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Pen & Paper Roleplaying Central => Pen and Paper Roleplaying Games (RPGs) Discussion => Topic started by: SHARK on August 03, 2021, 05:52:47 AM

Title: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: SHARK on August 03, 2021, 05:52:47 AM
Greetings!

Hyperbole aside, yes, I think that character backgrounds can be important and very useful in a campaign. Yes, I know. I also loathe how so many of the younger players, Millennials, and SJW's seem to all think their character's backgrounds are super-snowflake special and that they need to constantly be the focus of everyone's attention. *Groan*

However, in a good group, with mature players especially, having some detailed and thoughtful background development for their characters provides superior immersion in the campaign, enhances verisimilitude, and supports and cultivates the importance of family, friends, and other social relationships for the character in their home society.

The brevity and efficiency of insisting on just a few sentences on background has some merit, but come on. It doesn't provide family, relationships, or highlighting other important events, knowledge, or values for the character, which also help the player with immersion, and can contribute to future adventures and relationships.

There is some merit to the critique that "Old School" characters were often little more than "Game pieces" to be dispassionately thrown into the dungeon meat-grinder. I'm not a fan of the "Storygame" people, but I do recall many essays and commentary back in the day--I'm thinking of many European commentators, especially British--that routinely blasted D&D character styles as shallow, crude, and meaningless. Cue the European gamers broad development of games, systems, styles, and modules that emphasized skills, stories, culture, and background development. HARN, Warhammer, Runequest, Pendragon, Ars Magicka, there's probably many more.

I regularly have players that want to know who their parents and family members are, what kind of environment did their character grow up in, what kind of relationships does their character have with their parents, siblings, and other family members? What kind of relationships do they have with early friendships, mentors, family-friends, and other people in their neighborhood? And yeah, the women often are also keen to know about any early romantic relationships their character had, and with whom? And what is the current status of such a relationship? If it has changed or ended, they typically want to know all the details of why and how. Different players of course, depending on their class, profession, background--also often want additional information on their mentors, their school, guild, church, witch coven, or barbarian tribe.

So, yeah, I think some detailed backgrounds for characters can provide significant social benefits to the individual character, the player's immersion, and the campaign in general.

What do you think, friends?

Semper Fidelis,

SHARK
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: S'mon on August 03, 2021, 07:15:51 AM
Quote from: SHARK on August 03, 2021, 05:52:47 AM
I regularly have players that want to know who their parents and family members are, what kind of environment did their character grow up in, what kind of relationships does their character have with their parents, siblings, and other family members? What kind of relationships do they have with early friendships, mentors, family-friends, and other people in their neighborhood? And yeah, the women often are also keen to know about any early romantic relationships their character had, and with whom? And what is the current status of such a relationship? If it has changed or ended, they typically want to know all the details of why and how. Different players of course, depending on their class, profession, background--also often want additional information on their mentors, their school, guild, church, witch coven, or barbarian tribe.

So, yeah, I think some detailed backgrounds for characters can provide significant social benefits to the individual character, the player's immersion, and the campaign in general.

What do you think, friends?

Semper Fidelis,

SHARK

If the player can fit it on 1 side of A4 paper for review by the GM, they can provide that stuff for me. They should not try to give themselves special benefits. I still have PTSD from the guy with the 100 page, 120 year backstory that he later revealed made his PC heir to a Duchy.  >:(
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: FingerRod on August 03, 2021, 08:35:00 AM
As a GM I ask for something brief, but don't mind if someone insists on putting more into it. Not a science, but I know it when I see it if someone goes overboard.

As a player I will request to go in pretty bare bones. I tell the other players if they have questions to simply ask my character. Same for the GM. Anything that could be material later on to the GM's planning I will preclear, which I've done maybe three times.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Steven Mitchell on August 03, 2021, 09:18:04 AM
My policy is you can write as much background as you want.  Just don't expect anyone else to read it.  If writing an extensive background helps you play your character, and you can accept that the background is what your character believes, not necessarily what reality is, then sure, go ahead. 

If in the course of writing your background you are able to organize the general drift into a few key sentences that establish who you are and how you fit into the campaign suitable for something that can be described on introduction of the character or shortly thereafter, all the better. 

