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Hex Crawl Questions

Started by mAcular Chaotic, August 17, 2017, 12:28:10 AM

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Bedrockbrendan

Quote from: Skarg;984944rgrove, it's funny how often you refer to some idea like having geography make sense as if it's an esoteric idea that probably no one ever does. In 6th grade my players were aggressively critiquing the geographic realism of my first maps.

I think for me it is about understanding what the campaign is meant to be. If it is meant to emulate real world geography than it is fair to criticize it for not abiding by real world geographical rules. But most campaign worlds are not that. A lot of people like fantasy precisely because it lets you turn off that part of your brain and let your imagination decide what should be in a given place. If a GM is going for that style of fantasy, critiquing the geography is missing the point.

estar

Quote from: Crimhthan;984943What problems are you talking about? What does it have to do with the size of the area you are rotating?

My bad should have quoted Ffliz.

estar

Quote from: Skarg;984944rgrove, it's funny how often you refer to some idea like having geography make sense as if it's an esoteric idea that probably no one ever does. In 6th grade my players were aggressively critiquing the geographic realism of my first maps.

I agree. However like a lot of things in real life it not summarized in a form that useful for somebody trying to do something they enjoy on their hobby time. Which I tried to help with on my blog.

How to Make a Fantasy Sandbox Part 1
and Part 3
Farms versus manors.

Crimhthan

Quote from: estar;984949My bad should have quoted Ffliz.

I read Ffliz and I answered his objection to indicate that I do not see that there is a problem. Rotating any size landmass in an ocean will affect the ocean currents and the winds because of the size, and shape of the continent relative to how you have oriented it. The height and location of mountains and other terrain will also change things some, depending on latitude a desert may appear or disappear. The planet's rotation and the axial tilt and solar energy effects play a part. You work it out the best you can and play, I do not see a problem.

I just am not sure from what you wrote of whether you agree with me or if you are disagreeing with me, I am unclear on that point.
Always remember, as a first principle of all D&D: playing BtB is not now, never was and never will be old school.

Rules lawyers have missed the heart and soul of old school D&D.

Munchkins are not there to have fun, munchkins are there to make sure no one else does.

Nothing is more dishonorable, than being a min-maxer munchkin rules lawyer.

OD&D game #4000 was played on September 2, 2017.

These are my original creation

Dumarest

Quote from: mAcular Chaotic;984793Hey, I just had an idea. What if you took a real life place off a map and converted it into a hexcrawl format.

That would handle making "realistic" terrain.

Done that many times.

Dumarest

Quote from: Skarg;984944Some of the players I've gamed with tend to notice when a GM takes a piece of the real world and rearranges it to get their world map. We can decide not to care, but there remains that "we're on 90-degree-rotated New Zealand" effect that sticks around, and the OOC geographic knowledge aspect, too.

Never let a player see a map! Make their PCs draw their own, which are invariably riddled with errors, or buy them from a cartographer, whose maps will also be wrong. Problem solved!

rgrove0172

#36
Quote from: Skarg;984944Some of the players I've gamed with tend to notice when a GM takes a piece of the real world and rearranges it to get their world map. We can decide not to care, but there remains that "we're on 90-degree-rotated New Zealand" effect that sticks around, and the OOC geographic knowledge aspect, too.

rgrove, it's funny how often you refer to some idea like having geography make sense as if it's an esoteric idea that probably no one ever does. In 6th grade my players were aggressively critiquing the geographic realism of my first maps.

I dont think Ive referred to this idea, or any others that I can recall, in that way at all. Im certain many, maybe all gamers do it..but it hasnt been mentioned in this thread yet so I brought it up.

It is a matter of taste of course. Some gamers enjoy the kind of fantasy where an ice castle rests in the middle of a vast desert or mountains run straight edged along a massive sea cliff or something. That can be cool sure but I prefer a more realistic environment so I try to follow more or less natural laws.

GameDaddy

#37
Quote from: rgrove0172;985079I dont think Ive referred to this idea, or any others that I can recall, in that way at all. Im certain many, maybe all gamers do it..but it hasnt been mentioned in this thread yet so I brought it up.

It is a matter of taste of course. Some gamers enjoy the kind of fantasy where an ice castle rests in the middle of a vast desert or mountains run straight edged along a massive sea cliff or something. That can be cool sure but I prefer a more realistic environment so I try to follow more or less natural laws.

Ehhh...??? These are realistic environments, See for yourself...

[ATTACH=CONFIG]1322[/ATTACH]

This is Karak. It is in the middle of the desert in Syria, South of Palmyra actually fairly close to Jordan


[ATTACH=CONFIG]1323[/ATTACH]

This is in Norway. Where the mountains run down to cliffs, right by the sea. There's lots of mountains and cliffs that rise up right out of the sea in Norway, and Sweden too.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

GameDaddy

[ATTACH=CONFIG]1324[/ATTACH]

Cliffs, and Icy Snow Mountain. Rising up out the Sea
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

GameDaddy

[ATTACH=CONFIG]1325[/ATTACH]

Because it Snows in the Desert.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

GameDaddy

[ATTACH=CONFIG]1326[/ATTACH]

Last January. In Africa, in the Sahara desert. Local weather reports there said 1 Meter of snow from January 11th-17. More than we got all winter here in Indiana.
Blackmoor grew from a single Castle to include, first, several adjacent Castles (with the forces of Evil lying just off the edge of the world to an entire Northern Province of the Castle and Crusade Society's Great Kingdom.

~ Dave Arneson

rgrove0172

Whatever, my point stands. Put wierd oddities all over the place in your world if you like. Its your world. I think we all know what geographical 'norms' are.

Dumarest


Dumarest

Quote from: rgrove0172;985102Whatever, my point stands. Put wierd oddities all over the place in your world if you like. Its your world. I think we all know what geographical 'norms' are.

Seems like you don't,  actually.

mAcular Chaotic

Would probably be more accurate to say "stereotypes."
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.