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Historic Places/Periods You'd Like to see a Game Setting Based On?

Started by RPGPundit, March 29, 2017, 02:01:18 AM

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Tristram Evans

Quote from: Shipyard Locked;954572

Peta needs to hire some better looking bunnies

RunningLaser

Quote from: TrippyHippy;954551Polynesia? Maori culture and myths? There are a _lot_ of them I can tell you, and its good RPG fodder. Go and watch The Dead Lands for a primer.  

The Napoleonic era - Barry Lyndon and all that make it seem that there is a good scope for a band of Irish rovers.

Biblical history - there was a D20 setting book from Green Ronin if I recall, but not a lot.

Also, I do think that Classical Greece is something that is actually quite underrepresented in fantasy gaming still too - notwithstanding Lords of Olympus. Where is the Classical Greek D&D 5E setting, for example? I am looking forward to Pete Nash's Mythras supplement though.

Polynesian would be cool.  

An rpg based in the Napoleonic era without any fantasy elements would be cool too.  The Sharpe novels kick ass.

Tristram Evans

Ancient Babylon or Summeria, even heavily fantasized, seems like an era nearly untouched by RPGs and rife with possibilities.



God kings passing on programmable knowledge of civilization to the populace. The Ziggurat of Ur. Lu-Gals (Giant-man military kings). Lagash and the 62 Lamentation Priests. Apsu, the reverse-world beneath the primordial sea that gave birth to Tiamat. Marduk, slayer of the Old Gods. Erishkigal, chaos queen of the underworld. Anunnaki space-gods.

Brand55

Quote from: Baeraad;954535I know of one called Ehdrigohr, which has an unusual setting if nothing else - there's stuff like giant worms hibernating beneath the ground and any person or animal who sleeps on the land above them becomes possessed by demons that makes them shiver and jitter while slowly mutating into monsters, people building cities on the backs of giant tortoises, and just generally a lot of interesting weirdness with a definite non-European flavour to it. I got the feeling that I would probably like it more if I knew the first thing about American Indian cultures, though, since then I'd recognise which ones different nations in the game were inspired by and have an easier time keeping track of them - and of course the rule system is FATE, and FATE gives me a headache.
I've actually got the Ehdrigohr PDF sitting on my hard drive but it's well down on the list of games I need to read. The setting seems really intriguing, from the quick scan I gave it, but I'm fairly lukewarm to FATE. So if I ever did anything with it I'd have a lot of work to do to turn it into something more palatable. The only FATE game I've ever buckled down and run was Dresden Files because I'm a huge fan of the books and FATE actually works pretty well to emulate them.

We had a thread not too long ago where a few other games got mentioned, too: http://www.therpgsite.com/showthread.php?35454-Any-Native-American-Campaign-Settings

Quote from: Tristram Evans;954592God kings passing on programmable knowledge of civilization to the populace. The Ziggurat of Ur. Lu-Gals (Giant-man military kings). Lagash and the 62 Lamentation Priests. Apsu, the reverse-world beneath the primordial sea that gave birth to Tiamat. Marduk, slayer of the Old Gods. Erishkigal, chaos queen of the underworld. Anunnaki space-gods.
I don't know as much about ancient Babylon and the myths/legends/theories about it as I probably should but I would be all over that game if it had a good system attached.

DavetheLost

From what little I know of Sumeria, I read Gilgamesh in high school and did a little wargaming of the period, it would make a great subject for an RPG. It is almost as chock full of weird monsters as D&D is.

3rik

Quote from: Baeraad;954535How so?

The more fragmentary nature and smaller volume of knowledge we have concerning the Incas. I think there would've been a GURPS Inca book if it could be done. Unfortunately there isn't. It'd make for a fascinating and very unique setting.
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Mordred Pendragon

I'd like to see some more material for Imperial Rome and Feudal Japan, though both of those eras have been covered before by D&D, GURPS, and countless others.

