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Historic Places/Periods You'd Like to see a Game Setting Based On?

Started by RPGPundit, March 29, 2017, 02:01:18 AM

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3rik

I'd go for a slightly romanticized Mexican Revolution with some period- and culture-appropriate folklore/magic mixed in. It should be done using Cakebread & Walton's Renaissance system or something similar.

Quote from: Baeraad;954294The Inca Empire. I'm not even sure why, except that I feel like they're an overlooked civilisation even as far as pre-Columbian American cultures go - those damn Aztecs hog all the attention! :p
Even for the Aztecs there's only one game that managed to produce something playable: the unmatched GURPS Aztecs. The few other supposedly historical precolumbian settings are suck. Incas would be even more tricky to "get right"; probably a reason why there never was a GURPS Inca book.

Quote from: Black Vulmea;954293Gold rush era Australia, roughly 1850-1900: miners and prospectors, bushrangers (outlaws), State Police ('Texas Rangers'), aborigines, sheep and cattle stations.
Cool. Would have to be clearly distinguishable from the Old West Gold Rush, though.
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Gruntfuttock

Quote from: Black Vulmea;954293Gold rush era Australia, roughly 1850-1900: miners and prospectors, bushrangers (outlaws), State Police ('Texas Rangers'), aborigines, sheep and cattle stations.

I've often thought of running a game set in Gold Rush Australia. When I was still at school there was an Australian TV series that was shown in the UK late in on Sunday evening, it was called 'Rush', and I enjoyed it very much.

Years later I picked up cheaply a book called 'In Defence of Lives and Property, which was essentially just pictures of Gold Rush era weapons. The pictures of the weird and wonderful mix of English and American percussion revolvers and accompanying text about various gunfights, set my gamer pulse racing. I later picked up 'Wild Colonial Boys', which is often quoted as a standard text – it's a fun read, if written in an folky old fashioned style. I assume there are more recent books out there, but they never made it to the UK.

I've done some web research from time to time, but never found a really useful source for the era. I'd like to get a little more intel on what really happened before attempting to run a gold rush game.
"It was all going so well until the first disembowelment."

Darrin Kelley

#33
Quote from: AsenRG;954297Then you should be glad to find out that it's even free, along with the core Zenobia and the Ionia supplement:).
And in this case you definitely get more than you bargained for!

It's much appreciated.

I have gone through a lot of books in the past to find a good Ancient Egypt setting. I even own the Nile Empire D20 supplement from Avalanche Press.

But everything up to now I have found lacking.
 

Ulairi

Revolutionary War in the United States or the American Civil War.

Black Vulmea

Quote from: Gruntfuttock;954340I’ve done some web research from time to time, but never found a really useful source for the era.
My knowledge of the period is limited to Quigley Down Under, The Man from Snowy River, and Ned Kelley.

The only published game material I found is scenarios for a minis skirmish game - virtually no background whatsoever, just stats for the minis and general point-arrays and victory conditions for the scenario. I also found a Boot Hill in Australia page which is just a couple of character stats and some republished house rules from The Dragon, again with next-to-nothing specific to the setting.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

darthfozzywig

Quote from: Gruntfuttock;954340I've done some web research from time to time, but never found a really useful source for the era. I'd like to get a little more intel on what really happened before attempting to run a gold rush game.

Why? I mean, unless you have someone at the table who is an expert on the era and will be a complete ass about everything you get "wrong", I wouldn't let a lack of data outweigh an abundance of interest.

Never let the perfect be the enemy of the good campaign.
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Mordred Pendragon

I'd love to see a Colonial American setting, specifically the early years in the 1500's (if Latin America) and 1600's (if North America) when everything was vast and wild.

