
Off topic. But not everyone is cut out to DM and some people never should have been allowed to DM.

Very true but there is no way to stop this.

Those people either have to A) Live with the DM who isn't cut out to run the game or B) All quit and find a better game.

If the Bad DM cannot find players, then and only then will they stop running games and maybe get the hint.

Maybe.
Ghostninja

Theory of Games

Hm.

Remember when WoTC presented the DDi and their VTT beta that crashed and burned? Then about a decade later rolled out the 'new and improved' VTT?

Remember when WoTC told everybody we all should be one big happy gaming community? Then they tried to literally backstab the entire community with a revised OGL?

Remember when WoTC said they didn't want VTT animations for their upcoming game because it would make the game 'too much like a video game'? Then at the D&D Direct event WoTC unveils their upcoming game will indeed have animations?

Remember when Hasbro got super interested in AI then backpedaled and swore AI won't get into the new VTT?

... it will. WoTC's gotten so predictable: whatever they say, just expect the opposite. Easy peasy.

They aren't making a video game. But they also aren't making a VTT. This thing looks to be some kind of hybrid: a video game that gives you all the "narrative versatility" of a tabletop rpg session. I mean if they can pull it off [and it's the biggest IF of fkn ifs] they'd have created a monster that could terrorize the entire industry. A virtual tabletop rpg that offers meaningful choices AND plays like a AAA video game?

TTRPGs are just games. Friends are forever.

Mistwell

Quote from: GhostNinja on August 22, 2023, 01:57:06 PM
Over on Dungeon Craft Professor DM goes through some good points about how popular Baldur's gate is and how it could actually damage the VTT.    Interesting enough, apparently it was licensed 6 years ago which is around when 5e came out but before it was super popular, before Stranger Things and Critical Roll, which means the terms are actually reasonable and how WOTC might have screwed up on the licensing (screwing up is a common theme with WOTC).

Here is the video:

https://youtu.be/BQbl47Fr52A

Critical Role came out in March of 2015, over two years before this license deal. Community and Big Bang Theory had already had their D&D episodes. D&D was already 3 years into it's run and was topping Amazon Sales Ranks. There is a tracking of those sales ranks going back to the beginning over on ENWorld and around when this license deal was made it 5e was already HUGE.

Exploderwizard

Quote from: Theory of Games on August 29, 2023, 02:04:22 AM
Hm.

Remember when WoTC presented the DDi and their VTT beta that crashed and burned? Then about a decade later rolled out the 'new and improved' VTT?

Remember when WoTC told everybody we all should be one big happy gaming community? Then they tried to literally backstab the entire community with a revised OGL?

Remember when WoTC said they didn't want VTT animations for their upcoming game because it would make the game 'too much like a video game'? Then at the D&D Direct event WoTC unveils their upcoming game will indeed have animations?

Remember when Hasbro got super interested in AI then backpedaled and swore AI won't get into the new VTT?

... it will. WoTC's gotten so predictable: whatever they say, just expect the opposite. Easy peasy.

They aren't making a video game. But they also aren't making a VTT. This thing looks to be some kind of hybrid: a video game that gives you all the "narrative versatility" of a tabletop rpg session. I mean if they can pull it off [and it's the biggest IF of fkn ifs] they'd have created a monster that could terrorize the entire industry. A virtual tabletop rpg that offers meaningful choices AND plays like a AAA video game?



Quite possibly. The players (and DM's) will have to understand as they get all excited over this mode of play that the assets will be digital and paid for piecemeal and even after paying will not own anything. They will be paying to rent access to content. They will become like old school video game players, feverishly pumping quarters into games to play them but never getting to own the games. Pumping dollars endlessly to play D&D and never actually owning the assets isn't something that is going to appeal to quite a few long time players.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Theory of Games

#37
Quote from: Exploderwizard on August 29, 2023, 11:54:55 AM
Quote from: Theory of Games on August 29, 2023, 02:04:22 AM
Hm.

Remember when WoTC presented the DDi and their VTT beta that crashed and burned? Then about a decade later rolled out the 'new and improved' VTT?

Remember when WoTC told everybody we all should be one big happy gaming community? Then they tried to literally backstab the entire community with a revised OGL?

Remember when WoTC said they didn't want VTT animations for their upcoming game because it would make the game 'too much like a video game'? Then at the D&D Direct event WoTC unveils their upcoming game will indeed have animations?

Remember when Hasbro got super interested in AI then backpedaled and swore AI won't get into the new VTT?

... it will. WoTC's gotten so predictable: whatever they say, just expect the opposite. Easy peasy.

They aren't making a video game. But they also aren't making a VTT. This thing looks to be some kind of hybrid: a video game that gives you all the "narrative versatility" of a tabletop rpg session. I mean if they can pull it off [and it's the biggest IF of fkn ifs] they'd have created a monster that could terrorize the entire industry. A virtual tabletop rpg that offers meaningful choices AND plays like a AAA video game?



Quite possibly. The players (and DM's) will have to understand as they get all excited over this mode of play that the assets will be digital and paid for piecemeal and even after paying will not own anything. They will be paying to rent access to content. They will become like old school video game players, feverishly pumping quarters into games to play them but never getting to own the games. Pumping dollars endlessly to play D&D and never actually owning the assets isn't something that is going to appeal to quite a few long time players.
Uh ... or not? Nearly 90% of video game spending (2020) was/is on micro-transactions  ;D ;D ;D

https://www.tweaktown.com/news/76546/microtransactions-make-up-88-92-6-billion-of-digital-game-spending/index.html

This is why WoTC is saying they're "undermonetized": they know they're late to the dance and thus missing millions and millions of dollars on the most popular game in its segment.

Are TTRPG gamers that different? I'd argue "NO" looking at the ching gamers have dished out for the wide range of splat since AD&D 2e. WoTC's best selling book in 2021 (on Amazon) wasn't the DMG, PHB or MM - it was Fizban's Treasury of Dragons which introduced new Dragonborn sub-races, new PC options, new dragon-themed sub-classes and of course new spells and feats.

Splat  ;D And players are already lining up at D&D Beyond for whatever digital splatage they can buy there so they can brag about how BA their virtual Barbie is - YAY!!

That fat dragon's just gonna get fatter  ;D



TTRPGs are just games. Friends are forever.