-Do better at not snickering when the party thinks they are going to TPK when they have a 70% chance at winning when they can drop 8 smites in one round.
-Work on my dungeondraft to make better looking maps
Trying something different: DCC or CY_Borg - I was going to do that last year but life intervened.
As for 5e - it is the most widely accesible RPG in my country - I think I will buy the core rulebooks and cherrypick what I think is best and implement it in my 5e games. Race remains race, fixed ability increases stay (in the form of +2 for race and +1 for background) and orcs and drow remain, as a rule, evil.
I don't have anything for RPGs, so I'm going to add my table top gaming-
I wouldn't call it a resolution, but one of my goals for 2024, is to get the Snap Ships Tactics group at my local gaming pub rolling.
So far it's just me and one other X-Wing miniatures player who bought into the kickstarter.
For now, grow the group, introduce new players to the game, and work up to the point where we're having tournaments and a league night.
Quote from: Kerstmanneke82 on January 01, 2024, 04:01:14 AM
Trying something different: DCC or CY_Borg - I was going to do that last year but life intervened.
As for 5e - it is the most widely accesible RPG in my country - I think I will buy the core rulebooks and cherrypick what I think is best and implement it in my 5e games. Race remains race, fixed ability increases stay (in the form of +2 for race and +1 for background) and orcs and drow remain, as a rule, evil.
You're breaking my heart here...
Before deciding on a cyberpunk game, give my reviews a look-through: https://www.therpgsite.com/reviews/badapple-reviews-cyberpunk-games/
Neon Blood is a banger of a cyberpunk game. It's similar to Cy_Borg mechanically but a way better game and the support it's getting is real rather than pile on schlock like the -Borg series is getting.
As for fantasy, you have a lot of options and Goodman Games is starting to put out some real drivel. If you stick to their older DCC you'll do fine.
As to the thread topic. I have several more games to review. I'm going to get the reviews out so people can make better choices when they look for their next product.
I have a good campaign lined up for my D&D group. I also want to play more other RPG's like Call of Cthulhu, Pendragon, and some homebrews.
On the publishing front I'm getting Gunslinger out the door in January, finally. Also have some other excellent RPG's to get out including some dark fantasy, cosmic horror, and sci-fi stuff all related to my "Gateway" universal RPG. Also have a pile of adventures and supplements that are in various stages of completion I'd like to kick out the door at last.
My Guardians RPG has a remastered edition that is complete, sitting on my hard drive waiting for final processing like getting hard copy proofs.
If all goes according to plan it will be a kick-ass year.
Quote from: BadApple on January 01, 2024, 04:51:18 AM
Quote from: Kerstmanneke82 on January 01, 2024, 04:01:14 AM
Trying something different: DCC or CY_Borg - I was going to do that last year but life intervened.
As for 5e - it is the most widely accesible RPG in my country - I think I will buy the core rulebooks and cherrypick what I think is best and implement it in my 5e games. Race remains race, fixed ability increases stay (in the form of +2 for race and +1 for background) and orcs and drow remain, as a rule, evil.
You're breaking my heart here...
Before deciding on a cyberpunk game, give my reviews a look-through: https://www.therpgsite.com/reviews/badapple-reviews-cyberpunk-games/
Neon Blood is a banger of a cyberpunk game. It's similar to Cy_Borg mechanically but a way better game and the support it's getting is real rather than pile on schlock like the -Borg series is getting.
As for fantasy, you have a lot of options and Goodman Games is starting to put out some real drivel. If you stick to their older DCC you'll do fine.
As to the thread topic. I have several more games to review. I'm going to get the reviews out so people can make better choices when they look for their next product.
I do appreciate the feedback. However, TTRPGS are, and you can contradict me, a mainly Anglo-Saxon thing (as in England, US, mostly where English is mainly spoken). Being from a country that is not so, I must take what I can get. Also, that is only from a GM / DM point of view. Then too, you must consider player perspective as well. Because, 5e is the easiest to learn, and it is hard enough to get people to play the game as it is.
Will check out your reviews though!
I'm eagerly watching a project to bring an official, full Hero System module to Foundry VTT, which I intend to support. Then if all goes well, I'll restart my Dark Champions campaign. I mean technically I could restart it now, but the players really struggled with the maths, which gave me even more to do, so some automation would take some weight off.
