Be it playing a 5e adventure with an OSR or other Fantasy system, or using material from a sourcebook or setting material, or mining the DMG or Monster Manual for stuff, have you actually used any D&D 5e stuff in your non-D&D5e games?
No, always the reverse - using OSR in 5e.
A number of things come to mind.
(1) Advantage/disadvantage. It's so simple, really, and fits into my OD&D campaigns quite well.
(2) Ascending AC. I know that it's a 3E thing and not a 5E thing, but it's in 5E and I like it better than descending.
(3) The cantrip system. This gives spellcasters more to do than throw daggers.
There are probably others. Those are the ones that popped into my head.
Quote from: RPGPundit;1049286Be it playing a 5e adventure with an OSR or other Fantasy system, or using material from a sourcebook or setting material, or mining the DMG or Monster Manual for stuff, have you actually used any D&D 5e stuff in your non-D&D5e games?
This is an interesting question. On reflection - no.
There is nothing about 5e that I use for any of my other games. huh. That's really weird... I find myself doing the reverse, though! I will bring material from other games, or convert ideas, sub-systems into 5e when I was running it without a thought.
Probably a large contributing reason I don't run 5e anymore.
Quote from: RPGPundit;1049286Be it playing a 5e adventure with an OSR or other Fantasy system, or using material from a sourcebook or setting material, or mining the DMG or Monster Manual for stuff, have you actually used any D&D 5e stuff in your non-D&D5e games?
Yes. The tables from the DMG and Xanithars Guide are useful for other fantasy RPGs and even a few non-fantasy ones.
Yes kind of.... I ran a DCC style funnel/ zombie apocalypse scenario. Instead of using DCC for the rules, I pretty much substituted 5E as the rules system.
And to ask a follow up question: "how many of you find yourself using 5E where you might have used an OSR system?"
That might explain why a lot of people use 5E and bring the OSR back in. It definitely explains it for me. I just use 5E instead of the OSR system and bring the elements missing back into 5E. This is mostly due to most of my players are only familiar with 5E and it is easier for me to adapt than teach them THAC0.
No because once 5e came out, I suddenly didn't need to run older editions/OSR games anymore. I do still play in the old 1e game once in a while, but no new material there. The game I run is a sequel to that one, with players playing descendants of their favorite characters in a new universe.
Quote from: MonsterSlayer;1049335Yes kind of.... I ran a DCC style funnel/ zombie apocalypse scenario. Instead of using DCC for the rules, I pretty much substituted 5E as the rules system.
And to ask a follow up question: "how many of you find yourself using 5E where you might have used an OSR system?"
That might explain why a lot of people use 5E and bring the OSR back in. It definitely explains it for me. I just use 5E instead of the OSR system and bring the elements missing back into 5E. This is mostly due to most of my players are only familiar with 5E and it is easier for me to adapt than teach them THAC0.
Yes, that's me - I use 5e as an osr system. Most players like it and it is accessible and popular.
Quote from: MonsterSlayer;1049335Yes kind of.... I ran a DCC style funnel/ zombie apocalypse scenario. Instead of using DCC for the rules, I pretty much substituted 5E as the rules system.
And to ask a follow up question: "how many of you find yourself using 5E where you might have used an OSR system?"
That might explain why a lot of people use 5E and bring the OSR back in. It definitely explains it for me. I just use 5E instead of the OSR system and bring the elements missing back into 5E. This is mostly due to most of my players are only familiar with 5E and it is easier for me to adapt than teach them THAC0.
When I fist started reading the 5e material, I knew how to use it right away. I knew I could use my old books with it. So yes it is an OSR for me.
No. I haven't found the 5e material to have any use outside of 5e.
Quote from: Rhedyn;1049345No. I haven't found the 5e material to have any use outside of 5e.
More than that I have found the 5e material generally inferior eg the Yawning Portal 5e conversions are inferior to the originals.
Quote from: tenbones;1049318This is an interesting question. On reflection - no.
There is nothing about 5e that I use for any of my other games. huh. That's really weird... I find myself doing the reverse, though! I will bring material from other games, or convert ideas, sub-systems into 5e when I was running it without a thought.
Probably a large contributing reason I don't run 5e anymore.
Same. I'll port over a whole bunch of sub-systems (morale, encounter rates by terrain, hireling and henchmen advancement rules, etc.) into 5e. But outside of Adv/Disadv I don't find anything worth porting into my other games.