In fact, I'm planning a D&D campaign that is initially focused around the founding of Jamestown and uses a mix of 3.5, Pathfinder, and 3.0/D20 materials for the game itself. Magic is present and all the core classes are available, but for now, only humans are playable as a race. Players would all start out at Level 1 and be English adventurers fresh off the boat in the wild frontiers of Virginia.
Sic Semper Tyrannis

Black Vulmea

Quote from: Doc Sammy;954385I'd love to see a Colonial American setting, specifically the early years in the 1500's (if Latin America) and 1600's (if North America) when everything was vast and wild. (emphasis added - BV)
Jesusfuckingchrist, what a fucking stupid thing to write.

The indigenous people of the Americas built cities, cultivated land, managed game, and participated in trade networks which spanned the continents. The Americas didn't become "wild" until European diseases killed most of those people off, in greater numbers than the Black Plague, which left post-Roman Europe "wild" for the same reasons.

The Americas were a post-apocalyptic landscape by the seventeenth century, with immune invaders scavenging the ruins and subjugating the survivors. It's a world haunted by ghosts.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

Really Bad Eggs - swashbuckling roleplaying games blog  | Promise City - Boot Hill campaign blog

ACS

Brand55

I'd love to see more Native American-inspired games out there. One of the campaigns I've always wanted to run is a Totems of the Dead game set in Cahokia. Actual ancient Egypt would be good, too, though there have been so many knockoff versions in games that it feels like it's been overdone.

DavetheLost

Vulmea is right. A post-Contact Americas played as Post Apocalypse setting would be something new and different, but it might be hard to find players.

Personally I would like to see a pre-Contact, or very early Contact North Eastern Woodlands RPG. The Iroquois, et al, have rich mythologies, interesting politics, and a dedicated miniatures game (Flint & Feather). IMO they would be a great setting for an RPG.

Darrin Kelley

Quote from: Brand55;954440I'd love to see more Native American-inspired games out there.

Problem with that is: The people of those currently surviving cultures it could and would offend.

It's why I am far more comfortable with fantasy and gaming based on cultures who are long gone. Nobody left of them to offend or provoke.
 

AsenRG

Quote from: Darrin Kelley;954354It's much appreciated.

I have gone through a lot of books in the past to find a good Ancient Egypt setting. I even own the Nile Empire D20 supplement from Avalanche Press.

But everything up to now I have found lacking.
Well, let us know what you think:).
Personally, I find it well-researched, and if you like minimalist low fantasy systems, it should be up your alley.

Quote from: Black Vulmea;954437Jesusfuckingchrist, what a fucking stupid thing to write.

The indigenous people of the Americas built cities, cultivated land, managed game, and participated in trade networks which spanned the continents. The Americas didn't become "wild" until European diseases killed most of those people off, in greater numbers than the Black Plague, which left post-Roman Europe "wild" for the same reasons.

The Americas were a post-apocalyptic landscape by the seventeenth century, with immune invaders scavenging the ruins and subjugating the survivors. It's a world haunted by ghosts.
You just wrote one of the few pitches that have ever made me interested in a Western game;).
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Brand55

Quote from: Darrin Kelley;954443Problem with that is: The people of those currently surviving cultures it could and would offend.
Boo-fucking-hoo. By that standard, we would have to eliminate 90% of all the games out there currently. The various bits on religion alone would disqualify a good chunk of the games sitting on my shelf now from ever being played. And it's not like I ever hear any complaints about the atheists in Seattle who like to use Christian elements in their roleplaying and card games.

Warhammer 40k, Warhammer Fantasy, Anima, Armageddon, Dresden Files, Dungeons & Dragons, Deadlands . . . Hell, we might as well all just play Bunnies and Burrows.

Kiero

Cahokia. A pre-Colombian Native American city.

Quote from: DavetheLost;954442Personally I would like to see a pre-Contact, or very early Contact North Eastern Woodlands RPG. The Iroquois, et al, have rich mythologies, interesting politics, and a dedicated miniatures game (Flint & Feather). IMO they would be a great setting for an RPG.

Hells, yes. We played a 1750s (so late Contact...) Mage: the Awakening game set in New York province, and for me that element was significantly more interesting than all the magical/arcane stuff.
Currently running: Tyche\'s Favourites, a historical ACKS campaign set around Massalia in 300BC.

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