Go back to working on extensive Marvel FASERIP house rules. I've certainly put time and money into tokens and such, so in for a penny, in for a pound.
I managed to get some play in last year, but only of a very limited sort. Hopefully this year I can play in more systems and settings. With gaming, I need variety.
Quote from: Kerstmanneke82 on January 01, 2024, 05:59:01 AM
Quote from: BadApple on January 01, 2024, 04:51:18 AM
Quote from: Kerstmanneke82 on January 01, 2024, 04:01:14 AM
Trying something different: DCC or CY_Borg - I was going to do that last year but life intervened.
As for 5e - it is the most widely accesible RPG in my country - I think I will buy the core rulebooks and cherrypick what I think is best and implement it in my 5e games. Race remains race, fixed ability increases stay (in the form of +2 for race and +1 for background) and orcs and drow remain, as a rule, evil.
You're breaking my heart here...
Before deciding on a cyberpunk game, give my reviews a look-through: https://www.therpgsite.com/reviews/badapple-reviews-cyberpunk-games/
Neon Blood is a banger of a cyberpunk game. It's similar to Cy_Borg mechanically but a way better game and the support it's getting is real rather than pile on schlock like the -Borg series is getting.
As for fantasy, you have a lot of options and Goodman Games is starting to put out some real drivel. If you stick to their older DCC you'll do fine.
As to the thread topic. I have several more games to review. I'm going to get the reviews out so people can make better choices when they look for their next product.
I do appreciate the feedback. However, TTRPGS are, and you can contradict me, a mainly Anglo-Saxon thing (as in England, US, mostly where English is mainly spoken). Being from a country that is not so, I must take what I can get. Also, that is only from a GM / DM point of view. Then too, you must consider player perspective as well. Because, 5e is the easiest to learn, and it is hard enough to get people to play the game as it is.
Will check out your reviews though!
Carbon 2185 may be the right game for you then.
It is 5e so the players aren't learning a new system, just a new genre and PC functions.
That's it for me, I'm not trying to derail the thread.
Getting into Talislanta Epoc Edition when I finally receive it. Quitting crowdfunding altogether. Rebuilding a complete SR3 collection and getting back into that. Selling off a bunch of stuff.
I want to actually run one of the pile of horror movie emulation rpgs that I have bought. Also, I'm not going to back any more crowdfunding projects until the late projects I have already backed actually deliver.
Multiple ones, I guess.
1. Continue revising, expanding & converting an old Apocalyptic/Underworld campaign from AD&D to Castles & Crusades
2. Start a new face to face OSR campaign--Was going to be Swords & Wizardry, but I really like Gods of the Forbidden North for OSE, so we may end up doing that.
3. Continue online C&C game
I'm going to add one more resolution:
Attend a con. One where I don't have to walk on eggshells about remembering to use everyone's obscure and mentally-ill neopronouns and gender identities. One where I don't have to worry about walking into colorized segregation spaces. One where I don't have to sweat over what's going to be called a microaggression.
I'd love to play in a game of Dragonslayer or Hyperborea or Lamentations of the Flame Princess.
All of which leads me to only one place as far as I know of - NTRPG Con.
Happy New Year!
I've got a bit of a controversial one, and it brings great shame to my family to inadvertently admit this, but:
I'm going to keep all the dice rolls I make behind the DM screen. No fudging any rolls.
I'd also like to commit to playing through the entire T-series/G-series/D-series mega-campaign with my friends from High School.
Actually put some gusto into the Module which will need to go alongside the system I'm designing.
This module has the potential for time travel. One of the characters has the ability to Groundhog Day one session in the campaign at the cost of XP, so one of the key things I'm hoping to do with the module is write branching pathways so that most of the time when players hit the panic-rewind button they also wind up jumping to a different pathway. I don't use that many modules when I run, so I am at a loss for any prior art in this department.
Since it will be the Year of the Dragon, I intend to play many games with many people and have a grand time doing it.
I hope to introduce more people to playing rpgs and other table top games.
I will paint my damned minis!
I will publish a game that I have been working on.
Finish my Pulp game. Be a better Christian, try and be a less obviously aspie.