Oh, don't expect everyone else to do it that way even if you do.  It's all optional.  I'm much more interested in what happens in play. 
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: tenbones on August 03, 2021, 09:19:38 AM
I always am rooted in whatever setting I'm running. I walk around in it, I know where the starting point is. I know who the major NPC's are, what their motivations are. I know if there are outside threats that matter, and if there is some timeline where those motivations will get kicked off in a *very* general sense.

The players will *never* know more than me. But what I'm interested in from them is letting them play and explore whatever it is that interests them AS a character. My job is to curate whether or not the concept they want to play will fit in my sandbox. I literally don't care if they have 100-page background. Hyperbole aside, my goal is not allow a player to have his 100-page jack-off fantasy be the goal of my campaign, my goal is to trim that bush until it fits in the garden.

I don't have a problem with players wanting to be of Noble lineage, or part of secret societies, or believe they're the Hero of Destiny. My goal is to thread those needles if I'm willing to allow those needles to exist. "Are you the Hero of Destiny?" Am I willing to entertain that in my sandbox that this one player is going to solve "all the problems" and be the "One True Hero of Destiny"? Is that even a thing?

Sometimes if our starting themes is not appropriate - I'll work with them to curb their expectations. I mean if I tell everyone we're starting on board the pirate ship "Dreadwake" - captained by a human named "Steel-Eye" for the oiled shot he uses as a fake eye, and a player upon hearing this asks "Can I play an Elven Prince of noble blood from the Blessed Isles?" - is a bit of a stretch.... BUT we can talk about the reasons why he'd want to be that concept. And maybe I can work with him on contextualizing his concept with our starting point.

It's a negotiation. But the thing I'm not going to do is change the context of my sandbox to accommodate some wildly desired thing that changes the goal of the starting point. Afterwards - sure anything goes.

My chargen process is a series of negotiations with my players based on what they wanna play, which is contextual to what I'm interested in running. Case in point, i'm going through this process right now with my current group, and we're about to fire up Savage Pathfinder (but I'm using Greybox Realms as my setting) and I need to figure out where I'm setting up the starting point (right now I'm considering Neverwinter... but I'm tempted to go straight up Cormyr). So that alone sets some constraints on what people normally can play. If someone has some weird ass concept - like a "Good Drow"... they can bet their ass life will *SUUUUUCK*. And even if I were to allow it, we'd have a lot of contextualization required as to WHY they're even there, and how in the fuck did they get there? Some players can't handle Snowflake concepts, but I'm very open to those that can as long as they understand I don't fuck around when it comes to social responses.

You can be as Good as you want, but being a Drow *means* something to the cultures that have any understanding about Drow at all. And it's usually Kill on Sight. So if the player is willing to play with that hanging over his/her head until they can convince others NPC's they're not "typical of their kind" - they'll be living on the edge of town in a cave, just like Drizzt.

Another thing that is important is I contextualize everything - your class matters, your background matters, your siblings, significant others, parentage, your social class, and I make sure everyone understands that. Social hierarchies are a thing and it's always a big part of the game for me to make my PC's navigate those things. And smart players that don't enjoy that kind of friction will make characters *accordingly*. If not, then expect any degree of deviation from the social norm to be one more thing to deal with.

I'm pretty open about giving my players as much rope as they pretend to want to hang themselves with. The World will respond accordingly.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Eirikrautha on August 03, 2021, 02:59:44 PM
Honestly, I've seldom found any backstory that a player creates really helpful in the actual campaign.  I can create hooks without needing a character's "cousin" to be the object of the hook (and many of those character "relative" hooks fall flat because the player really doesn't have any emotional connection to the fictional relative they've created, anyway).  Most good hooks come from player desires filtered through the characters.  And for pure sandboxes, the character backgrounds always seem to degenerate into short-cuts ("My uncle is a nobleman.  Can he get us out of trouble?").  Honestly, I'm a huge fan of randomly rolled backgrounds.  No one gets to choose their parents, place of birth, economic situation, siblings, etc.  Why should the players?  Elaborate character backstories just seem to skew the focus from what happens in play to what the player "envisions" for his character.  Well, no one envisions their character impaled on the end of a spear, but that's what happens sometimes...
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: GeekyBugle on August 03, 2021, 03:17:28 PM
Quote from: SHARK on August 03, 2021, 05:52:47 AM
Greetings!

