For some reason, I recently developed a hankering for role-playing He-Man and the Masters of the Universe. Granted, I recently watched the Dolph Lundgren movie from '88. In any case, what would be a good system for this? I know of Cartoon Action Hour, but that's a little too... narrative for my taste.
Well, Barbarians of Lemuria of course!
Quote from: Celestial;843354For some reason, I recently developed a hankering for role-playing He-Man and the Masters of the Universe. Granted, I recently watched the Dolph Lundgren movie from '88. In any case, what would be a good system for this? I know of Cartoon Action Hour, but that's a little too... narrative for my taste.
There is a He-Man game out there, though it may be tough to track down: http://w-g-r.blogspot.com/2013/07/the-masters-of-universe-role-playing.html
At the very least, a resource like this would be good for the setting material.
For system, I think that depends on what style play you want. Savage Worlds probably can handle it pretty well (especially if you add a few custom elements yourself). I could see it in GURPS too. It might even make a fun OSR d20 game if you want to do the heavy lifting of customizing the system yourself.
Been thinking about this for a quarter-century. For Motion Picture feel and low narrative elements, probably Savage Worlds. HERO would also work.
Brendan--as far as I know (and I know a lot :) ), there's no setting material in the official RPG. You're better off with the series bibles available online and the mini-comics collection due out in November.
The very obscure, very eccentric FASA MotU game is basically an almost unplayable incomplete boardgame. Barbarians of Lemuria and Savage Worlds are both good choices. For some odd reason I think FASERIP TSR Marvel Super Heroes would be a good fit as well.
For maximum effect, you should have a big-ass play area and use action figures as miniatures. If somebody wants to create their own character, make them go out and get a dollar store or thrift store toy and customize it. For "Game balance", absolutely no more than US $3.00 can be spent on character creation.
The Masters of the Universe RPG was so bad....so, so bad.
Even as a kid back in the 80s, we went with the TSR Conan RPG instead.
Quote from: Armchair Gamer;843359and the mini-comics collection due out in November.
!!!!
Quote from: Just Another Snake Cult;843360If somebody wants to create their own character, make them go out and get a dollar store or thrift store toy and customize it. For "Game balance", absolutely no more than US $3.00 can be spent on character creation.
I like your thinking and would like to subscribe to your newsletter...
Quote from: Ratman_tf;843412!!!!
Now that I'm back on my main computer, I can provide an Amazon link (http://www.amazon.com/dp/1616558776) and details.
Yes, Dark Horse is putting out a massive--1200-page 6" x 9" volume--collection of MotU minicomics on November 3rd. It is set to include
every minicomic published for the vintage line, Princess of Power, the 4-part New Adventures, 2 or 3 comics that were used as promos for the 200X relaunch, and 3 of the minis that have been included with select figures from the new Classics line. (Those last tend not to have the best story, but the art's worth your time.) Also included will be behind-the-scenes stuff, annotations on textual variations and foreign editions, and if the slides from SDCC can be trusted, an
unpublished vintage minicomic.
Also, for those who want to get a look at the older roots, here are some resources-- the series bible (http://www.he-man.org/cartoon/document.php?id=44&mid=18) from 1982 that set out a lot of what would come to be 'canon' for later sources, the series guide (http://www.he-man.org/cartoon/document.php?id=44&mid=17) that promoted the Filmation series in inchoate form (with some differences from the final product), the 1981 licensing guide (http://www.he-man.org/collecting/doc.php?type=1&id=30) that goes back to the pre-Filmation roots, the 1982 style guide (http://www.he-man.org/collecting/doc.php?type=1&id=31) (not much information, but lots of vintage art), and the 1987 style guide (http://www.he-man.org/collecting/doc.php?type=1&id=28) that includes a bunch of character profiles--perfect to help build PCs.
(Sad fanboy? Me? Surely you jest. :D )
I'd second others here and Savage Worlds or Barbarians of Lemuria.
Nobody has mentioned Cartoon Action Hour? It was literally made for this very thing.
Quote from: Piestrio;843469Nobody has mentioned Cartoon Action Hour? It was literally made for this very thing.
The OP mentioned it but said it was too narrative for his tastes.
I was kicking around a similar idea this weekend and thinking about using M&M 3e.
Quote from: Armchair Gamer;843474The OP mentioned it but said it was too narrative for his tastes.
I should probably learn to read one of these days :o
CAH is fine if you want to emulate the feel of an 80's cartoon first, and a specific setting second. That's why I didn't find it very appealing for running Transformers, as I like the 80's cartoon, but don't particularly want to run my game like an 80's cartoon.
