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What fantasy RPG is the least similar to D&D?

Started by weirdguy564, December 05, 2024, 05:42:39 PM

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DocJones


Riquez

Mork Borg.
Strength, Agility, Presence, Toughness. (-3 to +3)
No races.
Classless (or with classes that are totally weird: Occult Herbmaster, Cursed Skinwalker)
Enemies dont roll to hit, you just defend.
Armour reduces damage.
Magic via scrolls you find.

soundchaser

Yes on Amber. It is... anti-D&D in many ways.

fbnaulin

Golden Sky Stories.
I don't know if that qualifies.
Play according to your principles.

SeveredFane

I am believing Carcosa fits with this description.

Omega

Quote from: ForgottenF on December 12, 2024, 09:55:38 PMBecause of this thread I sought out the Wormwood pdf and read it. That setting is amazing. Really a pity it's functionally abandoned. It could easily be a standalone game.

It effectively is a standalone game. Wormwood is mostly cut off from the Rifts setting. All you need is the core rifts book and Wormwood and are good to go. The wild west Rifts book though has some elements that could fit in nicely..

Ygaragyr Xyagyxa

Tékumel, Talislanta and Jorune, pretty much. There was also some game about being bug knights inside the corpses of gods, so that too.

HappyDaze

Play a Fair Folk campaign of Exalted (as seen in Graceful Wicked Masques). It's pretty far from D&D. You don't even really play a character--you play a player that makes up a character that can operate in the 'reality' of the setting (and can opt to play a different character under certain circumstances--unless they get too into character...).

Trond

#38
Among "old school" fantasy games, I suppose that Runequest often is very different from D&D. Partly because of the lack of familiar system features like levels, learning by use of skills, and quite different combat, but also because of all the weirdness of Glorantha, emphasis on cults etc. Although you could run it in a D&D-like way if you prefer, you could also say that the philosophy behind is distinctly different.

Franky

Runequest had an 'ancient/classical world' feel, at least to me.  Very different from the Medieval milieu of most D&D, although early D&D had a dark ages/post-apocalyptic ambiance. My impression.

Aquelarre is very different from D&D.  If for no other reason than it is not at all based on Northern European (read Germanic) folklore. Medieval Spain was a very strange place.