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Heavy Gear or Jovian Chronicles?

Started by newtmonkey, July 31, 2007, 10:01:09 AM

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newtmonkey

Hello,

I am interested in picking up a mecha game, and have read good things about the games put out by Dream Pod 9.  I'm probably not interested in getting the latest version of Silhouette (too expensive to pick up on a whim).  So I am looking at the following games:

Heavy Gear 2nd ed.

Jovian Chronicles 1st ed.

From what I understand, HG primarily takes place on ground with smaller mechs (more like power suits).  JC is more of a space setting with giant robots.

Assuming that's correct, my first question is: is there anything aspect of either game that would lead your to recommend one game over another?  Can JC be played "on the ground?"  Are there rules for taking HG into space?

I guess what I am trying to find is a replacement for Battletech/Mechwarrior.  I had a lot of fun with those back in the day, but in hindsight I don't care for the rules in either, and really don't like how the rules don't compliment each other well.  I like that the Silhouette system is more consistent with itself across rules for humans and mechs.

Thanks in advance!
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Settembrini

Drop the idea. Play Mechwarrior Second Edition instead!

EDIT: I´ve heard good things about Heavy Gear as a tactical game. But I heard also, it has issues with optimal Gears = balancing of the Gear designs.
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Spike

The rule sets are functionally identical.  I suspect you might get more value out of Jovian Chronicals if you intend to do 'space battles', as I don't recall there being any space combat rules in HG.

However, if you want OPINION I prefer Heavy Gear's setting/mechs.   I will vaguely warn you away from the new 'Core' book, however. While you get essentially the same rules, they are a mess, and the added 'complexity' rule for skills doesn't add as much to the game as it subtracts from character creation.
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Koltar

How about GURPS:MECHA ?

 D20 MECHA??

Didn't you post this same threadstart on the Big Purple??


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arminius

I seem to remember Kyle saying that Heavy Gear's organization of the setting was better than JC--basically, he said that for HG you can get by on just the core overview, while JC has a very airy overview which forces you to use all the detailed supplement books.

Pseudoephedrine

Heavy Gear was shitloads of fun to play, and it was easy to integrate as much of the setting as you pleased without being overwhelmed or feeling like you had to buy a ton of supplements. I really liked it. Never played Jovian Chronicles though.
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Spike

Quote from: Elliot WilenI seem to remember Kyle saying that Heavy Gear's organization of the setting was better than JC--basically, he said that for HG you can get by on just the core overview, while JC has a very airy overview which forces you to use all the detailed supplement books.


That matches my impression pretty well too, actually. Might be why I never got into Jovian Chronicles... I don't buy too many supplements normally unless I already like the game.
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stu2000

The new mech figures for HG look really good. Not so blocky.
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Erstwhile

Depends on the focus you want.  If space battles aren't part of the campaign, Heavy Gear all the way.  It really is a well-done setting.
 

architect.zero

I picked up JC on a whim, many years ago, and fell in love with it.  The art says Manga/Anime action (it is, iirc, a Mekton Z spin-off product that got its own line), but the setting is actually rather "hard" sci-fi as opposed to science-flavoured fiction (e.g. RoboTech, Star Trek, and other stuff with poor grounding in real world physics, etc...).

Its scale is the solar system, there's no FTL, travel takes time, and space is vast and empty.  You can completely replace the "mecha" with fighter ships and it wouldn't really change the game all that much - aside from flavour.  Heavy gear is much more about "the Gears" than JC.

I have JC 1e and 2e.  I haven't played 2e, and neither have I read it thoroughly (don't really know why I even have it, I suppose).  I couldn't tell you what's better, I just know that 2e (which uses SilCORE) is not as well organized, rules-wise.  (DP9 just lost the plot on their whole games business... such a shame.)

I picked up Heavy Gear 2e at a used book store in '02.  It reads alright, but I've never actually played it so I won't comment.

Wil

Quote from: KoltarHow about GURPS:MECHA ?

 D20 MECHA??

Didn't you post this same threadstart on the Big Purple??


- Ed C.

Or better yet, how about Robot Heroes? Or Rifts? Or GURPS Rifts?

Silhouette is a lean, flexible rules set...both HG and JC do mecha very well, I daresay better than GURPS Mecha ever could. My impression of GURPS Mecha was it is well meaning but really doesn't "get it" in terms of implementing mecha.
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Wil

Quote from: SpikeHowever, if you want OPINION I prefer Heavy Gear's setting/mechs.   I will vaguely warn you away from the new 'Core' book, however. While you get essentially the same rules, they are a mess, and the added 'complexity' rule for skills doesn't add as much to the game as it subtracts from character creation.

I admit that SilCore is not as well organized and Complexity was a bit fumbled (my own fix for Complexity is very simple and doesn't affect character creation at all - characters don't buy Complexity for skills) the rules really aren't that much different. I like using SilCore (especially the PDF version) because I don't have to constantly flip between my tattered copy of JC 1e and the JC Companion when building vehicles.
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Wil

Quote from: SpikeThat matches my impression pretty well too, actually. Might be why I never got into Jovian Chronicles... I don't buy too many supplements normally unless I already like the game.

Actually, HG 1e had very scant setting info - @17 pages IIRC - and required Life on Terra Nova and the Badlands supplement for any amount of detail. 2e I believe expanded the setting material at the expense of cutting some sections that people didn't care for, but even then LoTN was really needed to flesh out the setting.
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RPGPundit

From how I understand it, if you prefer VOTOMS then Heavy Gear is your game, but if you want something more like Gundam, then JC is the way to go.

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Pseudoephedrine

Quote from: WilActually, HG 1e had very scant setting info - @17 pages IIRC - and required Life on Terra Nova and the Badlands supplement for any amount of detail. 2e I believe expanded the setting material at the expense of cutting some sections that people didn't care for, but even then LoTN was really needed to flesh out the setting.

Yeap. I played HG 1e right when it first came out, and own a copy of 2nd, and there was barely any  info about the world in 1e, and only a little more in 2e, and that mostly focused on Paxton Arms. Life on Terra Nova is really the only supplement you "need" though. Anything else is purely optional. Lest that be taken as a criticism, Life on Terra Nova is one of the best setting supplements I've ever read. I think it got even better with the 2e version.
Running
The Pernicious Light, or The Wreckers of Sword Island;
A Goblin\'s Progress, or Of Cannons and Canons;
An Oration on the Dignity of Tash, or On the Elves and Their Lies
All for S&W Complete
Playing: Dark Heresy, WFRP 2e

"Elves don\'t want you cutting down trees but they sell wood items, they don\'t care about the forests, they\'\'re the fuckin\' wood mafia." -Anonymous