Quote from: Armchair Gamer;843427epic post of MotU resources
Thank you for this information. You are my best friend now! I got the recent "art of" book, which was amazing, but yeah I need that minicomic collection.
Quote from: Necrozius;843555Thank you for this information. You are my best friend now!
You're just saying that because I have Eternia. ;) :D
QuoteI got the recent "art of" book, which was amazing, but yeah I need that minicomic collection.
The art book is quite good. If you can find a copy of
The Power and the Honor Foundation Catalog, Vol. 1 for a reasonable price, that has even more concept art in it.
Quote from: Necrozius;843555Thank you for this information. You are my best friend now! I got the recent "art of" book, which was amazing, but yeah I need that minicomic collection.
Are willing to share him? Cuz, that is awesome information!
I'd do Barbarians of Lemuria over Savage Worlds, for sheer simplicity.
That said, I do think that CAH makes the best fit, despite the OP's distaste for it.
Warriors and Warlocks maybe?
DCC?
Given that Masters of the Universe started out as a riff on Jack Kirby's New Gods, I'm thinking it needs to be a superhero system. Champions or Villains and Vigilantes. V&V might be most appropriate as the random powers seem very much in keeping with the random craziness. In my Heroes Unlimited campaign there's a recurring hero called Manly Man who is basically a bondage themed He Man.
Quote from: David Johansen;844198In my Heroes Unlimited campaign there's a recurring hero called Manly Man who is basically a bondage themed He Man.
OK, now that's just fucking hysterical. You win.
Quote from: RPGPundit;844167DCC?
Start the game at around 5th level and "Re-Skin" things to be all KIRBY! and 80's steroid science-fantasy.
I played 2nd level DCC and it felt like 5th or 6th level D&D.
A He-Man/She-Ra RPG sounds awesome but it'd need to be designed specifically for the setting. No existing RPG can do justice to Eternia and Orko.
Quote from: Just Another Snake Cult;844427Start the game at around 5th level and "Re-Skin" things to be all KIRBY! and 80's steroid science-fantasy.
I played 2nd level DCC and it felt like 5th or 6th level D&D.
My DCC game has had PCs hit 5th and 6th level, which feels like epic level (though a lot cooler, frankly, than epic level D&D). I wouldn't say it feels quite like Masters of the Universe, more like some kind of insane Tarantino movie, but that may just be my campaign...
First - let me shamelessly plug my own He-Man RPG, the download link of which is in the signature to this post. In play style it's probably somewhere between converting a OSR game and using Cartoon Action Hour.
I agree with some posts on here that if you were looking for something slightly more serious, use a superhero system - say, He-Man using FASERIP. It wouldn't be difficult to put together, and I think it would capture the source material well.
//Panjumanju
I feel obligated to recommend Under a Broken Moon, the unofficial Thundarr the Barbarian RPG.
Quote from: TristramEvans;845024I feel obligated to recommend Under a Broken Moon, the unofficial Thundarr the Barbarian RPG.
Great game!
Quote from: TristramEvans;845024I feel obligated to recommend Under a Broken Moon, the unofficial Thundarr the Barbarian RPG.
By the way, I read about the author of a game called "sorcery and supersience" (and roughly inspired by Thundarr) working on a second edition based on faserip. I once read a copy of the quickstarter of the game, and find it somehow inspiring, but if suffered from really wonky mechanics. A faserip edition it's something I'd play.
Speaking of Faserip, I think it could do Master of the universe much better than many other suggestion. With the characters being do-gooders or evil henchman, defined more than thei peculiar powers than by skill or career, and with nobody ever killing anybody, I see a system written to support comic superhero more fitting than a ruleset concieved for S&S (as BoL).
Quote from: Korgul;845530By the way, I read about the author of a game called "sorcery and supersience" (and roughly inspired by Thundarr) working on a second edition based on faserip. I once read a copy of the quickstarter of the game, and find it somehow inspiring, but if suffered from really wonky mechanics. A faserip edition it's something I'd play.
Speaking of Faserip, I think it could do Master of the universe much better than many other suggestion. With the characters being do-gooders or evil henchman, defined more than thei peculiar powers than by skill or career, and with nobody ever killing anybody, I see a system written to support comic superhero more fitting than a ruleset concieved for S&S (as BoL).
FAESRIP would be me go-to, but then its always my go-to.
