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Can 5e be run as an "old school" version of D&D? If yes, how? If no, why?

Started by Spinachcat, August 16, 2020, 11:16:00 PM

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mAcular Chaotic

Quote from: bleezy;1145520One downside of running "old school" 5e is that there no way to do xp. You have completely throw all the encounter design and monster xp rules out the window, and there is no way to convert treasure to xp because the values are so drastically different. So I've left to simply level the players whenever I think they should level, and replacement characters start a few levels lower than the rest of the party and catch up rapidly over a few sessions.

I'd rather use xp, I think it provides a much better experience for the players and DM because the leveling is clearly tied to the PC's actions, and doesn't seem arbitrary or milestone based.

All you have to do is give gold equal to the amount of monster XP.

If the monsters would normally give 500 XP, then place 500 gp worth of treasure in the area.
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

S'mon

Quote from: bleezy;1145520One downside of running "old school" 5e is that there no way to do xp. You have completely throw all the encounter design and monster xp rules out the window, and there is no way to convert treasure to xp because the values are so drastically different.

Here's what my game page says about how I award XP. So far I've been giving 25 XP per PC for a significant non-combat achievement in the session, 10 XP for a minor achievement. This has been about half of all XP awarded so far.

Experience: Experience is awarded to surviving PCs at end of session. Campaign Scope is Tier I, Levels 1-4. PCs can reach 2nd level with 300 XP, 3rd level with 900 XP (+600), 4th level with 2700 XP (+1800). Training is needed for advancement - see below.

Low Level XP awards (per PC)
Easy Achievement: 10 XP (Challenge 0)
Minor Achievement: 25 XP (Challenge 1/8)
Moderate Achievement: 50 XP (Challenge 1/4)
Major Achievement: 100 XP (Challenge 1/2)
Very Hard Achievement: 200 XP (Challenge 1)
Exceptional Achievement: 450 XP (Challenge 2)
XP awards tend to increase over time, as the scale of achievements increase.
XP for defeating monsters is divided between all characters who took part.
Example: 4 PCs defeat an Ogre, a powerful foe (Challenge 2, 450 XP). Each PC receives 450/4=112 XP. If a single PC had defeated the Ogre, this would be an exceptional achievement, worth 450 XP.

XP for high level monsters - these normally take a team of experienced adventurers to defeat.
TIER I
CR 3 700 XP - eg Manticore, Hook Horror, Yeti, Minotaur, Wight
CR 4 1,100 XP - eg Ettin, Red Dragon Wyrmling, Shadow Demon
TIER II
CR 5 1,800 - eg Troll, Hill Giant, Wraith, Gorgon, Flesh Golem, Elemental
CR 6 2,300 - eg Chimera, Wyvern, Young White Dragon, Vrock Demon.

Level   XP Needed
1                   0
2               300
3               900
4             2,700 Maximum level for most PC-class NPCs.
5             6,500
6           14,000 Maximum level for NPC-class NPCs.
The maximum level for Player Characters (and some exceptional NPCs) is 20.
Player Characters of Tier I & Tier II (Level 1-10) normally earn full adventuring XP.
Player Characters of Tier III & Tier IV (Level 11-20) normally earn reduced (1/5) adventuring XP.


I do pretty much everything RAW, but I change some common assumptions around 5e demographics. Eg in this game a 3rd level Cleric is a powerful and renowned character. A Bishop might be 5th level.

MonsterSlayer

Quote from: bleezy;1145520One downside of running "old school" 5e is that there no way to do xp. You have completely throw all the encounter design and monster xp rules out the window, and there is no way to convert treasure to xp because the values are so drastically different. So I've left to simply level the players whenever I think they should level, and replacement characters start a few levels lower than the rest of the party and catch up rapidly over a few sessions.

I'd rather use xp, I think it provides a much better experience for the players and DM because the leveling is clearly tied to the PC's actions, and doesn't seem arbitrary or milestone based.

I use a modifies milestone method where I award XP for quests.

Major quests for me earn you 100-150 XP, this would be about the equivalent of finishing a major thread in a published module.

Minor quests earn 50XP. This would be a subplot in a module.

And minor quests earn 10-20XP. Think fetch'em quests. "We really need this healing herb found in the glade out of town. Oh and watch for that nasty forest troll that lurks near there."

200 XP to hit level 2.
300 XP more to hit level 3.
400 XP more to hit level 4 and so on....

It tends to slow the pace down at about the right time.

If you want arbitrary, check out the suggested XP in DCC core book. That will drive XP hungry players out of their mind.

VengerSatanis

I skimmed after the first couple pages... assuming no one has mentioned it yet, here's my hat into the ring: https://www.drivethrurpg.com/product/303380/Crimson-Dragon-Slayer-D20-Revised

Crimson Dragon Slayer D20 is my own personal hack or house-rules combining 5e with OSR (O5R).  The PDF is free, and it's only 15 pages (that includes spells and artwork).  It's what I use for my one-shot Roll20 games, and how I playtested Cha'alt and Cha'alt: Fuchsia Malaise.  

Enjoy,

VS

mAcular Chaotic

Hey Venger! Your stuff is always good. Do you focus more on the "hilarious deaths" aspect of the game or "challenging and outwitting encounters to get gold" type of game?
Battle doesn\'t need a purpose; the battle is its own purpose. You don\'t ask why a plague spreads or a field burns. Don\'t ask why I fight.

Anthony Pacheco

Quote from: Anthony Pacheco;1145447Been there, done that. I decided that I was either going to do 5E in my next campaign or AD&D. Not 2E. Just AD&D.

I picked 5E with gritty rules and given the two new attractive tools in the DM toolbox, bound accuracy, and advantage/disadvantage, I made things work like they used to: difficult.

What doesn't work:

One: Remember that sinking feeling you got when you had to Save vs. Death. Not some hit points. Or being stunned. But bitting it, right there at the roll of the dice? Everything in 5E goes against that mechanic. Still working on that one in such a way as the players would agree "yup, harsh but works."

Two: Monsters. The entire concept of a CR system for "balanced encounters" was never a thing in AD&D. Sure, you had Hit Dice this, and Hit Dice that, but not more often than not, encounter balance was a matter of not doing something stupid like fighting to the bitter end, negotiating tactics, hit and run, treachery and other fun things because some wanker low hit dice monster had some ability to just wreck your trash. It took me a while to learn to old-school 5E CR system. I've recently started blogging about it starting here: The Misunderstood World of 5E Game Balance, Part 1.

Part 2 of my blog post on balance is here: https://wp.me/pc8OCr-7w

Does anyone remember D20's "two minor encounters, a skill encounter, a rest, BBEG battle," showing up just about, um, everywhere?  Yanno, I wonder if Old School 5E is less about the rules and more about all the "stuff" between 2E and 5E that needs undoing. Stuff being attitudes, expectations, player skill, media manipulation, etc., etc.
Our modular adventure brand: Tales of Lothmar

Shop hard fantasy for 5E and Pathfindfer: Griffon Lore Games

S'mon

Quote from: Anthony Pacheco;1145596Yanno, I wonder if Old School 5E is less about the rules and more about all the "stuff" between 2E and 5E that needs undoing. Stuff being attitudes, expectations, player skill, media manipulation, etc., etc.

Yes, especially with 5e it's far more about how the GM runs it, whether you get an old school feel or not.