Hyperbole aside, yes, I think that character backgrounds can be important and very useful in a campaign. Yes, I know. I also loathe how so many of the younger players, Millennials, and SJW's seem to all think their character's backgrounds are super-snowflake special and that they need to constantly be the focus of everyone's attention. *Groan*

However, in a good group, with mature players especially, having some detailed and thoughtful background development for their characters provides superior immersion in the campaign, enhances verisimilitude, and supports and cultivates the importance of family, friends, and other social relationships for the character in their home society.

The brevity and efficiency of insisting on just a few sentences on background has some merit, but come on. It doesn't provide family, relationships, or highlighting other important events, knowledge, or values for the character, which also help the player with immersion, and can contribute to future adventures and relationships.

There is some merit to the critique that "Old School" characters were often little more than "Game pieces" to be dispassionately thrown into the dungeon meat-grinder. I'm not a fan of the "Storygame" people, but I do recall many essays and commentary back in the day--I'm thinking of many European commentators, especially British--that routinely blasted D&D character styles as shallow, crude, and meaningless. Cue the European gamers broad development of games, systems, styles, and modules that emphasized skills, stories, culture, and background development. HARN, Warhammer, Runequest, Pendragon, Ars Magicka, there's probably many more.

I regularly have players that want to know who their parents and family members are, what kind of environment did their character grow up in, what kind of relationships does their character have with their parents, siblings, and other family members? What kind of relationships do they have with early friendships, mentors, family-friends, and other people in their neighborhood? And yeah, the women often are also keen to know about any early romantic relationships their character had, and with whom? And what is the current status of such a relationship? If it has changed or ended, they typically want to know all the details of why and how. Different players of course, depending on their class, profession, background--also often want additional information on their mentors, their school, guild, church, witch coven, or barbarian tribe.

So, yeah, I think some detailed backgrounds for characters can provide significant social benefits to the individual character, the player's immersion, and the campaign in general.

What do you think, friends?

Semper Fidelis,

SHARK

Burn the heretic!  ;D

Seriously tho I agree with S'mon.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: palaeomerus on August 03, 2021, 04:41:23 PM
Quote from: S'mon on August 03, 2021, 07:15:51 AM

If the player can fit it on 1 side of A4 paper for review by the GM, they can provide that stuff for me. They should not try to give themselves special benefits. I still have PTSD from the guy with the 100 page, 120 year backstory that he later revealed made his PC heir to a Duchy.  >:(


Sure, but the Duchy is in debt up to the ears and the barons are firmly in charge having made a direct connection to the sovereign and trying to keep the whole mess afloat on his behalf and with his aid, and are not going to play vassal to some recently returned wandered off kid of some distant branch of the family carelessly sown by some cousin the frivolous moron who wrecked the house finances and left the whole duchy in the lurch with an ignoble death after a visit to Cork. So by claiming his or her estate the player gets a new suit of clothes, a meal, a place to stay and firm instructions not to bother the steward and his staff else they grow unfriendly and shut their doors to the player. Maybe you get an advisor and a bodyguard who check in on you. You want that Duchy for real? You're gonna have to earn that, and make sure the barons feel well rewarded for their extraordinary efforts and convince the king you are made of better stuff yet loyal and not ambitious to be more than a source of income and troops once you do take over, otherwise the important people will make sure that at best AT BEST your station gets you a dink allowance to stay out of trouble and access to court here and there, with a minder at your side. Perhaps they will find you a consort to tie up some alliance or other. At worst you risk being unmade or being given an important but no win task by the king like keeping poachers out of the woods he just decided to move you to.

