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History of Hex Map and Square Grid use, in RPGs?

Started by Man at Arms, August 19, 2024, 02:11:45 AM

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Exploderwizard

Quote from: Omega on August 30, 2024, 06:03:10 PMIf the hexes are big for indoors, like say 10ft. Then its less a problem. But when you get to the 5ft hexes or smaller then it gets dodgy.

But you get that no matter really hex or square. Somethings just not going to fit 100%.

We never had any problem with the GURPS one yard hexes. I drew my GM maps to that scale so when it was time to break out the minis for combat no conversion was needed. We ruled by consensus that man sized or smaller creatures could occupy a half hex. When designing indoor maps I sketched it out on graph paper until it was what I wanted then drew the same map on hex paper.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Man at Arms

Quote from: Exploderwizard on August 31, 2024, 09:29:41 AM
Quote from: Omega on August 30, 2024, 06:03:10 PMIf the hexes are big for indoors, like say 10ft. Then its less a problem. But when you get to the 5ft hexes or smaller then it gets dodgy.

But you get that no matter really hex or square. Somethings just not going to fit 100%.

We never had any problem with the GURPS one yard hexes. I drew my GM maps to that scale so when it was time to break out the minis for combat no conversion was needed. We ruled by consensus that man sized or smaller creatures could occupy a half hex. When designing indoor maps I sketched it out on graph paper until it was what I wanted then drew the same map on hex paper.


What is this simplicity, of which you speak?  Well done.

Cathode Ray

weird, but reading through the thread someone responded to one of my posts but the images I posted are missing now. 
Creator of Radical High, a 1980s RPG.
DM/PM me if you're interested.

yosemitemike

I think part of it is just that's it's a lot easier to draw a dungeon on a square grid than on a hex grid. 
"I am certain, however, that nothing has done so much to destroy the juridical safeguards of individual freedom as the striving after this mirage of social justice."― Friedrich Hayek
Another former RPGnet member permanently banned for calling out the staff there on their abdication of their responsibilities as moderators and admins and their abject surrender to the whims of the shrillest and most self-righteous members of the community.