SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Heroquest Glorantha or RuneQuest, 6th Edition?

Started by HMWHC, August 19, 2015, 09:15:25 PM

Previous topic - Next topic

Chivalric

#30
Quote from: Bren;8508161) As Biharzia mentioned religions include rituals that are ceremonial heroquests where the faithful imitate, replicate, and participate in the actions of their ancestral heroes and deities during the Godtime. This is a significant part of being an initiate or higher member of a religion so it is something one would expect nearly all PCs to participate in.

This is the type of stuff I want in my game for sure.  While I'm not a huge fan of games about symbolically making sweeping changes to the world through a mighty heroquest (even as an end game for a campaign), I totally love the idea of participation in a given cult's inner mysteries.

I've spent some time reading up on the elements that go into real world initiations and would love a chance to bring some of that to an RPG session about joining a given cult in Glorantha.  If the rules end up doing anything like that, I'll be blown away.

As for the idea of heroquesting as a natural end game, I'm sort of like... okay... whatever.  I guess I've just played in so many games where the world gets totally transformed by the actions of the player characters that doing it by heroquesting just seems shallow to me.  I also roll my eyes at the God Learner stuff.

Which brings me to another point to consider for anyone new to Glorantha.  You will find things you don't like about it.  Things that perhaps rub you the wrong way, don't make any sense to you or otherwise just don't click with you.  And it's okay.  The world really is an awesome and huge variety of elements and it's not really fair to expect any given person to be ahuge fan of all of it.  Your MyGlorantha can consist of all the elements you like and you can leave out the ones you don't and everything will be just fine and you'll have an awesome setting for your games.

S'mon

If I wanted to play myth-Glorantha where the PCs are the likes of Harek Bearcloak and Jar-El the Razoress I would likely use 4e D&D! Runequest is for playing the ordinary Joe Schmoes, it's like playing in the world of The Iliad and your PC is one of the anonymous spear-carriers. The 'below decks' game can certainly be fun though.
I played HeroQuest/Wars and it totally sucked for me, not really an RPG at all. I'd avoid.
Shadowdark Wilderlands (Fridays 6pm UK/1pm EST)  https://smons.blogspot.com/2024/08/shadowdark.html

selfdeleteduser00001

Buy a copy of RQ2 second hand on ebay and run that until RQ for Glorantha comes out from Chaosium and then switch, if you want to.
:-|

Bren

Quote from: NathanIW;850879As for the idea of heroquesting as a natural end game, I'm sort of like... okay... whatever.  I guess I've just played in so many games where the world gets totally transformed by the actions of the player characters that doing it by heroquesting just seems shallow to me.  I also roll my eyes at the God Learner stuff.
I didn't mean heroquesting as world changing, more heroquesting as incremental steps that might make your tribe's warriors more deadly or your cattle fatter and more fertile. I see it as part of PCs becoming tribal leaders. Such heroquests would make a big difference at the local level, a minor difference at the level of a Praxian clan or the Kingdom of Sarter, and virtually no difference at the world level.

Also, my experience is quite different than yours. I've played and run RPGs for over 40 years and I don't think I've ever been in a campaign about saving or changing the entire setting. Our aims have always been local or personal.
Currently running: Runequest in Glorantha + Call of Cthulhu   Currently playing: D&D 5E + RQ
My Blog: For Honor...and Intrigue
I have a gold medal from Ravenswing and Gronan owes me bee

soltakss

Personally, I think that HeroQuesting should be an integral part of every Gloranthan campaign, whatever the level.

You want to marry your childhood sweetheart? Perform the Orlanth Woos Ernalda quest.

You want to rescue some stolen herdbeasts? Perform Waha Frees the Herd Beats HeroQuest.

You want to beat up the local Yelmalian popinjay? Perform the Orlanthi part of the Hill of Gold HeroQuest.

HeroQuesting isn't always about world-changing events, but it is about changing things. Don't change the world, just change yourself, or your friends, or your clan.
Simon Phipp - Caldmore Chameleon - Wallowing in my elitism  since 1982.

http://www.soltakss.com/index.html
Merrie England (Medieval RPG): http://merrieengland.soltakss.com/index.html
Alternate Earth: http://alternateearthrq.soltakss.com/index.html

arminius

Quote from: tzunder;850915Buy a copy of RQ2 second hand on ebay and run that until RQ for Glorantha comes out from Chaosium and then switch, if you want to.

Isn't Openquest a reasonable sub for RQ2? Unless I'm mistaken, it basically has all the parts except for using general hit points (à la Elric!) instead of locations. And it's more or less free to examine/try:

http://d101games.com/books/openquest/

crkrueger

Personally, I'm wondering how the Broo and other "problematic" aspects are going to be treated by The Inquisition.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

richaje

Quote from: Gwarh;850368Thank you for everyone's feedback and especially for Jeff Richard's input, I appreciate it.

I've read allot more reviews and grabbed the RQ6 freebie and it does seem the way I'd go, though I'm tempted to use the HERO engine or even the SCION rpg.

Either way I'll focus on the fluff for the time being then check out RQ7E (with it's Glorantha focus when it comes out.

Thanks!