That's assuming they are civilized about noble blood and they don't just give a man with a garotte some eye brows and a flick of their head towards the player so they can put someone they like in that duchy as a reclaimer in the name of the throne.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Jaeger on August 03, 2021, 04:43:50 PM
Quote from: S'mon on August 03, 2021, 07:15:51 AM
...
If the player can fit it on 1 side of A4 paper for review by the GM, they can provide that stuff for me. They should not try to give themselves special benefits. I still have PTSD from the guy with the 100 page, 120 year backstory that he later revealed made his PC heir to a Duchy.  >:(

So much this...

Anything more than a page and it is straight into FRATS territory for me.

Even if the campaign revolves around the machinations of PC's being members of a noble house, there is no reason a paragraph and a list of bullet-points that fit on a single page will not suffice.



Quote from: SHARK on August 03, 2021, 05:52:47 AM
...
So, yeah, I think some detailed backgrounds for characters can provide significant social benefits to the individual character, the player's immersion, and the campaign in general.

What do you think, friends?
...

Well, I thought we were getting along just fine; then you had to go and post BLASPHEMY!!!



Quote from: GeekyBugle on August 03, 2021, 03:17:28 PM
...
Burn the heretic!  ;D
...

Hear, hear!

"...detailed backgrounds for characters can provide significant social benefits..." Indeed...

That's the devils talk!

(https://media.makeameme.org/created/burn-him-hes.jpg)
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: GeekyBugle on August 03, 2021, 05:08:29 PM
Conversely, if the players REALLY, REALLY, want those backgrounds...

Have them roll on Sword of Cepheus character generation mini-game (I assume it has such thing since it's based on Cepheus Engine?)
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Shasarak on August 03, 2021, 05:20:25 PM
I like the way Pathfinder does backstories.  Nice,. simple, gives you a small bonus that supports your backstory, done.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: SHARK on August 03, 2021, 05:29:37 PM
Quote from: S'mon on August 03, 2021, 07:15:51 AM
Quote from: SHARK on August 03, 2021, 05:52:47 AM
I regularly have players that want to know who their parents and family members are, what kind of environment did their character grow up in, what kind of relationships does their character have with their parents, siblings, and other family members? What kind of relationships do they have with early friendships, mentors, family-friends, and other people in their neighborhood? And yeah, the women often are also keen to know about any early romantic relationships their character had, and with whom? And what is the current status of such a relationship? If it has changed or ended, they typically want to know all the details of why and how. Different players of course, depending on their class, profession, background--also often want additional information on their mentors, their school, guild, church, witch coven, or barbarian tribe.

So, yeah, I think some detailed backgrounds for characters can provide significant social benefits to the individual character, the player's immersion, and the campaign in general.

What do you think, friends?

Semper Fidelis,

SHARK

If the player can fit it on 1 side of A4 paper for review by the GM, they can provide that stuff for me. They should not try to give themselves special benefits. I still have PTSD from the guy with the 100 page, 120 year backstory that he later revealed made his PC heir to a Duchy.  >:(

Greetings!

Hey S'mon! ;D Yeah, I don't mind backgrounds, but I don't typically allow any crazy benefits from such backgrounds.  100 Pages! OMG!

Semper Fidelis,

SHARK
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: SHARK on August 03, 2021, 05:36:48 PM
Quote from: Steven Mitchell on August 03, 2021, 09:18:04 AM
My policy is you can write as much background as you want.  Just don't expect anyone else to read it.  If writing an extensive background helps you play your character, and you can accept that the background is what your character believes, not necessarily what reality is, then sure, go ahead. 

If in the course of writing your background you are able to organize the general drift into a few key sentences that establish who you are and how you fit into the campaign suitable for something that can be described on introduction of the character or shortly thereafter, all the better. 

Oh, don't expect everyone else to do it that way even if you do.  It's all optional.  I'm much more interested in what happens in play.

Greetings!

Good stuff, Steven Mitchell! I agree. I generally expect maybe a page. If they write more than that, well, that's ok, but it is always supervised by me and eligible for veto. No crazy benefits! And, of course, no one is expected to write huge backgrounds for their characters.

I tend to use a large selection of random background tables, background events, family-connections, that kind of thing, so the players just collate and write down the details of what they roll from the tables. The tables are generally benign, so there's no worry about any kind of stupidity going on.

