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Healing in Next

Started by Bedrockbrendan, June 10, 2012, 07:59:38 PM

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Bedrockbrendan

The consensus around here seems to be that one day heals and HD should go. On other sites it is more fifty-fifty from what I see, but still there is a deep divide and lots of folks are unhappy (and the two camps seem to be the unusual suspects of the old healing surges vs no healing surges debates from 4e---which tells me this mechanic just continues one of the major barriers to entry for that edition). So assuming wotc decides HD and overnight heals are too controversial to stay in the game, what is the best way for them to handle HP in a way that satisfies us but also satisfies those on the other side who detest traditional HP and healing?

I think HD and one night heals are popular enough they can just keep them as an optional ad on rule for less lethal campaigns. But otherwise have natural healing take days to weeks, go back to divine healing as the norm and do what worked for decades.

Sacrosanct

I mentioned this a while ago that I'm OK with HD for the most part, but the really game breaking thing is 8 hour full healing.  I think that would be a good middle ground, to keep the HD (but for the love of God call them something different) but get rid of natural instant healing
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

Bedrockbrendan

Quote from: Sacrosanct;547643I mentioned this a while ago that I'm OK with HD for the most part, but the really game breaking thing is 8 hour full healing.  I think that would be a good middle ground, to keep the HD (but for the love of God call them something different) but get rid of natural instant healing

I suspect plenty of people agree with you. Personally don't like either one. I just dont see why its needed. If the problem is characters dont have enough hp for fights, just give them more hp (or have foes do less damage).

Sacrosanct

Quote from: BedrockBrendan;547644I suspect plenty of people agree with you. Personally don't like either one. I just dont see why its needed. If the problem is characters dont have enough hp for fights, just give them more hp (or have foes do less damage).


I'm not a fan of hp bloat, and I feel Next is suffering from it already.  If the PCs don't have enough HP, then they shouldn't give ogres 80hp to begin with.  But that's just me.

The reason I'm willing to concede to HD is because I don't think it will have a huge effect at lower levels.  At first level, it's essentially a cure light wounds spell.  And I'm OK with that because it means you don't have to have a cleric in every party (in a system like AD&D where healing items were few and far between).
D&D is not an "everyone gets a ribbon" game.  If you\'re stupid, your PC will die.  If you\'re an asshole, your PC will die (probably from the other PCs).  If you\'re unlucky, your PC may die.  Point?  PC\'s die.  Get over it and roll up a new one.

David Johansen

meh, keep the core core: 1hp / day.  Alternately if you'd like something a little more sensible Level hp / day.  After all that tenth level fighter who's down to 50 hp isn't really any more injured than the first level fighter who's at 5 hp.
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Endless Flight

I think Level Per Day would be a good compromise.

Marleycat

#6
Quote from: Sacrosanct;547643I mentioned this a while ago that I'm OK with HD for the most part, but the really game breaking thing is 8 hour full healing.  I think that would be a good middle ground, to keep the HD (but for the love of God call them something different) but get rid of natural instant healing

This where I'm at. I can see several reasonable comprises though.

1. Either make it optional or give a more lethal version as an option
2. Do a middle ground like 1/10th total base hp a day or per total level autoheal per day adjust to preference
3. Other

I'm fine with a solution somewhere between 1e and 5e like number two. I'm not panicked about the HP bloat because they already admitted the monster hp's are placeholders and that the whole issue needs tweaking.
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B.T.

Automatically heal 1 HD in HP when you rest.  Regain all spent HD when you rest.  Spend HD to heal from that point forward.
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Exploderwizard

The healing issues go hand in hand with the overall hit point bloat. Its all circular. Why does the ogre need 88 hp? Because the fighter does 2d6+7 on a regular hit. Why does the fighter need to do 2d6+7 on a regular hit?
Good question.

The original B2 Ogre was scary because it could possibly splat any beginning character in a single hit, even a fighter.

Our playtest group didn't even have a wizard and the ogre went out like a punk bitch.

Aside from the overnight full heals and HD boosts we have the return of the 3E wands of CLW only they are nonmagical healing potions now. 75gp and an hour of time produces 3 d8 healing potions. Assuming nothing better craftable/unlimited is introduced at later levels everyone will have backpacks full of them within a few levels.
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Werekoala

We've handled healing the same way for years and years with no problems whatsoever - they're called healing potions and cleric spells.

Is it that hard, really?

I even came up with the idea of a bandolier of poison daggers with the poison replaced by Cure Critical Wounds potions so you could just dash by and stab your friends back to health during combat, like an epi pen for people with allergies.

I'm not a munchkin, however.
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jibbajibba

First define hit points physical damange or skill?

My prefered is to split it and you 1st level hp are physical the rest is skill.

So physical hits cure at 1 per day skill i would heal with the hd mechanism.

I playtested thisandit runs quite smothly, no extra bookkeeping just a threshold level.
Its tough at low levels but no worse than AD&D.  I would actually add a base 6 + con bonus as additional 0 level hp which act as the threshold.

The problem i have with the 1hp per day crew is that actually in play magical healing is assumed.
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RPGPundit

Again, any "solution" that splits hp, or that requires complicated book-keeping, is not going to fly.

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Bedrockbrendan

Quote from: RPGPundit;548244Again, any "solution" that splits hp, or that requires complicated book-keeping, is not going to fly.

RPGPundit

This is something I think a lot of people are missing. I am sure no one will blink if that add something like this in as an optional rule (and some might like it) but when I complain that one day heals are not realistic, that doesn't mean I want a more comlplicated system of wounds and stamina. Wounds and more involved Hp management systems are great in some games, but I don't think they fit well with D&D. For me it boils down to the simplicity of the old HP system worked for what I wanted out of the game. It was vague but had enough realism for me to accept. And it was easy to use, as well as being well suited to the kind of play D&D favors. It wasn't till 4e that I had any issues with healing. And Next's HD and one day heals continue some of those problems. Give me pre-4E HP and healing and I am a happy man.

Kord's Boon

- You have Hit Dice equal to your level

- You have a 'Healing rate'  equal to 1/3 your level (rounded down).

- Once every 10 minutes, when not immediately threatened by another creature or hazard; you may spend an action to use Hit Dice up to your Healing Rate.

-After a full nights rest you regain hit dice equal to your healing rate.

-At the DM's discretion stable unconscious creatures can regain a single hit dice in a mater of hours rather then a full rest. Which can be used immediately.

/shrug,

That work?
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Bedrockbrendan

Quote from: Kord's Boon;548253- You have Hit Dice equal to your level

- You have a 'Healing rate'  equal to 1/3 your level (rounded down).

- Once every 10 minutes, when not immediately threatened by another creature or hazard; you may spend an action to use Hit Dice up to your Healing Rate.

-After a full nights rest you regain hit dice equal to your healing rate.

-At the DM's discretion stable unconscious creatures can regain a single hit dice in a mater of hours rather then a full rest. Which can be used immediately.

/shrug,

That work?

I am not a huge fan of the HD mechanic. I dont really need a new and improved method. Stuff like this probably works best as an option for people who want it.