SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

My daughter (7) wants to GM. What do I have to think about?

Started by Coffeecup, November 17, 2024, 07:29:40 AM

Previous topic - Next topic

Coffeecup

I am running a kid's group using Tiny Dungeon 2nd.
There are three children in it age 7-8.
My daughter told me that after our campaign ended (fighting against a vile cult which follows an evil deity called Dark Moon) that she would like to GM.

She is good at reading but not fluent. So I will have to support her with that.
I also considered to have her run a group of adult players for starters (friends of mine) who have far more experience and patience.

All in all I want it to be a success for her and so I am asking here what I can do to support my kid.

Rajaat99

I am glad you are encouraging her and having a group of patient adults is a great idea.
I would help her create a very simple adventure/dungeon that requires very little improvisation on her part.
You know your child better than I, so I would help her tailor it to her tastes. Is she silly? Does she like a certain monster? Also, I would plan for shorter sessions than normal. Probably no more than an hour, but you know what she can handle.

Coffeecup

Quote from: Rajaat99 on November 17, 2024, 09:51:48 AMI am glad you are encouraging her and having a group of patient adults is a great idea.

Thanks!

QuoteI would help her create a very simple adventure/dungeon that requires very little improvisation on her part.

I guess she has an idea. My plan is to help her creating it. Of course I will write some things down but only for me.

I am currently at the stage that I will be her assistant GM, helping out with the rules and with other things (if she is stuck).

QuoteProbably no more than an hour, but you know what she can handle.

That is indeed the usual length of my session with the kid's group.
All in all it works marvelous.

Unfortunately nobody told me that children can be sadistic bastards. One of the kids is turning slain enemies to rations.

Darrin Kelley

Quote from: Coffeecup on November 17, 2024, 07:29:40 AMI am running a kid's group using Tiny Dungeon 2nd.
There are three children in it age 7-8.
My daughter told me that after our campaign ended (fighting against a vile cult which follows an evil deity called Dark Moon) that she would like to GM.

She is good at reading but not fluent. So I will have to support her with that.
I also considered to have her run a group of adult players for starters (friends of mine) who have far more experience and patience.

All in all I want it to be a success for her and so I am asking here what I can do to support my kid.

It means she has the creative urge and recognizes it while she is young. You should encourage that the most you can. No matter what media she chooses to express it in.

Even falling down will teach her something. And if the urge is legitimate, then she will pick herself up and keep trying to do better. Keep pushing herself.
 

BadApple

This 100% needs to be encouraged.  Here's what I would recommend you do to help her out:

1.  Start her out by using a simpler system so that she has less mechanical things to manage.  I recommend XDM by Tracy Hickman.  Index Card RPG is also pretty good but forego a lot of the optional rules.

2. Try to get a couple of seasoned gamers, preferably ones that have some experience running games, to be her first players for a few sessions.  They should focus on being the best gamers they can rather than trying to be helpful.  Explain to he that they are here to have fun with her game and help her learn to be a GM.

3. Let her know that it isn't difficult but that it does take some learning kind of like a bicycle.  The first few attempts wont be very good but it will be fun anyway.

4. Be honest about your own early GMing.

5. Do world building with her by asking questions.  A good frame a reference would to be to ask questions starting with "as an adventurer in your world..."  This will give her a lot of GMing skills without the pressure.
>Blade Runner RPG
Terrible idea, overwhelming majority of ttrpg players can't pass Voight-Kampff test.
    - Anonymous

Mishihari

First, that's awesome.

Second, kids really can do this.  I was running games for my friends unaided at 10.

I did something similar, though my son was somewhat older.  He wanted to run a game for his friends with the system we've been developing together.  I wrote the first adventure and was at the table to help with mechanics the first game.  After that it was all him.  I'd suggest trying the same with your daughter.

A good game needs both creativity and coherence.  When it comes to running a game kids usually do great with the first but not always so well with the second.  That's the biggest thing I'd watch out for.  The hardest bit is you want to edit out the things that will be a problem in the game without discouraging the kid from being creative.  My usual approach was something like "That sounds great.  Let's do that.  What do you think of these things as ways to make that happen ..."  then suggest several ways to make his idea workable in game and let him pick one

Coffeecup

Thanks everyone!

I guessed this Monday morning that the first step should be the adventure she wants to run. So I have to talk with her.

honeydipperdavid

#7
Get ready for a lot of feelings.

Things to ask:

1st) Who are going to be the bad guys

2nd) What do the bad guys want

3rd) How are the bad guys going to hurt the good guys

4th) Who will help the good guys

5th) What happens if the bad guys win

6th) What happens if the good guys win

Set her with that framework to start  and she should be able to put something together.

Coffeecup

Crap! I hate it when publishers don't indicate in the description that they're using gender speech. What these people do with the German language is much harsher than what they do to English.
For example
Spieler is the male form of gamer. Spielerin is the female form.
Now to include the non-binary nutcases they use the *. So they write Spieler*in.

I bought the Ballad in the Moonlight adventure for Little Wizards because I convinced my daughter to go for this game (she had a campaign in mind for Tiny Dungeon which was extremely dark and brutal. Also I noticed that her thoughts were too unstructured).

It is simple, she knows it and designed for kids.

Unfortunately, I never looked inside it.
Now my little one wants to lead. We take a look at the adventure. She reads it and stumbles across it.
I then briefly told her what it was about and what it was supposed to be about (with my opinion, of course, which is extremely negative on the subject).
She then said that she would ignore the *. After all, she's a girl.
I thought that was cool.

But now we've decided to start with an adventure from the main rulebook which was written at a time when everything was still OK.

jeff37923

Quote from: Coffeecup on November 23, 2024, 04:20:17 PMCrap! I hate it when publishers don't indicate in the description that they're using gender speech. What these people do with the German language is much harsher than what they do to English.
For example
Spieler is the male form of gamer. Spielerin is the female form.
Now to include the non-binary nutcases they use the *. So they write Spieler*in.

I bought the Ballad in the Moonlight adventure for Little Wizards because I convinced my daughter to go for this game (she had a campaign in mind for Tiny Dungeon which was extremely dark and brutal. Also I noticed that her thoughts were too unstructured).

It is simple, she knows it and designed for kids.

Unfortunately, I never looked inside it.
Now my little one wants to lead. We take a look at the adventure. She reads it and stumbles across it.
I then briefly told her what it was about and what it was supposed to be about (with my opinion, of course, which is extremely negative on the subject).
She then said that she would ignore the *. After all, she's a girl.
I thought that was cool.

But now we've decided to start with an adventure from the main rulebook which was written at a time when everything was still OK.


I think that your daughter is going to be just fine as a GM.
"Meh."

DocJones

Quote from: Coffeecup on November 23, 2024, 04:20:17 PMSpieler is the male form of gamer. Spielerin is the female form.
Now to include the non-binary nutcases they use the *. So they write Spieler*in.
How the hell is that pronounced?
I'm partially fluent in German but that was years before this * stuff?



Coffeecup

@DocJones
Quote from: DocJones on November 23, 2024, 11:11:28 PMHow the hell is that pronounced?
I'm partially fluent in German but that was years before this * stuff?

You pronounce the * with a tiny pause.
So you say "Spieler in".

When looking for new players I tend to ignore people who do that stuff. They are more trouble than fun.