Semper Fidelis,

SHARK
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: SHARK on August 03, 2021, 05:41:25 PM
Quote from: Jaeger on August 03, 2021, 04:43:50 PM
Quote from: S'mon on August 03, 2021, 07:15:51 AM
...
If the player can fit it on 1 side of A4 paper for review by the GM, they can provide that stuff for me. They should not try to give themselves special benefits. I still have PTSD from the guy with the 100 page, 120 year backstory that he later revealed made his PC heir to a Duchy.  >:(

So much this...

Anything more than a page and it is straight into FRATS territory for me.

Even if the campaign revolves around the machinations of PC's being members of a noble house, there is no reason a paragraph and a list of bullet-points that fit on a single page will not suffice.



Quote from: SHARK on August 03, 2021, 05:52:47 AM
...
So, yeah, I think some detailed backgrounds for characters can provide significant social benefits to the individual character, the player's immersion, and the campaign in general.

What do you think, friends?
...

Well, I thought we were getting along just fine; then you had to go and post BLASPHEMY!!!



Quote from: GeekyBugle on August 03, 2021, 03:17:28 PM
...
Burn the heretic!  ;D
...

Hear, hear!

"...detailed backgrounds for characters can provide significant social benefits..." Indeed...

That's the devils talk!

(https://media.makeameme.org/created/burn-him-hes.jpg)

Greetings!

Love it, Jaeger! BURN HIM! ;D

I tend to use a set of background tables that generate random events, family-members, and so on, in an interesting and comprehensive way. The players write it all up from what they roll from the tables. The random background tables provide depth, detail, and strong variety, without including anything that is stupid or over-powered.

Semper Fidelis,

SHARK
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: GeekyBugle on August 03, 2021, 05:48:43 PM
Quote from: SHARK on August 03, 2021, 05:36:48 PM
Quote from: Steven Mitchell on August 03, 2021, 09:18:04 AM
My policy is you can write as much background as you want.  Just don't expect anyone else to read it.  If writing an extensive background helps you play your character, and you can accept that the background is what your character believes, not necessarily what reality is, then sure, go ahead. 

If in the course of writing your background you are able to organize the general drift into a few key sentences that establish who you are and how you fit into the campaign suitable for something that can be described on introduction of the character or shortly thereafter, all the better. 

Oh, don't expect everyone else to do it that way even if you do.  It's all optional.  I'm much more interested in what happens in play.

Greetings!

Good stuff, Steven Mitchell! I agree. I generally expect maybe a page. If they write more than that, well, that's ok, but it is always supervised by me and eligible for veto. No crazy benefits! And, of course, no one is expected to write huge backgrounds for their characters.

I tend to use a large selection of random background tables, background events, family-connections, that kind of thing, so the players just collate and write down the details of what they roll from the tables. The tables are generally benign, so there's no worry about any kind of stupidity going on.

Semper Fidelis,

SHARK

Greetings SHARK!

I would be interested in those tables!
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Eirikrautha on August 04, 2021, 12:00:56 AM
Quote from: SHARK on August 03, 2021, 05:36:48 PM
Quote from: Steven Mitchell on August 03, 2021, 09:18:04 AM
My policy is you can write as much background as you want.  Just don't expect anyone else to read it.  If writing an extensive background helps you play your character, and you can accept that the background is what your character believes, not necessarily what reality is, then sure, go ahead. 

If in the course of writing your background you are able to organize the general drift into a few key sentences that establish who you are and how you fit into the campaign suitable for something that can be described on introduction of the character or shortly thereafter, all the better. 

Oh, don't expect everyone else to do it that way even if you do.  It's all optional.  I'm much more interested in what happens in play.

Greetings!

Good stuff, Steven Mitchell! I agree. I generally expect maybe a page. If they write more than that, well, that's ok, but it is always supervised by me and eligible for veto. No crazy benefits! And, of course, no one is expected to write huge backgrounds for their characters.

I tend to use a large selection of random background tables, background events, family-connections, that kind of thing, so the players just collate and write down the details of what they roll from the tables. The tables are generally benign, so there's no worry about any kind of stupidity going on.