If I wasn't pre-occupied with a billion different ideas for campaigns, I'd love to run a Roman-themed fantasy campaign using Big Eyes Small Mouth First Edition.
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AsenRG

There's Mythic Rome for Mythras and 43 AD for early Roman Britain. There are the MRQ2 supplement about Japan during Heyan, The Blossoms Are Falling covering the same period for BW, and Sengoku for Japan during Sengoku.
How much more do we need?
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TheShadow

Late Roman Empire, or Late Antiquity, never seems to get the coverage it deserves.
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Voros

Quote from: darthfozzywig;954205Renaissance Italy

The Republic of Darokin Known World gazetteer is a fantasy version of Renaissance Italy as struck me as excellent when I first read it but that was a long time ago now.

RPGPundit

Quote from: Voros;954104Roman times seems to be really untapped to me.

Well, there's Servants of Gaius. And a couple of other Roman games.
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Voros

Is it any good? There's a CoC setting in Roman Times although I don't think the era fits CoC as well as Gaslight and the Dark Ages.

Madprofessor

Quote from: Voros;955297Is it any good? There's a CoC setting in Roman Times although I don't think the era fits CoC as well as Gaslight and the Dark Ages.

I kind of agree with you.  One of the reasons that 1920s works so well for horror is that you are just playing an average joe in a world that modern enough to be comfortable and familiar, but just different enough to feel strange and unsettling.  As you go farther back into history, into pre-modern times, players start to react to the setting as if it is fantasy - a natural response for many rpgers.  This is especially true of Cthulhu Dark Ages where you start to add swords, the feudal system and other common fantasy elements.  These periods can be great for gaming, but aren't exactly quintessential for the CoC vibe.

That said,

I recently completed a short Cthulhu Invictus campaign that was pretty awesome.  It was set in the late republic in Carthage, a century after it had been destroyed, when a new city was being built on the ruins (48 BC).  So you have this merchant/pirate colony and new provincial government, set amidst the ruins of the seat of this once great empire that worshiped strange and monstrous gods (Phoenician gods are a great fit for the mythos).  Chasing cultists and fabled treasure led the characters deep into the Sahara and to the lost city of the Garamantes (literally considered to be troglodytes by the Romans because of their underground dwellings and water systems), and then into West Africa, then east across the continent.  Once recovering the treasure, the party had planned to head back to civilization via the Nile to Egypt, but the party died (or ran off screaming into the desert) in a climatic battle against the servants of Nyrolathotep in Nubia.  It was almost a sword and sandals type of game with strange civilizations, sinister cults, monsters (African fauna) and the overtones of cosmic horror. Playing in imagined African kingdoms was a great change of pace.  I kept it as historical as I could given that we know very little about sub-Saharan Africa in the period - and that there was a bit of magic, curses, and alien gods in the mix.

Anyway, Pete Nash's "Rome" Monograph for BRP is recommended, especially if you are not a historian.  It is densely packed with useful historical info useful for gaming in ancient Rome, and it is pretty system neutral.  If you are a historian of the ancient world (many of whom are gamers), it might be a bit redundant, but it is still a great read.

The Cthulhu Invictus books aren't bad, but aren't as deep historically as "Rome." They do go into more detail about cults, monsters, and other fantastic elements.

Black Vulmea

#73
Quote from: 3rik;954326
Quote from: Black Vulmea;954293Gold rush era Australia, roughly 1850-1900: miners and prospectors, bushrangers (outlaws), State Police ('Texas Rangers'), aborigines, sheep and cattle stations.
Would have to be clearly distinguishable from the Old West Gold Rush, though.
Yes and no. Sure, Bolivia isn't the United States, but Butch and Sundance still find banks to rob. I think it's the blend of exotic and familiar that would make 'Wild West Australia' appealing.

Another idea for a setting is Central America and the Caribbean during the 19th century: filibusters, Knights of the Golden Circle, banana republics, generally taking over tropical countries for fun and profit.
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Robyo

Did anyone mention Northern Crown? That's a Colonial America d20 campaign setting that's been done in a mythic way. It's pretty good, but doesn't cover western USA at all.

Really, a mythic Wild West guide that wasn't Deadlands inspired, would be great!