Gwarh - I'd check out the HQG PDF. Even if the HQ rules are not your cup of tea (and who knows - maybe you will enjoy them), how the rules discuss things like heroquesting, integrating Gloranthan themes into a game, and just the examples of play (which are drawn largely from our own house campaign) probably make the book worth checking out. But then again, I am biased.
Jeff Richard
Chaosium, Creative Director
Chaosium

Baulderstone

Quote from: S'mon;850902If I wanted to play myth-Glorantha where the PCs are the likes of Harek Bearcloak and Jar-El the Razoress I would likely use 4e D&D! Runequest is for playing the ordinary Joe Schmoes, it's like playing in the world of The Iliad and your PC is one of the anonymous spear-carriers. The 'below decks' game can certainly be fun though.
I played HeroQuest/Wars and it totally sucked for me, not really an RPG at all. I'd avoid.

RQ 6 has Hero Points, which can be used to re-roll dice and absorb wounds, so it doesn't need to be quite as brutal on PCs as say early editions were. Still, if you can make it work with another system, go for it.

Kaiu Keiichi

Quote from: CRKrueger;850995Personally, I'm wondering how the Broo and other "problematic" aspects are going to be treated by The Inquisition.

The inquistion that exists in your own mind.

Broos, like Ducks, are staying and haven't even been questioned by anyone. Just like Ropers and Mind Flayers in D&D.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

Kaiu Keiichi

The great thing about Glorantha these days is that it bypasses the sandbox political crybabying - if you have a political axe to grind and want to go hardcore sim, you have either RQ6 Essentials or can buy a copy of OpenQuest if for some reason you don't want to download a free copy of RQE. If you like a D20 flavored version, you can wait for 13th Age in Glorantha. If you're a dirty Storygame RPG hippie like me (who also does sim), you can buy a copy of HeroQuest Glorantha. Jeff Richards deftly bypassed this entire thing by making the GTG entirely systemless, with enough free resources available at Glorantha.com so that you don't even need to pony up the $50 for the PDFs (the $200 for the amazing books are worth it.) The maps even have hexes on them in the Argan Argar atlas, if you want to do a classic hexcrawl!

Glorantha happily endorses your flavor of gaming, and cares not your stance in the grog wars.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

Kaiu Keiichi

Quote from: Baulderstone;851044RQ 6 has Hero Points, which can be used to re-roll dice and absorb wounds, so it doesn't need to be quite as brutal on PCs as say early editions were. Still, if you can make it work with another system, go for it.

Don't forget Legend, which is relabelled MRQ2. It has MRQ2's progressive magic system, in case you want to do the entire Pavis/Big Rubble experience and narrative things like Hero Points offend your simulationist sandbox sensibilities (the Common Magic of MRQ2 emulates the old Chaosium RQ2 Battle Magic).
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

crkrueger

Quote from: Kaiu Keiichi;851247The inquistion that exists in your own mind.

Broos, like Ducks, are staying and haven't even been questioned by anyone. Just like Ropers and Mind Flayers in D&D.

Yet. RQ hasn't been tied to Glorantha for so long that there was nothing to pop up on Awfulpurple or Tumblr's radar.  Wanna bet the Broo stays viewed as a Roper?  I'm betting it becomes more of a Nibovian Wife.
Even the the "cutting edge" storygamers for all their talk of narrative, plot, and drama are fucking obsessed with the god damned rules they use. - Estar

Yes, Sean Connery\'s thumb does indeed do megadamage. - Spinachcat

Isuldur is a badass because he stopped Sauron with a broken sword, but Iluvatar is the badass because he stopped Sauron with a hobbit. -Malleus Arianorum

"Tangency Edition" D&D would have no classes or races, but 17 genders to choose from. -TristramEvans

Kaiu Keiichi

Quote from: tzunder;850915Buy a copy of RQ2 second hand on ebay and run that until RQ for Glorantha comes out from Chaosium and then switch, if you want to.

I can't more highly recommend the Gloranthan Classics line, which are reprints of the original Chaosium material (Big Rubble, Borderlands, etc). I believe those can be printed POD through Drivethrough. Since now Moon Design is under the ownership of Chaosium and the rights have reverted to the original publisher, you'll be supporting the original publishers of Runequest! There's never been a better time to get back into one of the best old school settings. From what I understand, RQ6 Essentials or Legend can be adapted with very little effort, especially with the gloranthan cult one pagers
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs

Kaiu Keiichi

#44
Quote from: CRKrueger;851250Yet. RQ hasn't been tied to Glorantha for so long that there was nothing to pop up on Awfulpurple or Tumblr's radar.  Wanna bet the Broo stays viewed as a Roper?  I'm betting it becomes more of a Nibovian Wife.

Actually, incorrect. We in Glorantha fandom simply do not care. Also, unlike the Nibovian wife, Broos are enemies of the universe who are to be universally destroyed. They're enemy monsters, things of chaos, who all right thinking people will kill and will burn the bodies (indeed, that's standard procedure when dealing with Broos.) It's like saying there shouldn't be demons in D&D.

Also, RQ has been the system of Glorantha since the beginning, 1979 (RQ1). Do your research and get your facts straight.

Glorantha fandom has been quite visible on Tumblr for some time now.

Your fantasies of being persecuted by SJWs are somewhat misplaced, at least as far as Glorantha fandom are concerned.
Rules and design matter
The players are in charge
Simulation is narrative
Storygames are RPGs