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Has a game's fanbase ever put you off playing it?

Started by Nexus, April 04, 2015, 05:29:51 PM

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Xavier Onassiss

Yes they have, and they still do. Won't touch their game if they beg me to. And a few of them almost have.

I played that game for literally decades, but then the edition wars started, and I was playing the wrong edition. Any hint that I might want to write for a fanzine instantly shut down any discussions. Then the internet came along, and the dickishness of said "fans" got cranked up waaay past 11. Because you see, I was playing the wrong edition, and change is bad! Most of all, people who want change shouldn't be allowed to soil their precious game. Because it's perfect exactly the way it is, or some damn thing.

Fuck 'em, I left. I've been happier for it. Not to mention a lot more successful.

Years later, I got my own setting published, and it got some good reviews. There have been a few detractors, and it just happens that all of them are from the fan community of that game I quit playing years ago.

I'm not sure what to say to that. Mission accomplished?

Whatever. I'm looking forward to writing more awesome shit they won't like.

The Butcher

Quote from: Cave Bear;824130White Wolf Games:
I was in a Werewolf LARP during college, and in a Vampire game briefly.
One. You sold me on a game of personal horror and dramatic story telling, and all I got was furry super-heroes with katanas and desert-eagles.
Two. You sold me on a game of personal horror and dramatic story telling, and all I got was three hours of Vampire-Monopoly.
Three. You all look ridiculous playing Rock-Paper-Scissors in those costumes.
Four. Thanks for dumping all this back story on me the last hour. Now what was it that I'm actually supposed to do in this game?

I was a V:tM LARPer back in the 1990s and I literally laughed out loud. That is exactly how our LARPs turned out.

Omega

Quote from: TristramEvans;824092I have a hard time understanding this position really. I mean, you don't have to play with any of these people.

I dont know about others. But for me personally it has invariably occurred when the fanbase all but, or in a few cases, does, take over the product.

I've seen this way too often. Some little majordomo who overlays his or her "vision" of how the thing should be. How it REALLY TRULY IS! and starts to creep into product thereafter. Or in worse case scenarios this git gains control of it or at least the fanbase.

Essentially the well has been poisoned.

That hasnt stopped me from still playing most of those games. But I just refuse to deal with the fanbase and anything they produce or spout off anymore.

soviet

Quote from: Omega;824154I dont know about others. But for me personally it has invariably occurred when the fanbase all but, or in a few cases, does, take over the product.

I've seen this way too often. Some little majordomo who overlays his or her "vision" of how the thing should be. How it REALLY TRULY IS! and starts to creep into product thereafter. Or in worse case scenarios this git gains control of it or at least the fanbase.

Essentially the well has been poisoned.

That hasnt stopped me from still playing most of those games. But I just refuse to deal with the fanbase and anything they produce or spout off anymore.

But that's an issue with later changes to the product itself, not the fanbase directly. Let's say the entire fanbase apart from you are assholes, and every future supplement will be terrible due to their influence. How does that stop you enjoying the original game as written?
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

soviet

Quote from: Spinachcat;824005Hell yeah. So much of the experience of game is the local players, and if you can't mesh with the fans of a game, its hard to get into the system and setting.

And vice versa. I've played a few lame games because the fans were fun people to game with and their enthusiasm for this so-so game plus their demeanor as people worth hanging out with made it much more fun than RAW.

Is this a difference in British and American RPG cultures, something to do with pickup games at shops perhaps? Because absolutely none of my experience of a game is the local players or the local scene. Roleplaying is something you do with your friends. The whole notion of 'I want to play this game, therefore I will seek out strangers who already play it' is totally anathema to me.
Buy Other Worlds, it\'s a multi-genre storygame excuse for an RPG designed to wreck the hobby from within

Exploderwizard

Can't say this has happened to me at all. No matter what the game happens to be I prefer to base my decision to play on the other people involved not the game.

I would rather play a game I'm less excited about with great people than one I can't wait to play with douchebags. It simply isn't worth it.

So long as the folks I'm rolling dice with are decent folk, I don't care about the fan base at large.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

nDervish

Quote from: soviet;824158Is this a difference in British and American RPG cultures, something to do with pickup games at shops perhaps? Because absolutely none of my experience of a game is the local players or the local scene. Roleplaying is something you do with your friends. The whole notion of 'I want to play this game, therefore I will seek out strangers who already play it' is totally anathema to me.

Some of us haven't spent our entire lives living in one place.  All my old gaming friends are half a dozen time zones away (and scattered all over the US), so I either game with strangers or not at all.