Semper Fidelis,

SHARK
See!  Now you're talking sense!  No more heresy: random backgrounds FTW...
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: RebelSky on August 04, 2021, 03:28:28 AM
I'm someone who needs some kind of background for any character I play or I feel really lost at the table. I don't need a whole lot, just enough to give me some grounding in the setting. Lifepaths and background tables to roll on work fine for me.

It also depends on the kind of game I'm playing. If it's a highly lethal game I'll put less work into my character's past, and I probably won't put in much effort in good role-playing either. I don't see the point in doing a lot of character work if it's too lethal.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Steven Mitchell on August 04, 2021, 07:07:41 AM
I like random backgrounds a lot more than player assigned.  Rolling to find out you are the bastard, seventh child of a semi-famous but lately down on their luck family?  Then seeing what the player does with it?  Sure.  Not least because the only way they got that result was because they rolled on a table that only had things in it I was willing to use in the game.

If the players want to help design those tables before the game starts and we are collaborating on the setting, that's also good. 

Here's another acid test for me:  Is your background concise enough and playable enough that if we all showed up at the game and immediately randomly swapped characters before play started, would the person getting the character you designed be willing to run with the background you came up with?  If no, it's not a good background, because no one at the table gives a rip.  I'm actually a lot more interested in how a background integrates into the campaign than the players are.  So if your background bores the hell out of me, you can bet it will the players too.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Reckall on August 04, 2021, 08:33:24 AM
In CoC 7E backgrounds are actually as part of a character as stats are. Relatives can be targeted. Bad experiences in the past can turn into full blown phobias after some failed SAN checks etc. There even are tables in the manuals if the player is not feeling creative enough.

In other games your background can help you role-playing your character. I played a young Cleric in a short lived (but very fun) Pathfinder campaign. His family was exterminated by goblins one day when he was away (nothing new here). He contemplated suicide for a while, until, one day, he bought a book from a wandering merchant. It was the "bible" of a Goddess of Good. He discovered religion, the Goddess answered his calls, and he became a Cleric. He found a new purpose in his life.

Problem was: the book was missing some pages.

Crucially, those about "sex". Did this Goddess allow for her Clerics to have sex? Was, maybe, marriage mandatory? Were her Clerics supposed to be chaste? Unknown.

And he was a young, healthy male Cleric with the hots for the party's ranger.

And she had made clear that she was really interested. :P

All of this led to a chain of "vignettes" worth of a sit-com. Even better, one of the other players was the second in command of the local Forge chapter (Italy was hit hard by the Forge pandemic) and he was totally stunned to discover that you could create your own narratives just fine and no evil DM was there to stop you.

My point is that my background helped me in creating both this and other stunts (I really loved that young Cleric) but I never become a nuisance for the DM. I never ruined a tense moment with a bad joke (unless something funny happened organically). I never was a dick because "I'm playing my background!" As a long suffering GM, I fully knew that my job as a player was to enrich the gaming experience, not to dictate it. And, if you want to do this, having a background helps a lot.

Edit: Re "Random Backgrounds", I don't think that there is an hard and fast rule. Remember, we all play RPGs to have fun (I hope). In my case I always try to start with a character that I find interesting. As a "Joker" in a "Wild Cards" campaign I played, basically, Nosferatu (both Murnau and Herzog). My first character for BECMI when I was 16 was an adventuring and not very wise sailor who had befriended a grumpy dwarf who was the definition of "common sense"; again: not very original, but still grounds for some good role playing. One of my most beloved characters ever was a druidette of Eldath in a FR setting who had embraced "total pacifism" and was still able to cause out-of-control chaos and nervous breakdowns around her without ever exiting her "zen zone". The other players saw maybe 20% of the background I had created for her - but the whole helped me a lot in portraying convincingly such a bizarre character.

Random backgrounds are not for me. I always want to play a character I'm interested in (separation between you and your character being another sorry topic, worth of another thread...)
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Wrath of God on August 04, 2021, 04:00:05 PM
QuoteHonestly, I'm a huge fan of randomly rolled backgrounds.  No one gets to choose their parents, place of birth, economic situation, siblings, etc.  Why should the players?