This will probably be a year of "backing off" for me when it comes to RPGs. I've had a bad problem with getting hyped for a project, whether it's a campaign, a setting or a system, working incredibly diligently on it for a few weeks, and then having my attention grabbed by something else and forgetting about it. I also need to lose about 20 pounds. So the rough plan is to try and focus all of my active "campaign prep" on my ongoing Dolmenwood Campaign. Then I want to pick two or three ongoing projects to pick away at when I don't feel like working on Dolmenwood. One of my RPG "white whales" is to make the whole Heavy Metal Dark/Epic/High Fantasy tone actually work for a campaign, without degenerating into either nonsense or rules/numbers bloat. So I'll probably work on something in that direction.
Quote from: Persimmon on January 01, 2024, 10:24:42 AM
Multiple ones, I guess.
1. Continue revising, expanding & converting an old Apocalyptic/Underworld campaign from AD&D to Castles & Crusades
2. Start a new face to face OSR campaign--Was going to be Swords & Wizardry, but I really like Gods of the Forbidden North for OSE, so we may end up doing that.
3. Continue online C&C game
For #2 have you looked over Castle and Crusades? It's fairly tight. Their way of handling difficulty checks works very well and are based on if its a primary or secondary stat and you add your level to the role. Its class based. So if you want a lock picked, then bring a rogue, you aren't going to use your magician to pick a lock because they aren't trained.
Quote from: ForgottenF on January 01, 2024, 04:12:07 PM
This will probably be a year of "backing off" for me when it comes to RPGs. I've had a bad problem with getting hyped for a project, whether it's a campaign, a setting or a system, working incredibly diligently on it for a few weeks, and then having my attention grabbed by something else and forgetting about it. I also need to lose about 20 pounds. So the rough plan is to try and focus all of my active "campaign prep" on my ongoing Dolmenwood Campaign. Then I want to pick two or three ongoing projects to pick away at when I don't feel like working on Dolmenwood. One of my RPG "white whales" is to make the whole Heavy Metal Dark/Epic/High Fantasy tone actually work for a campaign, without degenerating into either nonsense or rules/numbers bloat. So I'll probably work on something in that direction.
For weight loss its expensive but does work, go carnivore diet. Fatty meats for half a year and you'll lose a decent amount of weight without the cravings.
Let's see, it is kind of a short list this year... well, it started as a short list.
1. Continue my Fabula Ultima game and write chapters two and three (I'm journaling it.)
2. Play Eldritch Ass Kicking using some new (to me) GM tools.
3. Play Riftbreakers (I wrote a bunch of random tools for it last month.)
4. Read Wretched Space, Katana Ra, Girl by Moonlight, Stoneburner, Vast Grim companion books, Fabula High Fantasy
5. Create more javascript 'web toys' for my home page (and clean up/revamp the site.)
6. Write some solo game aids I'm leaning towards a system agnostic crew and deck plan generator.
7. Set up an itch.io page to match my DTRPG page.
8. Help my friend work on Project X (a tactical space combat game.)
9. Participate on the 2024 solo game challenge (an open ended monthly challenge.)
10. Create a fleet of 3d Warp War minis for use with Tabletop Simulator and work up some ideas for solo play.
My only one (and there is not much to it) is to sell a few of my game books that I do not use and never will use so I can keep my collection down to just the items I use.
Since I don't see any new games that I want to run, I think getting my collection down to a tight 5 games in my collection is the way to go for me.
Quote from: zircher on January 01, 2024, 09:21:12 PM
2. Play Eldritch Ass Kicking using some new (to me) GM tools.
I haven't heard that game mentioned in a long time. I drew the cover for it.
(https://images-na.ssl-images-amazon.com/images/S/compressed.photo.goodreads.com/books/1616829935i/57540557.jpg)
Quote from: honeydipperdavid on January 01, 2024, 05:35:04 PM
Quote from: Persimmon on January 01, 2024, 10:24:42 AM
Multiple ones, I guess.
1. Continue revising, expanding & converting an old Apocalyptic/Underworld campaign from AD&D to Castles & Crusades
2. Start a new face to face OSR campaign--Was going to be Swords & Wizardry, but I really like Gods of the Forbidden North for OSE, so we may end up doing that.
3. Continue online C&C game
For #2 have you looked over Castle and Crusades? It's fairly tight. Their way of handling difficulty checks works very well and are based on if its a primary or secondary stat and you add your level to the role. Its class based. So if you want a lock picked, then bring a rogue, you aren't going to use your magician to pick a lock because they aren't trained.
