This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Ideas in RPGs that sound cooler than they are

Started by RPGPundit, October 29, 2006, 09:41:12 PM

Previous topic - Next topic

Spike

Well, the monster burner is the only book available to my LGS for some weird reason, but that doesn't mean I'm gonna buy it just to make heads or tails of what you just said...

What I get is this. Zapping some mother fucker with spells makes you a bad dude, and costs you five points.

Missing an eye makes you a slightly less bad dude and costs you three points.

Not being able to see at all makes you a sorta kinda bad dude and only costs you one point.

Being able to see normaly and not zap motherfuckers with spells means you are a boring dude but costs you nothing.

I'm sure there is a logic chain involved somewhere, but I can't see it.  What I do see is that being blind is better than being able to see. Not really being blind, but only sorta half blind, and only from the left is much cooler than being able to see normally OR being blind... and casting spells, while not really related at all, and is just sorta in there as a comparison that we can all agree is damn badass is even cooler still...in fact it's cooler than being totally blind AND being only half-assed blind if you were somehow magically able to put them together (Ooohhh... Magic! see how i put that all together? Damn, I must be at least as cool as a blind motherfucker)...

:eek:
For you the day you found a minor error in a Post by Spike and forced him to admit it, it was the greatest day of your internet life.  For me it was... Tuesday.

For the curious: Apparently, in person, I sound exactly like the Youtube Character The Nostalgia Critic.   I have no words.

[URL=https:

blakkie

Quote from: SpikeWell, the monster burner is the only book available to my LGS for some weird reason, but that doesn't mean I'm gonna buy it just to make heads or tails of what you just said...
They likely sold out of the core book bundle. I know it takes a while for the LGS here to (re)stock books from Key20.
QuoteWhat I get is this. Zapping some mother fucker with spells makes you a bad dude, and costs you five points.

Missing an eye makes you a slightly less bad dude and costs you three points.

Not being able to see at all makes you a sorta kinda bad dude and only costs you one point.
Not only is "bad dude" an inappropriate way to measure because it's definition changes from player to player, but it is also not always what the player is aiming for. What you missed out of my last post is that how "bad" the dude is NOT the measure for pricing Traits.

Oh, and that the "Blind" Trait is NOT the equivalent to "not being able to see at all".

So I guess you missed pretty well the whole post? Even the explicit parts. :mischief:
QuoteBeing able to see normaly and not zap motherfuckers with spells means you are a boring dude but costs you nothing.
Well you -always- have Traits. Which Traits at what cost are determined by how your character lived their life prior, which is what Lifepaths are. For example Gifted costs 5 points unless the character at one point was, for example, an Arcane Devotee or Recluse Wizard. It then only costs 1 Trait point for those. Each Lifepath also has a certain number of Trait points and a required Trait, for example for the Lifepath of Recluse Wizard the character gains 2 Trait points, one of which must be spent on "Batshit". The other point can be spent to gain Gifted, or any other optional Trait linked to one of their Lifepaths or spent on general Traits like Blind or Missing Eye, the later requiring that they accumulate another extra 2 Trait points from their other Lifepaths.

QuoteWhat I do see is that being blind is better than being able to see.
Er, actually the idea is neither is better under the mechanics, just different. Thus which is better is determined by the player's vision of what they want their character to be like.
"Because honestly? I have no idea what you do. None." - Pierce Inverarity