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Heroquest Glorantha or RuneQuest, 6th Edition?

Started by HMWHC, August 19, 2015, 09:15:25 PM

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arminius

It would be fair to start a separate thread on comparing how & why different games have been targeted, but to bring it up in thread after thread (this and the galactic command one, not sure if others) is unnecessary.

Mostlyjoe

Quote from: The Butcher;850013RQ6 is getting a revision with built-in Gloranthan bits.

May I ask...why?

Bilharzia

Quote from: Mostlyjoe;852092May I ask...why?

http://designmechanism.freeforums.org/chaosium-design-mechanism-and-runequest-statement-t1220.html
Quote from: Loz1.   RuneQuest reverts to Chaosium.
2.   Pete and myself will become the new lead writers for RuneQuest as a Chaosium brand line with specific responsibilities for developing the system and its supplements.
3.   The Design Mechanism as a company will continue. Chaosium and Design Mechanism have signed a new contract whereby we can continue to write, produce and distribute our own RuneQuest supplements, and can continue to support the lines we have already started to develop.
4.   The RuneQuest 6 mechanics remain the core of the system, but as the trademark is now held by Chaosium, we have been contracted to develop a new version of the game based in Glorantha called, simply, 'RuneQuest'. This game will appear in July 2016 (or possibly earlier). This new version will roll together all the work we have done on 'Adventures in Glorantha' into a standalone RuneQuest game.
5.   At that point, RuneQuest 6 will go out of print as its own title. Design Mechanism will find ways of ensuring full compatibility across our supplements, the new version and RQ6.
6.   Effectively immediately, Chaosium will sell Design Mechanism's existing (and future) books through its various channels. Indeed, this increases Design Mechanism's exposure, extends its reach and removes a huge administrative burden from the shoulders of a two-man team.

crkrueger

Quote from: Arminius;851967I think you need to distinguish between Kaiu Keiichi being a dumbass, which is simply an immutable law of the universe, and seeing SJWs hiding under the bed.

My original statement was, I wondered how Broo and other problematic elements of RQ were going be treated by the Inquisition.  
I didn't say the British were coming.
I didn't suggest Stafford do a rewrite.
I didn't say there was anything wrong with Glorantha.

Glorantha was, however, mostly written before the parent's of today's college kids were old enough to conceive them.  It comes from a pre-PC, pre-GG, pre-SJW time and is written to a depth and maturity not capable of being twitterized.

You're right, Porky is Porky.  Not sure exactly where you and Bilharzia are coming from with the child metaphors (thinking a skim rather than following each argument to see the context is probably B's reason, which when you think about it, is kind of ironic).

But if for some strange reason you must portray me as "The Boy Who's Crying Wolf" then I'll portray you as "The Boy Who Claims Wolves Don't Exist Because He Doesn't Like Thinking About Them".

Preferably though, we can just discuss things.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Phillip

You can check out D100IISRD, downloadable in .doc format from dreamscapedesign.net -- a 'retro-clone' (via Mongoose RQ1) of the Chaosium 2nd ed. of RQ. If you like that, then you should be able to use it straight with the Gloranthan Classics reprint material.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Phillip

#65
Quote from: NathanIW;850755I honestly don't know how important it is.  Heroquesting apparently is really important to how the world can be changed and influenced, but I'm not sure what percentage of players and GMs will be interested in having a game about that.  I see it as something you might get to some of the time.  Though I suppose if there was a "how to start a campaign that is about heroquesting" approach right in the rules more people might be interested in that.

The only thing I'd say is that if Mr. Nash can make the tools he would want to use to support heroquesting in play then those who want to go that way will have them there.  Or if the game is largely more about just having adventures in Glorantha without doing the mythic world changing it can remain an afterthought.

--

As for the general topic, I think a thing to bear in mind is that developing your own "MyGlorantha" is an important part of the process of gaming in the setting.  In mine, for example, the Hero Wars that happen at the end of the 3rd age simply don't occur.  The game is set right before them and what the player characters do is what matters.
In the years when HeroQuest was in limbo, folks came up with various ways to run heroquests that riffed on the RQ game systems.

When I got Hero Wars (1st ed.), I felt like there was too much information. I had worked up my own concept of Dragon Pass and vicinity from the background in White Bear and Red Moon, RuneQuest and Cults of Prax. Mainly it was William Church's maps that inspired me! Maybe there's something about the personal investment.

Griffin Mountain (depicting Balazar and the Elder Wilds) was just right, IMO still the gold standard of published campaign scenarios.
And we are here as on a darkling plain  ~ Swept with confused alarms of struggle and flight, ~ Where ignorant armies clash by night.

