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Mechanic of the Week! - No1: Rolemaster Criticals

Started by One Horse Town, June 27, 2007, 08:45:07 AM

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James McMurray

Quote from: AkrasiaMERP had a simplified version of Arms Law.  Instead of different charts for each weapon, it broke them down into types (1-handed edged, etc.) with modifiers depending on the particular weapon.  Likewise the critical charts didn't have different columns for A, B, C, D, E criticals; instead, there was one column, and an A critical was -20, B was -10, etc.  The same system is used in Rolemaster Express (a 'basic' version of Rolemaster distilled from Rolemaster 2e/Classic), in case people are curious about it.

Cool. Do the charts still have the dreaded 66 on them, which would migrate to the dreaded 76, 86, or 56 depending on your severity?

James McMurray

Quote from: CalithenaEver the optimist, James.

The extra die toss I suppose isn't any more onerous than subtracting, so point taken there. It seems sort of klugey in some ways though. If there are ANY modifiers on that second die, though, it seems like subtracting starts to be better.

Possibly. I'm just referring to the discussion at hand, whose second die roll doesn't involve any modifiers.

QuoteYou could start doing a Critical Die Pool: 1d12 for x2 multiplier, 2d12 for x3, and so on, take high roll in all cases. But frankly the 'grain' on a d12 critical chart isn't quite enough for me to be worth going to descriptive crits over extra damage.

I just grabbed d12 because it's the red headed stepchild of dice. Anything would probably work, as long as the chart behind it worked. I'd avoid a d20 though, if you're already rolling d20 to hit. It precludes problems of overlap, confusion, or cheating.

QuoteI used HM crit tables fairly extensively in 3e for about six months. I stopped not because they weren't fun but because I felt they slowed things down too much and the players really disliked me snickering behind the screen while I cross-referenced numbers. It's one thing to pull out the crit die, dramatically roll, and deliver the result; when we cross-indexed the severity roll with the d10000 and the squinting at those tiny letters it wound up being a little tedious for my tastes. Others may be more patient and/or better at making this sort of thing suspenseful. I DID keep using HM crits in my on-line game until it ended and would do so again if I ever played more PBeM.

HM crits happen a lot less frequently than 3.x crits do. The extra damage portion of 3e crits is handled by HM's exploding damage dice. The crit charts are for the extreme cases when you get royally screwed. I can definitely see where dropping the table into D&D could definitely be more time consuming than it should be.

Akrasia

Quote from: James McMurrayCool. Do the charts still have the dreaded 66 on them, which would migrate to the dreaded 76, 86, or 56 depending on your severity?

No, but they have dreaded '80', '90', '100', '110', and '120' instead.  :cool:
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