I'd be tempted to redo the stat list though to
Brawn
Finesse
Courage
Awareness
Knowledge and
Empathy
Quote from: TristramEvans;845544FAESRIP would be me go-to, but then its always my go-to.
I'd be tempted to redo the stat list though to
Brawn Finesse Courage Awareness Knowledge and Empathy
How very fitting.
Quote from: Korgul;845530Speaking of Faserip, I think it could do Master of the universe much better than many other suggestion. With the characters being do-gooders or evil henchman, defined more than thei peculiar powers than by skill or career, and with nobody ever killing anybody, I see a system written to support comic superhero more fitting than a ruleset concieved for S&S (as BoL).
Masters of the Universe is fundamentally a superheroic fantasy/sci-fi setting, so superhero games are the natural fit. (
Heroic Worlds categorized the FASA game under its "Comic-Book Superheroes" section, so that may influence my thinking.) As I've mentioned, I've been thinking about how to do this for about twenty-five years, and nearly every system I've given serious consideration for the task has been a superhero or superhero-friendly system--HERO, Marvel SAGA, BESM/Tri-Stat, M&M, Savage Worlds. The only reason I haven't considered FASERIP is because I never got invested in it. :)
Of course, there have been multiple incarnations of MotU, so the version you're going for will influence your choice of tools. FASERIP, from what I picked up when reading The Marvel-File in DRAGON, seems like it'd be best suited to a Filmation or near-Filmation feel. If you want the motion picture or the DC comics (either vintage or current), Savage Worlds may work better. And if you really want to model the characters with high precision, then you go HERO. :)
I'd probably go with either Risus or Open Versatile Anime. Both are capable of supporting an enormous catering of different types of characters and powerlevels.
I'm one of the ones that instantly thought superhero game. I don't really care for point buy. So, Marvel Super Heroes (the original version without the 'advanced' set) or maybe Villains and Vigilantes, just cause I would enjoy using that for it. Not really that keen on superhero games normally. So, using these little used old ones would work well for me as the ref. Kind of always wanted to run a powerhouse fantasy game with Marvel, really.
Quote from: Panjumanju;844954First - let me shamelessly plug my own He-Man RPG, the download link of which is in the signature to this post.
//Panjumanju
The idea that your character is a little kid acting out while playing with an action figure of a MotU character is inspired.
Quote from: Just Another Snake Cult;845909The idea that your character is a little kid acting out while playing with an action figure of a MotU character is inspired.
Thanks! I'm a firm believer that there's still a lot of innovation to be had in rpg design. (Really I just wanted to emulate the source material well.)
//Panjumanju
I'd go with Hero System/Champions but I think almost any good supers system could handle it like M and M 3e.
My Exalted games tend to run like an R rated MoTU but I can't reccomend the system.
I hadn't head of "Under a Broken Moon" before. Thanks for mentioning it. I'll have to check it out.
Thundarr and Master of the Universe has always two settings that I've wonder no has made an official rpg for them... The nostalgia value for so many gamers alone would seem to promise a decent audience.
This thread reminded me of the last time in my life I saw anything related to He-man, and I can't help but post it here
https://www.youtube.com/watch?v=ZZ5LpwO-An4 (https://www.youtube.com/watch?v=ZZ5LpwO-An4)
(For those scared of blind links it just goes to a short Youtube video of HeMan singing a very special song)
Lords of Olympus?
I'll take a look at both Villains & Vigilantes and Mutants & Masterminds 3E. Thanks for the suggestions, y'all.
Mutants & Masterminds 2e/3e is actually a good choice for this type of game. I was in a play-by-post game set in Eternia using legacy characters and it was a good fit.
By the power of Skeletor, Hordak and King Hiss, ARISE from your tomb, o ancient thread! :)
Some new releases have been announced over the past year that may be useful to those who want to run a game, or who are just fans of the material:
He-Man and She-Ra: A Complete Guide to the Classic Animated Adventures (http://www.amazon.com/dp/1506700640)--a 500-page guide to every episode of the series, written by a fan who's been studying and critiquing the Filmation series for over 20 years. This is essentially 200 adventure outlines ready to go. :) Releasing at the end of August.
He-Man and the Masters of the Universe: The Newspaper Strips (http://www.amazon.com/He-Man-Masters-Universe-Newspaper-Strips/dp/150670073X/)--a collection of what may be the most obscure telling of the mythos. Even I've never seen more than some scanned samples of these. :)
And just announced this past week for a release in May 2017, an 'Encyclopedia'/Character and Location Guide that looks like it's going to cover every version of the series, from the original mini-comics to 200X.
