Soon I'll hopefully have some good money in my pockets and put some of it into RPG purchases (as well as pre-ordering Dragon Age III). One possibility is Shadowrun 5E. I've played SR2, SR3 and SR4, and I like best the SR2 setting and the SR4 rules (except for the universal smartphone hacking which makes this gonzo-1980's setting look too much contemporary). I do have a certain problem with the complexity level, as well as with balance issues. In SR4, EVERYTHING was hackable according to canon fluff, and being off-line (i.e. unhackable by wi-fi) was relatively rare, so GMing a hacker was annoying, as she could hack almost anything. Also, mages with good summoning skills were VERY POWERFUL and could wipe the floor with the opposition; a mage made out of teh SR4 core book could kick the ass of the opposition in official adventures, such as Shadowrun Missions.
So has SR5 solved these balance issues?