Precisely because they could not do that in real life :P
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: jhkim on August 04, 2021, 04:12:40 PM
Quote from: SHARK on August 03, 2021, 05:52:47 AM
I'm not a fan of the "Storygame" people, but I do recall many essays and commentary back in the day--I'm thinking of many European commentators, especially British--that routinely blasted D&D character styles as shallow, crude, and meaningless. Cue the European gamers broad development of games, systems, styles, and modules that emphasized skills, stories, culture, and background development. HARN, Warhammer, Runequest, Pendragon, Ars Magicka, there's probably many more.

I regularly have players that want to know who their parents and family members are, what kind of environment did their character grow up in, what kind of relationships does their character have with their parents, siblings, and other family members? What kind of relationships do they have with early friendships, mentors, family-friends, and other people in their neighborhood? And yeah, the women often are also keen to know about any early romantic relationships their character had, and with whom? And what is the current status of such a relationship? If it has changed or ended, they typically want to know all the details of why and how. Different players of course, depending on their class, profession, background--also often want additional information on their mentors, their school, guild, church, witch coven, or barbarian tribe.

So, yeah, I think some detailed backgrounds for characters can provide significant social benefits to the individual character, the player's immersion, and the campaign in general.

I prefer background to be short, but I also often like background to be useful and important in the game. In non-D&D games, a lot of background options can be bought as contacts, allies, and other perks. A character's family and relations can be really important and useful. That's true in Hero or GURPS as well as fantasy games like HarnMaster, Ars Magica, and Pendragon - none of which are generally called story games. In games like Pendragon, a PCs background is usually very important - and adventures will often revolve around negotiation with a knight's family or clan warfare or a marriage to some other important family.

A lot of that depends on working with the players so they have backgrounds appropriate to the game, and then having adventures where those backgrounds are relevant and important.

In D&D those aren't options in the rules, so it can be seen as cheating if a character is part of an important family, or has an influential lover. In Pendragon, if someone is the son of a duke or a king, that's accepted and normal for the game. But the bigger difference is that in D&D, it's considered the norm for PCs to be homeless wanderers always going to a new place where they are strangers. That's what adventures are generally written around. It's very different model of adventures from something like Pendragon or Ars Magica, where the PCs are known in society and are dealing with various local issues.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Wrath of God on August 04, 2021, 04:26:04 PM
I also found few days ago few PDF's with some older, I think 90's background/backstory generators - Heroes of Legend/Heroes Now!/Heroes of Tomorrow with complex random tables for backstories.

You can roll someone very average or as my friend The Canary Captain - halfling cursed with bright yellow skin who shunned by halfling society become pirate and later bought himself legal letters;)
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: SHARK on August 06, 2021, 03:38:08 AM
Quote from: Steven Mitchell on August 04, 2021, 07:07:41 AM
I like random backgrounds a lot more than player assigned.  Rolling to find out you are the bastard, seventh child of a semi-famous but lately down on their luck family?  Then seeing what the player does with it?  Sure.  Not least because the only way they got that result was because they rolled on a table that only had things in it I was willing to use in the game.

If the players want to help design those tables before the game starts and we are collaborating on the setting, that's also good. 

Here's another acid test for me:  Is your background concise enough and playable enough that if we all showed up at the game and immediately randomly swapped characters before play started, would the person getting the character you designed be willing to run with the background you came up with?  If no, it's not a good background, because no one at the table gives a rip.  I'm actually a lot more interested in how a background integrates into the campaign than the players are.  So if your background bores the hell out of me, you can bet it will the players too.

Greetings!

Good points, Steven! I agree that there is also a kind of balance between having a detailed, but still kind of "generic" background  for a character, and having a background that is super-detailed and complex. Being able to swap characters to different players and have everything rolling is a very nice touch! I like that. ;D

Semper Fidelis,

SHARK
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Omega on August 06, 2021, 07:43:09 AM
Is there enough space on the back of the index card I gave you to note your character down for a background? Yes. Then go for it.  8)

Backgrounds are fine. Complex backgrounds for starting level characters may not be fine. Really depends on the play and how things are starting.

I usually ask players to have a sentence or three in mind for their character. Like what were they doing before becoming an adventurer? Why did they become one? Where are they from?