And if you need background music, you can still get some copies of the limited edition cartoon soundtrack. (http://www.amazon.com/He-Man-Masters-Universe-SET-Original-Soundtrack/dp/B00VS9IPAO/) :)
Quote from: Armchair Gamer;902145By the power of Skeletor, Hordak and King Hiss, ARISE from your tomb, o ancient thread! :)
Whatta coincidence!
Been reading He-Man comic book lately, the one where He-Man loses his memory and thinks himself a mere woodsman. At first I treated it merely as just another reboot, an attempt to milk a dying cow (or whatever is the proper expression for that), but then I thought to myself that it's actually quite great story, and could work well as RPG scenario.
Perhaps it's time to think about it more?
...and I friggin' already abandoned my initial plans to write a scenario for KULT RPG and focus on WH40k instead... Oh great.
Guys, I think I may have a problem with managing money. I just dropped two bills on He-Man comics.
Quote from: FaerieGodfather;902157Guys, I think I may have a problem with managing money. I just dropped two bills on He-Man comics.
Some might call you a moron.
I'd call you a guy, who knows what the life is all about, meaning: being alive.
Quote from: Armchair Gamer;902145By the power of Skeletor, Hordak and King Hiss, ARISE from your tomb, o ancient thread! :)
Some new releases have been announced over the past year that may be useful to those who want to run a game, or who are just fans of the material:
He-Man and She-Ra: A Complete Guide to the Classic Animated Adventures (http://www.amazon.com/dp/1506700640)--a 500-page guide to every episode of the series, written by a fan who's been studying and critiquing the Filmation series for over 20 years. This is essentially 200 adventure outlines ready to go. :) Releasing at the end of August.
He-Man and the Masters of the Universe: The Newspaper Strips (http://www.amazon.com/He-Man-Masters-Universe-Newspaper-Strips/dp/150670073X/)--a collection of what may be the most obscure telling of the mythos. Even I've never seen more than some scanned samples of these. :)
And just announced this past week for a release in May 2017, an 'Encyclopedia'/Character and Location Guide that looks like it's going to cover every version of the series, from the original mini-comics to 200X.
And if you need background music, you can still get some copies of the limited edition cartoon soundtrack. (http://www.amazon.com/He-Man-Masters-Universe-SET-Original-Soundtrack/dp/B00VS9IPAO/) :)
My wallet hates you.
Quote from: JesterRaiin;902148Whatta coincidence!
Been reading He-Man comic book lately, the one where He-Man loses his memory and thinks himself a mere woodsman. At first I treated it merely as just another reboot, an attempt to milk a dying cow (or whatever is the proper expression for that), but then I thought to myself that it's actually quite great story, and could work well as RPG scenario.
Perhaps it's time to think about it more?
...and I friggin' already abandoned my initial plans to write a scenario for KULT RPG and focus on WH40k instead... Oh great.
Fun fact: After the first two arcs, which were written by Keith Giffen, the DC comic was taken over by Dan Abnett ... who I believe is rather well-known for his WH40K work. :)
I found the Giffen arcs better in concept than in execution, but things improved when Abnett took over and when they brought Pop Mhan in on art. It's not high art by any means, but it's fun and definitely full of gameable stuff ... including the creepiest take on King Hiss we've ever seen.
[video=youtube;ZZ5LpwO-An4]https://www.youtube.com/watch?v=ZZ5LpwO-An4[/youtube]
Quote from: Celestial;902164My wallet hates you.
I think mine is trying to kill me.
Quote from: Celestial;843354For some reason, I recently developed a hankering for role-playing He-Man and the Masters of the Universe. Granted, I recently watched the Dolph Lundgren movie from '88. In any case, what would be a good system for this? I know of Cartoon Action Hour, but that's a little too... narrative for my taste.
According to one of the designers. The figures were inspired in part by D&D sessions. O or BX D&D I believe.
A combo of BX and Gamma World would work. Or D&D with some items renamed to tech.
Or even use TSR's Marvel Superheroes RPG.
AD&D + Gamma World
Id go with BX since its less complex a system and pairs well with GW.
Quote from: Armchair Gamer;902174Fun fact: After the first two arcs, which were written by Keith Giffen, the DC comic was taken over by Dan Abnett ... who I believe is rather well-known for his WH40K work. :)
Plot thickens. All it needs to become greatest masterpiece in comic book history, since times of Calvin & Hobbes is Warren Ellis. ;)
QuoteI found the Giffen arcs better in concept than in execution, but things improved when Abnett took over and when they brought Pop Mhan in on art. It's not high art by any means, but it's fun and definitely full of gameable stuff ... including the creepiest take on King Hiss we've ever seen.