Of course, but the thing is, some of my grad students, who have only played 5e, want a real old school experience, descending AC and all. C&C is too much like 5e. So while I'm also playing C&C with different people, in this particular case we're looking for something a bit different. So it will likely be OSE with
Gods of the Forbidden North, or S&W with
The Dark Tower.
To try to revive my Rpg hobby this year from a long slumber.
It's been about 4 years since I gamed with any regularity. After the Covid-scare years of awful online Roll20 play; moving house in 2021; returning to lackluster face-to-face play in 2022, and then leaving that group; playing all of 2 gaming sessions in 2023; my hobbying hasn't recovered.
Other hobbies have risen to fill the void, but I'd like to get back to TTRPG play in the near future. It'll just take some work to establish/join a new gaming group and get the ball rolling.
Quote from: Thor's Nads on January 02, 2024, 04:59:11 AM
Quote from: zircher on January 01, 2024, 09:21:12 PM
2. Play Eldritch Ass Kicking using some new (to me) GM tools.
I haven't heard that game mentioned in a long time. I drew the cover for it.
Coolness! The cover caught my eye and I rescued it from a dusty shelf. Fun read and I want to get it to the table.
Quote from: K Peterson on January 02, 2024, 10:08:26 AM
To try to revive my Rpg hobby this year from a long slumber.
It's been about 4 years since I gamed with any regularity. After the Covid-scare years of awful online Roll20 play; moving house in 2021; returning to lackluster face-to-face play in 2022, and then leaving that group; playing all of 2 gaming sessions in 2023; my hobbying hasn't recovered.
Other hobbies have risen to fill the void, but I'd like to get back to TTRPG play in the near future. It'll just take some work to establish/join a new gaming group and get the ball rolling.
For online, Fantasy Grounds due to it being a first mover, has the most normie crowd playing the game. You are not going to see the LGBTQlmnop+-infinity sign on finding groups there, just the standard LFG. They have a fair bit more games beyond 5E for posting as well.
Quote from: honeydipperdavid on January 02, 2024, 10:20:17 AM
For online, Fantasy Grounds due to it being a first mover, has the most normie crowd playing the game. You are not going to see the LGBTQlmnop+-infinity sign on finding groups there, just the standard LFG. They have a fair bit more games beyond 5E for posting as well.
Thanks. Maybe I'll take a look into it as a way to ease back into the hobby. Face-to-face is always my ideal for Rpg play, but perhaps online might work in the interim.
My complaints about Roll20 didn't have anything to do with the alphabet-people. My face-to-face group used it, and struggled with staying engaged, and dealing with the overhead of leveraging the platform and running a campaign. It was a lot of extra work, and it didn't feel like it paid off.
Quote from: K Peterson on January 02, 2024, 10:08:26 AM
To try to revive my Rpg hobby this year from a long slumber.
It's been about 4 years since I gamed with any regularity. After the Covid-scare years of awful online Roll20 play; moving house in 2021; returning to lackluster face-to-face play in 2022, and then leaving that group; playing all of 2 gaming sessions in 2023; my hobbying hasn't recovered.
Other hobbies have risen to fill the void, but I'd like to get back to TTRPG play in the near future. It'll just take some work to establish/join a new gaming group and get the ball rolling.
As the resident solo gaming cheerleader around here, have you considered solo play? I was in a similar place six years ago and solo gaming kept me active and my love for RPGs going. Modern solo play (to contrast with solo adventures like Tunnels and Trolls) revolves around using oracles. These 'GM emulators' help to supplement the GM role by answering simple questions and prompting for random events. And, you can combine that with muses (cards, word lists, story cubes) to provide additional inspiration. What's brilliant about them is that many of them are system agnostic, so you're not locked into a purpose built solo game (although those can be fun too.) It's not everyone's cup of tea, but for an introvert like me, it really opened up the number of games I could play.
