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When you make a mistake

Started by mAcular Chaotic, October 13, 2015, 02:30:08 PM

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Gronan of Simmerya

Shrug, say "Fuck, I screwed up," and get on with life.
You should go to GaryCon.  Period.

The rules can\'t cure stupid, and the rules can\'t cure asshole.

Godfather Punk

If it's rules related, we ignore the error but take note of how the rule should be interpreted in the future.

If it's story related (I forgot to hand out an vital clue, or I described the room but forgot to mention the dragon lying behind the 10 kobolds, or a player makes a fatal rash decision because I failed to explain the situation correctly) then I sometimes make a reel-rewind sound and we replay the scene.

Justin Alexander

Quote from: Bren;8598911) Is the mistake likely to effect continuity going forward? Then I try to find a way to reconcile things so that continuity is unaffected. The various suggestions people made to explain why the Sorcerer was more effective than the rules allowed are examples of reconciling things to preserve continuity--in this case rules continuity.

2) Was the mistake in favor of the PCs or against the PCs? If it is in the PCs favor, I'm likely to ignore it under the "No harm. No foul." rule of play.

3) If the mistake was against the PCs, did it result in a significant loss? If there was no significant loss to the PCs, then this too falls into the "No harm. No foul." rule and I'll let it go. If there was a significant loss to the PCs e.g. death, crippling injury, loss of a significant resource I'm much more likely to look to rewind stuff to undo the harm.

4) Is the mistake a rules issue? In this case, whether anything changes or not, I will point out the mistake so as to correct things in future and like Opaopajr I will ask for help in catching mistakes sooner in future.

I agree with Bren here 100%.
Note: this sig cut for personal slander and harassment by a lying tool who has been engaging in stalking me all over social media with filthy lies - RPGPundit

nDervish

Clarify the rule for future reference and go on my merry way.  But what has happened has happened.  Trying to retcon is never worth the time or effort involved in trying to recreate the past conditions (not just mechanical things like everyone's stats/HP totals/etc., but also things like the energy at the table).

soltakss

Accept is as an error and move on.

If the Sorcerer was an NPC then it doesn't really matter, it could have been a special ability.

If the Sorcerer was a PC, then explain how it works to the player and ask the player not to do it again.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

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