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Hex Crawl Questions

Started by mAcular Chaotic, August 17, 2017, 12:28:10 AM

Previous topic - Next topic

GameDaddy

#75
[ATTACH=CONFIG]1335[/ATTACH]
Pico Cristobol Colon - Columbia, South America

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Puncak Jaya - Indonesia

Not only is there a glacier in the mountains directly above the rainforests, but you can go skiing here!!!

1,000 foot tall walls are indeed, not very common, but there are plenty of walls that are much too big for you to climb over unaided, and they are long too, wicked long.

[ATTACH=CONFIG]1337[/ATTACH]

Stretched end-to-end in North America, the great wall would reach from California to New York.

Here's another interesting wall;
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

GameDaddy

[ATTACH=CONFIG]1340[/ATTACH]

[ATTACH=CONFIG]1341[/ATTACH]

This is known as the Khatt-Shebab wall, and it stretches 92 miles from Syria through Israel and Jordan almost to the Sinai. It is also known as the Nabatean wall. In most places it was about four feet high. The Nabateans built it, and they manned it with a series of outposts every few miles, so that they could keep out desert raiders from the wild Bedouin tribes. Now this was originally built before the time of the Caananites, and it remains to this day, along with the ruins of the outposts. This was a stone age peoples, and they built and manned wall almost a hundred miles long, just to protect their sheep, other livestock, and olive groves...

I wasn't trying to be rude earlier. There is just a lot more things that exist in the real world, such as glaciers next to rainforests, and wicked Ginormous walls. Remember the wall only has to be high enough so it is difficult to climb over.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

Mordred Pendragon

#77
Quote from: Black Vulmea;985360*blinkblinkblink*


 . . . yeah, not a gawdamn thing creepy about that at all.

If it helps, it's a joke campaign. And I will probably be completely wasted when I play it.

Video related.

[video=youtube;a1ThC0P0y-o]https://www.youtube.com/watch?v=a1ThC0P0y-o[/youtube]
Sic Semper Tyrannis

rgrove0172

Quote from: GameDaddy;985389Ridiculous things in Geography are very real, both with natural geography like the climate change examples earlier, and man made geography, like for example.. walls. The uncommon, but not unusual, examples of climate don't occur rarely, however they are very common events that happen almost every year. It wasn't just in the middle east deserts. I have pictures of a blizzard in Las Vegas a few years back, maybe 2013 and snow in Arizona just a couple of years back. When I lived in Southern New Mexico in the 80's it snowed several of the winters I was there, and this was just thirty miles from the Mexican border. Everyone there didn't believe it either, and they sure couldn't drive on Icy roads, so there were a tremendous amount of accidents because it was an uncommon event, but not nearly as rare as people believe.

Cliffs with mountains next to the sea or ocean are very very common, and I'll provide some more pictures right now of Glaciers right up against tropical rainforests... ready???

Along the Andes Mountains (which are full of glaciers, by the way) there is a six hundred mile long strip known as the lake district. The lakes are ringed by subtropical rainforests. You can just about throw stones from the lake shore and hit the glaciers and snow. The lakes don't get much snow directly, but the runoffs from the nearby glaciers fills the lakes which then drain into both the Pacific and Atlantic Oceans. On the Atlantic side, the largest rainforest in the world is created by the runoff from one of the largest mountain chains in the world, the Rocky Mountains Along the Range in Chile, the mountains with glaciers and snow drop directly into the rainforest. Here are some actual pictures for you;


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Peruvian Rain Forest near the Glaciers


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Argentina & Chile

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Chilean Andes - Start of the Rainforest

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Mountain Rainforests - The Andes

Huilo Huilo Biological Reserve - Chile
http://m.elmostrador.cl/agenda-pais/vida-en-linea/2017/01/31/reserva-biologica-huilo-huilo-abre-al-publico-el-primer-teleferico-del-sur-de-chile/

Patagonia 600 Miles of lakes and volcanoes
http://www.thechilespecialists.com/where-to-go/the-lake-district

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New Zealand - Glacier and Subtropical Rainforest
High mountain peaks above a lower elevation jungle, not what I said at all.

rgrove0172

Quote from: GameDaddy;985394[ATTACH=CONFIG]1340[/ATTACH]

[ATTACH=CONFIG]1341[/ATTACH]

This is known as the Khatt-Shebab wall, and it stretches 92 miles from Syria through Israel and Jordan almost to the Sinai. It is also known as the Nabatean wall. In most places it was about four feet high. The Nabateans built it, and they manned it with a series of outposts every few miles, so that they could keep out desert raiders from the wild Bedouin tribes. Now this was originally built before the time of the Caananites, and it remains to this day, along with the ruins of the outposts. This was a stone age peoples, and they built and manned wall almost a hundred miles long, just to protect their sheep, other livestock, and olive groves...

