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Why do most of us feel such a Strong Urge, to Make Changes to RPG Rulesets?

Started by Jam The MF, May 19, 2021, 01:46:58 PM

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HappyDaze

Quote from: jeff37923 on May 25, 2021, 02:25:15 PM
Quote from: horsesoldier on May 25, 2021, 09:27:57 AM
Some rules require tinkering because they suck, such as Mongoose Traveller 2nd edition.

Believe you me, the playtesters tried their damnedest to make it an uprated version of Mongoose Traveller 1st edition but we were ignored.
That's a terribly frustrating experience. I had a similar experience with FFG's Star Wars. They had decided their end results before playtest, and input be damned.

Shrieking Banshee

Quote from: HappyDaze on May 25, 2021, 04:15:01 PMThat's a terribly frustrating experience. I had a similar experience with FFG's Star Wars. They had decided their end results before playtest, and input be damned.

So many tabletop playtest sessions start at the late beta phase, and many companies just see it as free PR.

HappyDaze

Quote from: Shrieking Banshee on May 25, 2021, 04:18:18 PM
Quote from: HappyDaze on May 25, 2021, 04:15:01 PMThat's a terribly frustrating experience. I had a similar experience with FFG's Star Wars. They had decided their end results before playtest, and input be damned.

So many tabletop playtest sessions start at the late beta phase, and many companies just see it as free PR.
Funny enough, FFG actually had a Pay-to-Beta their products after the initial playtesting. Their decisions were over and done well before even that prior stage, and the Betas were just cash grabs.

Mishihari

Quote from: Kyle Aaron on May 19, 2021, 11:39:45 PM
We become gamers because we want to create things. The most driven to create become GMs.

Of course we're going to fiddle with it.

Wins the thread