I didn't get the chance to read much past the moment when He-Man regains his memory. Until then, I was surprised to see the old story retold in such a modern and entertaining way.
Hmmm, perhaps it's time to visit my buddy in UK, the one who spends the majority of his salary on comic books and Blade Runner accessories...
All I'm saying is every character better have "-OR" at the end of his name. Even your AdministratOR, armed with a StaplOR.
Quote from: Crüesader;902312All I'm saying is every character better have "-OR" at the end of his name. Even your AdministratOR, armed with a StaplOR.
I'm in the process of writing an adventure for Crimson Dragon Slayer with a name generator built like that (suffixes being -OR or -MAN). Lots of fun.
I'm so fucking late on delivering a completed 2nd draft to Venger though (it will be a year next month). It's going to be called Conquerors of the Cosmos and it also has hints of Thundarr and Sectaurs.
What? No Visionaries? :(
I'm trying to do this very thing now....I want to do a more adult version of Masters of the Universe and am currently trying to decide between Cartoon Action Hour Season 3 or Barbarians of Lemuria Mythic Edition. I've been a BoL fanatic for many years now.
The only thing keeping me back on BoL for this is that I don't know how I'd do the careers as skills for He-Man characters. Unlike normal sword & sorcery stories like Conan and Thongor, MotU characters don't necessarily have lots of careers they spent time in previously as adventurers. These are essential to the mechanics as they act as your skills. Anyone have any idea how to tool these for a MotU campaign?
What is possibly keeping me away from using CAH S3 is that I want a more adult version of MotU and am not trying to make it feel exactly like an 80's cartoon, just like a poster earlier in this thread. The pic below gives an idea of the aesthetic I'm going for.
Quote from: Omega on June 07, 2016, 07:19:22 AM
What? No Visionaries? :(
I knew there was a second fan of Visionaries somewhere out there, hello brother!
May the light shine forever!
(https://spalanz.files.wordpress.com/2016/01/visionaries-two.jpg?w=636)
Quote from: Batjon on May 26, 2023, 05:31:00 AM
What is possibly keeping me away from using CAH S3 is that I want a more adult version of MotU and am not trying to make it feel exactly like an 80's cartoon, just like a poster earlier in this thread. The pic below gives an idea of the aesthetic I'm going for.
Then don't use CAH. I'm evangelical about the system, but it's designed to emulate something specific, and there's not a drop of edge in the DNA.
Any suggestions out there for how to adjust/tweak the careers in Barbarians of Lemuria Mythic Edition to fit He-Man? The MotU characters didn't necessarily have previous careers they spent time in prior to becoming adventurers and this mechanic is essential to the game since these act as your skills.
Can Cartoon Action Hour Season 3 do a harder-edged/more adult MotU?
Quote from: Batjon on May 26, 2023, 08:11:25 AM
Any suggestions out there for how to adjust/tweak the careers in Barbarians of Lemuria Mythic Edition to fit He-Man? The MotU characters didn't necessarily have previous careers they spent time in prior to becoming adventurers and this mechanic is essential to the game since these act as your skills.
Can Cartoon Action Hour Season 3 do a harder-edged/more adult MotU?
Swap them out for a small and limited skill list? After all Careers in BoL are designed to replace skills in D&D.
If I wanted to do something that used the system from BoL, I'd look at the Everywhen RPG, which is a more generic version of BoL.
Quote from: Theory of Games on May 26, 2023, 12:59:32 PM
If I wanted to do something that used the system from BoL, I'd look at the Everywhen RPG, which is a more generic version of BoL.
I have Everywhen but haven't read it all yet. I believe it uses careers for skills as well, correct?
Idea, don't use either careers or skills beyond those already included in the class/race Instead give them each appropriate class feats:
He-Man.- Mighty Leap, etc
Skeletor.- Life Siphon (treat like vampire bite or energy leech), etc.
These should be already on each class from the start.
Disclaimer, the idea comes from the MotU boardgame cards, so if you have those you're already ahead of the game.
Quote from: Batjon on May 26, 2023, 01:01:39 PM
Quote from: Theory of Games on May 26, 2023, 12:59:32 PM
If I wanted to do something that used the system from BoL, I'd look at the Everywhen RPG, which is a more generic version of BoL.
