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A New D&D (4e) Alignment Thread

Started by KrakaJak, October 06, 2007, 05:24:50 AM

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Settembrini

Quote from: Age of FableA nice way of implementing that might be that Evil characters are loyal to a person or an institution, whereas Good characters are loyal to a principle.

A principle like communism or national socialism?
If there can\'t be a TPK against the will of the players it\'s not an RPG.- Pierce Inverarity

Malleus Arianorum

By that line of reasoning a loyal wife is an evil wife.
That\'s pretty much how post modernism works. Keep dismissing details until there is nothing left, and then declare that it meant nothing all along. --John Morrow
 
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obryn

I can't stand alignment.  Playing Arcana Evolved for a few years soured me on the whole concept.

-O
 

Weekly

I'm really of two minds with this. Whatever the number of axis, quantifiable alignement is definetly a important part of the D&D 'experience'. If I had my way, I'd keep it as a roleplaying guideline and as a way to force the players to take a clear stand on morality issues and I'd get rid of any spell/object/ability/thing which makes it possible to quantify it. But then, I'd have some trouble calling the result 'D&D'...
 

jgants

Whereas I hate alignment systems, have always hated alignment systems, and believe they serve little purpose other than to start alignment arguments during the game (or best case scenario, pathetic moral relativism statements to justify PC behavior) so the fact that 4e isn't getting rid of them would be a disappointment for me.

I mean, as long as we're getting rid of all the good parts of D&D (to make it into a P&P video game) we may as well hack off the antiquated notion of alignment.
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KrakaJak

Quote from: Age of FableA nice way of implementing that might be that Evil characters are loyal to a person or an institution, whereas Good characters are loyal to a principle.
I vote: no.
-Jak
 
 "Be the person you want to be, at the expense of everything."
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Xanther

Quote from: jgantsWhereas I hate alignment systems, have always hated alignment systems, and believe they serve little purpose other than to start alignment arguments during the game (or best case scenario, pathetic moral relativism statements to justify PC behavior) so the fact that 4e isn't getting rid of them would be a disappointment for me.
....
I'm of the same mind on that.  I'd much rather see an emphasis on alignments are not something you choose, but what is imposed on you by your actions.  There will still be arguments, about what is a good act and what evil.

It would however cut the crap of "my alignment made me do it" to justify PC behavior.  That's no cover anymore, you as a player choose the evil act; your character's alignment didn't force you to act that way to be in character.  

It will also still keep all the spells that are hardwired into it.  

That being said, alignment be it L v. C + E v. G; or simply L v. C, seems like a pretty enduring D&D'ism and works well with all those spells.
 

Scoundrel

Quote from: KrakaJakI vote: no.

Agreed.  Allegiance = good, but forcing allegiance to be specific based on allignment = not so much.

I'd rather have both, but I'll settle for one or the other.