Omega

Quote from: soviet;824155But that's an issue with later changes to the product itself, not the fanbase directly. Let's say the entire fanbase apart from you are assholes, and every future supplement will be terrible due to their influence. How does that stop you enjoying the original game as written?

As said. It usually doesnt.

Worse case scenario I ran into was my oft mentioned working with BDP on Dragon Storm. After things went to hell I just lost the urge to GM or play anymore. And because of that faction of fans taking over and actually dictating how things went to the company. I couldnt play in official games anymore. Alot of money wasted in investment and the truely frustrating fact that the actions of these people were driving away players. So I'd pull out the game with intent to GM and all I felt was "ugh." Dealing with the fallout just killed my urge.

I still tinker with it though and really should publish the unpublished solo rules and dungeon cards.

TristramEvans

Quote from: Cave Bear;824130Warhammer:
Three. I don't have the money or the time to buy and paint these goddamned little men. Quit badgering me.

That obviously has nothing to do with the fanbase, you simply don't want to be involved in the hobby as a whole.

GeekEclectic

In general, no. I do have and enjoy some more traditional fare(GURPS and Fantasy Craft, for example), but a lot of the games I like and play fit in the dreaded "story games" sub-category. And while I love quite a few of them, and find them a lot of fun, . . . let's just say that some of the most vocal proponents for the games(including many of the designers themselves) can be downright toxic. Sure, there are toxic people all over the gaming scene, but these games seem to attract them in disproportionately high numbers. I wish they didn't, but there's nothing I can do about it.

I still think the "rpg/storygame" split on this forum is utter bullshit -- if Candyland and Settlers of Catan can both be board games, then the RPG label can be broad enough for both D&D and Dogs in the Vineyard -- but after learning more about The Forge and its history and seeing some of the discussion of some of my favorite games over at TBP . . . yeah, I can have some sympathy. I still think it's bullshit, but it's somewhat understandable bullshit.
"I despise weak men in positions of power, and that's 95% of game industry leadership." - Jessica Price
"Isnt that why RPGs companies are so woke in the first place?" - Godsmonkey
*insert Disaster Girl meme here* - Me

tuypo1

i dont know about being put of a game itself but i am starting to get really put of off the pathfinder iconics

at least half of the fans are social justice warriors who want iconics to be about nothing but inclusitivity

some might say its the lead devs fault as he freely admits they try and fill quotas with the iconics but im fairly sure they hate having to do that.

and they really fucked up the transexual iconic the character itself was not bad but they refused to accept they fucked up the writing it was confusing and can easily be read as an attack on the characters parents. the designer had to several times explain what was going on but refused to admit they fucked it up. of course she was one of those people who get really upset when you refer to them as the wrong gender the way i see it if your transsexual you should learn to deal with your oversensitivity issues before you worry about your gender.

and the worst part is they want to retcon people as homosexuals and bisexuals which is just pathetic hell i love bisexual characters i dont think i have ever made a character who was not bisexual but you dont just go retconing for the sake of inclusivity.
If your having tier problems i feel bad for you son i got 99 problems but caster supremacy aint 1.

Apology\'s if there is no punctuation in the above post its probably my autism making me forget.

Emperor Norton

Quote from: soviet;824158Is this a difference in British and American RPG cultures, something to do with pickup games at shops perhaps? Because absolutely none of my experience of a game is the local players or the local scene. Roleplaying is something you do with your friends. The whole notion of 'I want to play this game, therefore I will seek out strangers who already play it' is totally anathema to me.

As an American, I almost exclusively have played with my personal playgroup, and never at a shop or with strangers. So... idk. I think I've been isolated from the crazy fans other than on the internet, because most of the people I play with are people I introduced to the hobby.

I imagine though that if some people saw what I did with some of the fan favorite games that I do like they would scream at me. Like cutting the XP stuff from MHRP, which I imagine would have people at TBP saying I don't understand the game.

robiswrong

Indirectly.  3.x turned me off of 3.x.

Not because of them, but because once I saw how deep the charop hole went, I couldn't unsee it.

nitril

Online Exalted fans have put me off Exalted for good. Overzealous fans in general are a real pain and have on occasion colored my perception of a game in a negative way.

Nexus

Quote from: nitril;824208Online Exalted fans have put me off Exalted for good. Overzealous fans in general are a real pain and have on occasion colored my perception of a game in a negative way.

Were you turned off from Exalted recently?
Remember when Illinois Nazis where a joke in the Blue Brothers movie?

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