The TSR Conan RPG actually had a nice little background generator. That you filled out with the limited space provided.

NAME the GENDER of FATHER and MOTHER, was born in the land of HOMELAND. NAME grew APPEARANCE. As a youth NAME learned TALENTS and SHORT ADDENDUM.

Presenting it as a little background by embellishing a bit each. With one of the talents learned being whatever the characters parent knows.

(https://www.tsrarchive.com/cn/cn2-box-e.jpg)
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Steven Mitchell on August 06, 2021, 08:07:20 AM
Quote from: SHARK on August 06, 2021, 03:38:08 AM

Good points, Steven! I agree that there is also a kind of balance between having a detailed, but still kind of "generic" background  for a character, and having a background that is super-detailed and complex. Being able to swap characters to different players and have everything rolling is a very nice touch! I like that. ;D


Warning!  Be careful how and when you follow through if you decide to.  I only do this very rarely, in one-shot adventures.  It is a good exercise for the players in thinking about how to jump start a character that develops in play rapidly, but the players hate it.  A couple of times I've included curse magic in the campaign where the players spent most of a session playing another character and trying to live up to the established personality.  They hate that too.  It's particularly fun for the GM in a superhero game, but I don't do that much anymore.  All I really want is the players to subconsciously consider how what they established for their character (mostly in play) integrates into the game.  Also how much easier it is to do that in play than writing up a background.  Once the players know you might do something like that, you've gotten most of the bang out of it already. :)
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Zalman on August 06, 2021, 10:17:04 AM
Quote from: Eirikrautha on August 03, 2021, 02:59:44 PM
I'm a huge fan of randomly rolled backgrounds.  No one gets to choose their parents, place of birth, economic situation, siblings, etc.  Why should the players?

Legit. This logic also suggests that race should be rolled randomly.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Eirikrautha on August 06, 2021, 10:59:08 AM
Quote from: Zalman on August 06, 2021, 10:17:04 AM
Quote from: Eirikrautha on August 03, 2021, 02:59:44 PM
I'm a huge fan of randomly rolled backgrounds.  No one gets to choose their parents, place of birth, economic situation, siblings, etc.  Why should the players?

Legit. This logic also suggests that race should be rolled randomly.
I've got no problem with that.  Of course, if you're playing D&D the way God intended, with race as class, then you must admit that we've always let players choose their class...
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Steven Mitchell on August 06, 2021, 11:01:54 AM
Quote from: Zalman on August 06, 2021, 10:17:04 AM
Quote from: Eirikrautha on August 03, 2021, 02:59:44 PM
I'm a huge fan of randomly rolled backgrounds.  No one gets to choose their parents, place of birth, economic situation, siblings, etc.  Why should the players?

Legit. This logic also suggests that race should be rolled randomly.

Bottom line for me:  The observed behavior from all the players for whom I have run a game is that a player who can run something they are handed randomly will produce a more interesting character even when they get to select things--when compared to a player who is only happy to play what they select and really even only capable of playing what they select. Learning to play what you get handed is a skill that can be developed.

Why that's so, is probably complicated.  Could be as simple as having a more open mind for possibilities of characters or skewing the sample towards people who do, in fact, play a greater variety of concepts.  I suspect it is a mix of those and other factors.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Eric Diaz on August 07, 2021, 02:27:03 PM
Quote from: Zalman on August 06, 2021, 10:17:04 AM
Quote from: Eirikrautha on August 03, 2021, 02:59:44 PM
I'm a huge fan of randomly rolled backgrounds.  No one gets to choose their parents, place of birth, economic situation, siblings, etc.  Why should the players?

Legit. This logic also suggests that race should be rolled randomly.

Also name and gender.
Title: Re: Heresy! Backgrounds can be Important and Very Useful in the Campaign!
Post by: Spinachcat on August 08, 2021, 07:11:13 PM
I limit backgrounds to 100 words.

If your background doesn't affect actual play, it's just fanfic and as the GM, I don't have time for that.

I like background tables, certainly Cyberpunk had one of the best. There were great books by Paul Jaquays called "Central Casting" back in the day that had HUGE number of detailed charts to develop a PC/NPC background for fantasy and scifi.