I wasn't trying to be rude earlier. There is just a lot more things that exist in the real world, such as glaciers next to rainforests, and wicked Ginormous walls. Remember the wall only has to be high enough so it is difficult to climb over.

Man made, not natural.

Bedrockbrendan

These geographic realism and historical realism arguments to me become quite similar to tyranny of fun. I'd much rather sit back and enjoy game where the GM let his or her imagination fly and came up with a bunch of cool cultures loosely inspired by history or wild terrain that is fun and interesting, than worry about plate the plate tectonics of it. Again if it is what the GM is going for, it is totally cool. I just think 9 times out of 10, we lose sight of why most players are at the table in the first place and we risk losing one of the main reasons people seek out fantasy (because it is made up and is free from many of the constraints of the real world).

Omega

Quote from: BedrockBrendan;985405These geographic realism and historical realism arguments to me become quite similar to tyranny of fun. I'd much rather sit back and enjoy game where the GM let his or her imagination fly and came up with a bunch of cool cultures loosely inspired by history or wild terrain that is fun and interesting, than worry about plate the plate tectonics of it. Again if it is what the GM is going for, it is totally cool. I just think 9 times out of 10, we lose sight of why most players are at the table in the first place and we risk losing one of the main reasons people seek out fantasy (because it is made up and is free from many of the constraints of the real world).

Its what I do. If theres a weird terrain somewhere my first thought is "Why is it there?" not "OMG It not real! Me immersion is breakeded!"

And as noted before. Most terrain generators dont place too weird stuff next to eachother. If they do then it may not be a very good generator.
The one in the AD&D DMG is still my go-to as it is weighted such that adjacent terrains tend to have a slight consistency. If you start with a forest hex you are likely to get some more forest around it, and some of those will have more. Creating more natural clusters like on my example map. I started in the middle and radiated outward. To be fair though the system wasnt really meant to make a whole map.

mAcular Chaotic

It wasn't? What's wrong with using it for that?
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

estar

Quote from: mAcular Chaotic;985495It wasn't? What's wrong with using it for that?

On a large scale map it is tedious as well as simplistic to the point where it just easier to draw a blob on a piece of paper, some spines to represent the mountains, and some lines running down from the spines to the sea for the rivers. Then say this area is desert, that area is forest and between is plains or open terrain.

Black Vulmea

Quote from: Doc Sammy;985399If it helps, it's a joke campaign.
Doesn't help.

But what I think don't mean shit. Fly your flag proudly, Doc.
"Of course five generic Kobolds in a plain room is going to be dull. Making it potentially not dull is kinda the GM\'s job." - #Ladybird, theRPGsite

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ACS

Skarg

Quote from: BedrockBrendan;985405These geographic realism and historical realism arguments to me become quite similar to tyranny of fun. I'd much rather sit back and enjoy game where the GM let his or her imagination fly and came up with a bunch of cool cultures loosely inspired by history or wild terrain that is fun and interesting, than worry about plate the plate tectonics of it. Again if it is what the GM is going for, it is totally cool. I just think 9 times out of 10, we lose sight of why most players are at the table in the first place and we risk losing one of the main reasons people seek out fantasy (because it is made up and is free from many of the constraints of the real world).

Interesting.

I and many of my gaming friends tend to enjoy realistic considerations and especially logic and self-consistency, and rarely find they get in the way of fun or imagination (but of course they can), and are more often have problems getting into games when things don't make sense or seem really implausible, or like the GM/author/designer was being thoughtless or made some conspicuous mistake.

I also particularly like it when there is a limited amount of supernatural/weird stuff, and the rest of the game is logical and realistic (I know no other better word, and don't mean extreme realism or historical or zero-magic). I tend to find magic most interesting when it contrasts with an otherwise-normal world than when mundane things are abstracted.

I think though that how fun and interesting a game is, mainly comes from how it's run and played, even more than the players' tastes. There is no fundamental answer to which is better or more fun - realism vs. surrealism?

EOTB

Quote from: Doc Sammy;985318I want to incorporate hex-crawling into my next campaign, but I gotta ask one question.

Where can you buy hex graph paper? I'm serious.

Black Blade publishing has some really nicely printed 11x17 pads of hex paper.  I purchase a new one just about every GaryCon or NTRPGCon.

Here's a link to a pic of the paper they posted on Facebook, if you'd like some offset-print quality hex paper.

https://www.facebook.com/BlackBladePublishing/photos/pb.157973634365597.-2207520000.1484325858./705104536319168/?type=3
A framework for generating local politics

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Justin Alexander

#87
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RPGPundit

Yeah, when it's fantasy I really don't worry too much about "geography that doesn't make sense".

Of course, if you do, you can always just play in Dark Albion!
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Gronan of Simmerya

Make up some shit you think will be fun.

All else is wankery.
You should go to GaryCon.  Period.

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