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The dungeon crawl as survival horror

Started by Balbinus, November 17, 2006, 11:16:45 AM

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Balbinus

Quote from: Mr. AnalyticalAn RQ dungeon crawl?  Christ... why not have a combat-oriented game set during the battle of the Somme.  We nearly had a total party maiming when two guys came at us with daggers, we've got NO chance against "horrors best left undisturbed" ;)

It's not nicknamed Limbquest for nothing you know.

You would be afraid, hell one could just have the party in the dungeon and somewhere out there an upset child with a small dagger and the party would be nervous...

Balbinus

My impression by the way is that Runequest was originally used quite a lot for dungeon type bashes, the trick is to load up on the healing magic primarily.

Mr. Analytical

Yeah, I remember you saying that the healing magics are actually quite potent allowing you to repair mangled stumps and so on.  I actually think it would be quite a good fit for a survival-horror type game, simply because it's so easy to get dead very quickly indeed.

You wouldn't get the whole levelling effect but I think it would be a good fit nonetheless.

Balbinus

Quote from: Mr. AnalyticalYeah, I remember you saying that the healing magics are actually quite potent allowing you to repair mangled stumps and so on.  I actually think it would be quite a good fit for a survival-horror type game, simply because it's so easy to get dead very quickly indeed.

You wouldn't get the whole levelling effect but I think it would be a good fit nonetheless.

I have no love for the whole levelling effect.

Mr. Analytical

Fair enough, it does bring certain twatty side effects with it.

"Hmmm... the town council are an unpleasant lot... how many XPs would we get for killing them?"

arminius

Nah, that's the XP effect.

I played an RQ dungeoncrawl a few weeks ago in a one-shot. We were a group of Sartarite tribesmen delving into a chaos-infected tomb to try to recover an artifact for use against Lunars. It was a little on the easy side--nobody died or lost limbs, though they came close. We did have healing magic, which helped.