A pity, and somewhat odd. Even the Planeshift releases (Magic the Gathering planar sets as settings)... don't find the material made worth the conversion. I feel I can do better on my own. As for the hardback campaigns, no real interest. Too much $ for too little return. I already have older content in backlog.
Huh... seems like I run 5e mostly because it's the modern lingua franca other erstwhile players can agree upon playing. Given I run other games regularly, I don't feel a burning need to play 5e without heavily houseruling it down. I might never end up buying anything beyond Basic 5e at this rate. :( And I don't feel all that bad about it either. :o
Quote from: Opaopajr;1049357Same. I'll port over a whole bunch of sub-systems (morale, encounter rates by terrain, hireling and henchmen advancement rules, etc.) into 5e. But outside of Adv/Disadv I don't find anything worth porting into my other games.
A pity, and somewhat odd. Even the Planeshift releases (Magic the Gathering planar sets as settings)... don't find the material made worth the conversion. I feel I can do better on my own. As for the hardback campaigns, no real interest. Too much $ for too little return. I already have older content in backlog.
Huh... seems like I run 5e mostly because it's the modern lingua franca other erstwhile players can agree upon playing. Given I run other games regularly, I don't feel a burning need to play 5e without heavily houseruling it down. I might never end up buying anything beyond Basic 5e at this rate. :( And I don't feel all that bad about it either. :o
Yes!
The setting release material for 5e is extremely anemic - anything I really need, I already own. The mechanics of 5e give me nothing I really don't already have. Adv/DisAdv - I don't find that revolutionary, but it's something... it's certainly not some magical piece of design that I find makes up for the other inconsistencies in the system.
I *get* that new GM's like all the structure I find needless. This is one of the things where I've gravitated away from the ruleset to rules that give me a lot more flexibility, and if I want to use the settings from D&D, I'll just take them and use them as I see fit.
It's harder (and less fun imo) to do that with D&D 5e.
I've thought a lot about doing it, but in reality it hasn't actually happened to any degree, largely because I just can't get around to running anything but 5e for a D&D type game these days. Whenever I get close to nailing it down I start to wonder if it's just to prove some sort of point, then it starts to feel a bit self-indulgent, then I just guiltily run the thing in 5e.
It's often overlooked, but ascending AC was actually from the 1992 edition of Gamma World, not 3e, where it was called THAC
I've back converted the 5e Warlock (which was originally from 3e, but the 5e is kinda different)
Even though I quite like advantage/disadvantage I can't say I've used it much.
However, I have used a few other things. The Exhaustion rules, for example.
I recently gave swords and wizardry pcs advantage on a d6 initiative check vs a zombie displacer beast... it's too nice a mechanic to ignore entirely.
Quote from: JeremyR;1049411It's often overlooked, but ascending AC was actually from the 1992 edition of Gamma World, not 3e, where it was called THAC
It's actually much older than that. The first time I can remember seeing it was in the "D20 Combat Variant" section of the "Vardy Combat System" article in Different Worlds #7 -- back in 1980. As for 5e, I really can't think of anything I use from 5e in any of my games. I have thought of using the "legendary actions" idea for major monsters, but it just seems to make formula things I already would be doing.
I think if I were to run 3e then Legendary Monsters would be a great thing to deal with action economy problems. But for pre 3e I don't think it is much of an issue unless I wanted much more focus on combat.
No - but probably because pretty much the only games I run these days are 5th Ed, Call of Cthulhu (already has its own "advantage/disadvantage" rules in the easy/hard rolls), Paranoia (which is its own thing) and Beat to Quarters/Duty & Honour - which is a card-based system.
But I do really like some of the ideas in 5th ed, I just don't get the opportunity to use them outside of 5th Ed.
Quote from: RPGPundit;1049286Be it playing a 5e adventure with an OSR or other Fantasy system, or using material from a sourcebook or setting material, or mining the DMG or Monster Manual for stuff, have you actually used any D&D 5e stuff in your non-D&D5e games?
No.
Unless it was some GMing tool that was intended for use with 5e, but otherwise system-agnostic. In which case I might have used something, if I didn't notice it;).
I have yet to find anything from 5E that I would be willing to spend money on.
Quote from: S'mon;1049765I recently gave swords and wizardry pcs advantage on a d6 initiative check vs a zombie displacer beast... it's too nice a mechanic to ignore entirely.
True. I've often used Disadvantage as a Curse.
Quote from: RPGPundit;1050533True. I've often used Disadvantage as a Curse.
Elegant and simple. Will definitely use, thank you!
Quote from: MKoth;1050763Elegant and simple. Will definitely use, thank you!
You're welcome!