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Half races and Tolkien

Started by jhkim, March 27, 2023, 03:07:08 PM

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jhkim

Quote from: GeekyBugle on April 06, 2023, 03:34:06 PM
You're running a Pseudo-Incan campaign, and you allowed elves, dwarves, etc. I wouldn't have allowed that, I would have come up with new races and classes, as I'm doing with my Mayan inspired game, it's Pseudo-Mayan too, because I'm not gonna try and make it "authentic" because we know jack shit about Mayan culture and because it's not MY cup of tea, I want high fantasy but with a twist.

You created a new halfbreed, I have none, because the gods created each race from different stuff, they can't interbreed.

Humans
Clay People
Monkey People
Tree People (this one is proving the more challenging to do right)
*Jaguar People (might not end up in the game, still not sure, or it might replace the tree people, who knows?)

Warrior, Wizard, Cleric, Thief?* (Not sure about thief tho)

Might switch to OSE Advanced for the chassis.

Cool. Different settings should be done differently. I look forward to seeing material for your game.

Just to be clear, if I was designing a pseudo-Incan game in general, I might go in many different directions. I might say human only, or I might have all-new races. But in this case my co-author and I made this choice, and we're leaning into it.

GeekyBugle

Quote from: jhkim on April 06, 2023, 04:14:05 PM
Quote from: GeekyBugle on April 06, 2023, 03:34:06 PM
You're running a Pseudo-Incan campaign, and you allowed elves, dwarves, etc. I wouldn't have allowed that, I would have come up with new races and classes, as I'm doing with my Mayan inspired game, it's Pseudo-Mayan too, because I'm not gonna try and make it "authentic" because we know jack shit about Mayan culture and because it's not MY cup of tea, I want high fantasy but with a twist.

You created a new halfbreed, I have none, because the gods created each race from different stuff, they can't interbreed.

Humans
Clay People
Monkey People
Tree People (this one is proving the more challenging to do right)
*Jaguar People (might not end up in the game, still not sure, or it might replace the tree people, who knows?)

Warrior, Wizard, Cleric, Thief?* (Not sure about thief tho)

Might switch to OSE Advanced for the chassis.

Cool. Different settings should be done differently. I look forward to seeing material for your game.

Just to be clear, if I was designing a pseudo-Incan game in general, I might go in many different directions. I might say human only, or I might have all-new races. But in this case my co-author and I made this choice, and we're leaning into it.

Yep, the more different the better, else why bother?

It's like when you include gonzo, you either lean into it or don't bother including it.
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Wrath of God

QuoteActually, that's a misnomer. Only those who were descended from Beren & Luthien (being Half-Maia) and/or Tuor (a human favored by the Valar) and Idril AND survived the end of the 1st Age were given that choice. That boils down to Elwing, Eärendil, Elrond and Elros and later Elladan, Elrohir and Arwen since Elros decided to be accounted as a Man (and his descendants were forever counted among them). Elwing's older brothers Elured & Elurin are unaccounted for in the legendarium (they are believed to have perished) and Dior, son of Beren & Luthien, was killed when Doriath fell.

Notably the children of Imrazôr the Numenorean and the Silvan Elf Mithrellas (traveling companion of Nimrodel), Galador (First Prince of Dol Amroth) and his sister Gilmith were never accounted as anything other than Men. However, even over a thousand years later, Legolas Greenleaf was able to tell that Prince Imrahil had Elvish blood in him.

For precision I'd add - the Choice was given only to Earendil and Elwing and their descendants when they stood before Judgement of Valars.
Default situation for all half-elves is human nature - and there's good argument Dior Eluhil was also ultimately a Man - he was grown man, married with children, and perished at war at 27 - impossible achievement for Eldar.


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Omega

John Carter of Mars. Carthoris is half human half red martian.

Elfdart

Quote from: jhkim on March 27, 2023, 03:07:08 PM
As I'm detailing more of my setting background, I get a little stuck on half-elves and half-orcs. It would be weird given a variety of races, only these two should be able to breed, and then only to half. Obviously, these started from a simplification of Tolkien in original D&D - but it has stuck through many other D&D settings, where it becomes more of an oddity.

One of my design goals is for my setting to support all the core D&D options (i.e. the races and classes in the Player's Handbook), but I don't want to mindlessly imitate Tolkien just because. I am OK with adding options, so I am considering adding in more half-race options like half-dwarf, but then where would I draw a limit? So I am considering cosmological/biological reasons why only certain creature types can interbreed.


If developing non-Tolkien D&D-based settings, do people use other mixed-races? Do you go with just these two, or do you have other half-races?

I use the half-elf, half-orc and half-ogre because the stats for them are well known and have been part of the game for forty years. Other hybrids are as follows:

If the combination is in any way close to the three mentioned above, I use those stats. For example a human-goblin is treated like a half-orc, maybe shorter. A human-troll mix is a greenish half-ogre. A human who knocks up a nymph or dryad produces a half-elf.

Otherwise, the result is a human.
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