I have Everywhen but haven't read it all yet. I believe it uses careers for skills as well, correct?
IF you read Spanish there's a free game system that has a MotU conversion/setting (full game) available for legal download both in PDF and DOC.
https://www.comunidadumbria.com/comunidad/foros/tema/17376?__Pg=1 (https://www.comunidadumbria.com/comunidad/foros/tema/17376?__Pg=1)
Just scroll down a little and you'll find the link to download it.
Quote from: GeekyBugle on May 26, 2023, 02:19:50 PM
Idea, don't use either careers or skills beyond those already included in the class/race Instead give them each appropriate class feats:
He-Man.- Mighty Leap, etc
Skeletor.- Life Siphon (treat like vampire bite or energy leech), etc.
These should be already on each class from the start.
Disclaimer, the idea comes from the MotU boardgame cards, so if you have those you're already ahead of the game.
I do indeed have the game and cards!
Quote from: GeekyBugle on May 26, 2023, 02:53:58 PM
Quote from: Batjon on May 26, 2023, 01:01:39 PM
Quote from: Theory of Games on May 26, 2023, 12:59:32 PM
If I wanted to do something that used the system from BoL, I'd look at the Everywhen RPG, which is a more generic version of BoL.
I have Everywhen but haven't read it all yet. I believe it uses careers for skills as well, correct?
IF you read Spanish there's a free game system that has a MotU conversion/setting (full game) available for legal download both in PDF and DOC.
https://www.comunidadumbria.com/comunidad/foros/tema/17376?__Pg=1 (https://www.comunidadumbria.com/comunidad/foros/tema/17376?__Pg=1)
Just scroll down a little and you'll find the link to download it.
That MotU game in Spanish looks awesome! Thanks for that. If I could somehow translate the doc I'd be all over that.
Quote from: Batjon on May 26, 2023, 03:03:32 PM
Quote from: GeekyBugle on May 26, 2023, 02:53:58 PM
Quote from: Batjon on May 26, 2023, 01:01:39 PM
Quote from: Theory of Games on May 26, 2023, 12:59:32 PM
If I wanted to do something that used the system from BoL, I'd look at the Everywhen RPG, which is a more generic version of BoL.
I have Everywhen but haven't read it all yet. I believe it uses careers for skills as well, correct?
IF you read Spanish there's a free game system that has a MotU conversion/setting (full game) available for legal download both in PDF and DOC.
https://www.comunidadumbria.com/comunidad/foros/tema/17376?__Pg=1 (https://www.comunidadumbria.com/comunidad/foros/tema/17376?__Pg=1)
Just scroll down a little and you'll find the link to download it.
That MotU game in Spanish looks awesome! Thanks for that. If I could somehow translate the doc I'd be all over that.
IF (and that's a big if) life doesn't get in the way, I could translate it (without fancy formating) in about two weeks, interested?
Definitely interested.
Quote from: Batjon on May 26, 2023, 03:41:28 PM
Definitely interested.
Deal, consider it done even if it takes me a little over two weeks.
Quote from: GeekyBugle on May 26, 2023, 03:48:09 PM
Quote from: Batjon on May 26, 2023, 03:41:28 PM
Definitely interested.
Deal, consider it done even if it takes me a little over two weeks.
You are the man!!! I sincerely appreciate your help with this!
Quote from: GeekyBugle on May 26, 2023, 03:48:09 PM
Quote from: Batjon on May 26, 2023, 03:41:28 PM
Definitely interested.
Deal, consider it done even if it takes me a little over two weeks.
Please pop it up for all to see, as I'd be interested too.
Quote from: Grognard GM on May 26, 2023, 04:52:53 PM
Quote from: GeekyBugle on May 26, 2023, 03:48:09 PM
Quote from: Batjon on May 26, 2023, 03:41:28 PM
Definitely interested.
Deal, consider it done even if it takes me a little over two weeks.
Please pop it up for all to see, as I'd be interested too.
Since the original is CC By SA I'll be uploading it to my blog and sharfing the link to it here.
Found a 414 page document in English: http://www.griffindesign.org/dokument/moturpgpre.pdf (http://www.griffindesign.org/dokument/moturpgpre.pdf)
And a 283 page one in Spanish: https://mega.nz/file/AU5VxbSY#ZFWJJf3QFPOkGdgp9SL3iiRoR--OuArKPglkjklnT1g (https://mega.nz/file/AU5VxbSY#ZFWJJf3QFPOkGdgp9SL3iiRoR--OuArKPglkjklnT1g)