Bren

#66
Quote from: Phillip;852200When I got Hero Wars (1st ed.), I felt like there was too much information. I had worked up my own concept of Dragon Pass and vicinity from the background in White Bear and Red Moon, RuneQuest and Cults of Prax. Mainly it was William Church's maps that inspired me! Maybe there's something about the personal investment.

Griffin Mountain (depicting Balazar and the Elder Wilds) was just right, IMO still the gold standard of published campaign scenarios.
William Church's maps were the bomb. And
   "Griffin Mountain is the gold standard for sandboxy campaign scenarios. Anyone that tells you any different is trying to sell you something."
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

arminius

Quote from: CRKrueger;852181Preferably though, we can just discuss things.
I got no problem with that. Just feel it became a derail and frankly that was the only trajectory it could take if it went anywhere at all. As I wrote above, another thread would be fine.

Vile Traveller

I always found ogres far worse than broo. Broo are more like the Alien, before there was an Alien - nasty and icky and nojustno, but Alien and so harder to connect with. Ogres live in your village and they are doing it with your wife, your mother, and your daughter. And their bastards are going to eat you.

Quote from: Phillip;852198You can check out D100IISRD, downloadable in .doc format from dreamscapedesign.net -- a 'retro-clone' (via Mongoose RQ1) of the Chaosium 2nd ed. of RQ. If you like that, then you should be able to use it straight with the Gloranthan Classics reprint material.
Always worth checking out! :D

arminius

In what mythology, game, or fiction do ogres do that?

Chivalric

#70
Quote from: Phillip;852200Griffin Mountain (depicting Balazar and the Elder Wilds) was just right, IMO still the gold standard of published campaign scenarios.

I ran a Balazaring campaign using just RQ2, Griffin Mountain and the two 'Cults of' books.  It was cool except for the layout of Griffin Mountain.  I found it super hard to find anything.  In frustration I set myself a thirty second page flipping limitation.  If I didn't find what I was looking for during that time, I just made it up, wrote it down and then figured out how what I made up worked with the larger setting later.  So I ended up with a MyGriffinMountain.  The amount I had to make up diminished as I became familiar with the book and either knew where to look or knew the info, but the first three sessions were rough.

I also learned that premade campaign settings were best seen as jumping off points in my games.  I dislike trying to "get it right" as a priority when either GMing or playing.  I don't know how much other Glorantha fans would enjoy my games given that I might replace or modify something they consider essential.

Armchair Gamer

Quote from: Arminius;852229In what mythology, game, or fiction do ogres do that?

  I've heard reports that Paizo's ogres have something of that element to them, but that's secondhand and could be garbled information.

Bren

Quote from: Arminius;852229In what mythology, game, or fiction do ogres do that?
Glorantha. They were included in the basic rules for RQ2 (and I think RQ1). Stronger and more attractive than normal humans, they lived a hidden, cuckoo like existence, to blend with the humans...who they found quite tasty.

Quote from: NathanIW;852237I ran a Balazaring campaign using just RQ2, Griffin Mountain and the two 'Cults of' books.  It was cool except for the layout of Griffin Mountain.  I found it super hard to find anything.
That's interesting. I've not heard that before. Other than Blue Face the Shaman (who hardly ever came up anyway) everything seemed located in an order that made sense to me. While there were a couple of pages, like the calendar, weather, and encounter table that I copied to have extra handy, I never found it difficult to find the other stuff and the index worked well for me.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

Simlasa

#73
The RQ Ogres sound a bit like the Genestealers in 40K... which are also based on Alien.

Generally Ogres in mainstream fantasy seem to have gotten watered down into lesser giants... big dumb thugs but often with a heart of gold... that vs. being a metaphor for all the worst capabilities of men rolled up in a ball of lust, hunger and brutality.
Mr. M seems to have parallel evolved the RQ monster: http://grognardia.blogspot.com/2011/04/o-is-for-ogres.html

Beagle

Quote from: Arminius;852229In what mythology, game, or fiction do ogres do that?

According to the RuneQuest creature book of yesteryear I own, the RQ ogres are based on Cornish myths. However, the traditional fairy tale ogres of French origin are not that different from humans anyway; they are basically just big, mean, anthropohagous human(oid)s.
The big dumb brute ogres seem to be a genuine D&D-ism that has been transfered into other settings.

I always loved the RuneQuest ogres. They reminded me of spiders mimicking ants or similar disguised predators, just with YOU (or at least, someone like you) as the prey. Similarly to vampires, but without the rubbish baggage that term has accumulatd in the last three decades or so.