If you're curious as to what that could look like (everyone has their own play style), I posted a bunch of my actual plays over on my DA page. https://www.deviantart.com/zircher/gallery/85563109/solo-stories (https://www.deviantart.com/zircher/gallery/85563109/solo-stories)
Here's an example of a GM emulator that I have used in the past.
https://www.drivethrurpg.com/product/145426/CRGE-Conjectural-Roleplaying-GM-Emulator (https://www.drivethrurpg.com/product/145426/CRGE-Conjectural-Roleplaying-GM-Emulator)
And, here is one that I wrote. I'm currently using it for my Fabula Ultima game in conjunction with a manga tarot since it matches the theme of the game.
https://www.drivethrurpg.com/product/392514/Four-Houses-in-Chaos (https://www.drivethrurpg.com/product/392514/Four-Houses-in-Chaos)
Back to resolutions... :)
11. Add more solo actual play reports to my DA page.
Quote from: zircher on January 02, 2024, 10:53:04 AM
As the resident solo gaming cheerleader around here, have you considered solo play? I was in a similar place six years ago and solo gaming kept me active and my love for RPGs going. Modern solo play (to contrast with solo adventures like Tunnels and Trolls) revolves around using oracles. These 'GM emulators' help to supplement the GM role by answering simple questions and prompting for random events. And, you can combine that with muses (cards, word lists, story cubes) to provide additional inspiration. What's brilliant about them is that many of them are system agnostic, so you're not locked into a purpose built solo game (although those can be fun too.) It's not everyone's cup of tea, but for an introvert like me, it really opened up the number of games I could play.
I have not checked out solo play. I'm certainly an introvert, but social interaction in gaming is something I'd prefer.
Great Topic!
1. Stop looking into other fantasy games (I just run fantasy....all that interests me and all I've got the time for). I've got a bad habit of doing this. I know AD&D 2e so well and I can really do the styles of games I like to run with it. Other games are great.....I'm just not going to spend money on stuff I know I'll never play. I still buy OSR compatible stuff, which there is loads of great stuff.
2. Related to 1. Finish selling the games from my shelf I've not touched in literal years. I know people would say keep 'em for inspiration....and I have kept some. But most are gone, thankfully. This also includes selling the games of companies that hate me and don't want me in the hobby.
3. Celebrating D&D's 50th in my own way since I left Wazi long ago.
4. Ignoring a lot of gaming companies social media. I have select Facebook groups and here. I get what info I need without wasting more time than necessary.
Cheers
Quote from: Thorn Drumheller on January 02, 2024, 02:24:07 PM
2. Related to 1. Finish selling the games from my shelf I've not touched in literal years. I know people would say keep 'em for inspiration....and I have kept some. But most are gone, thankfully. This also includes selling the games of companies that hate me and don't want me in the hobby.
On the bright side, said company that hates you does not get any financial reward from your sales and it can even be argued that they lose a potential sale as well. :-)
I will finish my damn setting book and system.
Quote from: zircher on January 02, 2024, 03:22:10 PM
On the bright side, said company that hates you does not get any financial reward from your sales and it can even be argued that they lose a potential sale as well. :-)
True words, my dude.
My own 1 Page RPG. Why not?
D20, roll at or under; vs 6 Ability Scores.
1d6 HP per Level.
Max HP, at 1st Level.
Attacks deal 1d6 Damage, per Level.
Casting from Scrolls, only. (Easy for the DM to manage.)
Dex, Con, and Wis Saves.
Advantage and Disadvantage, when appropriate.
Etc....
Finish my bestiary, then make a fantasy core book of an alternative to TFT.
In the year of D&D's 50th anniversary, I would like to (once again) play a little bit of OD&D. Maybe just the first three books, maybe in Gary's Greyhawk. Maybe I'd even run it myself for a little bit. But only a little bit, because 1e AD&D is my game.
Quote from: Baron on January 05, 2024, 01:05:30 AM
In the year of D&D's 50th anniversary, I would like to (once again) play a little bit of OD&D. Maybe just the first three books, maybe in Gary's Greyhawk. Maybe I'd even run it myself for a little bit. But only a little bit, because 1e AD&D is my game.
That reminds me of how I was determined to run a bit of Cyberpunk 2020 in 2020, then Covid happened...
My resolution is to go for broke on my Swords & Wizardry and Hyperborea campaigns. Kick it up a notch: More adventures, more monsters, more death and involuntary amputations, more treasure, more weirdness, go crazy!!!!!!
I don't do resolutions, as I'd rather set aggressive goals even if they might fail. An RPG goal is to get my system rules into a publishable state, or least would be if the art was done.
Finish my goddamn megadungeon project.