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Gygax - Three Clerics and a Rogue?

Started by Omega, July 05, 2024, 07:14:34 PM

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Omega

Stumbled across this headscratcher in Reddit, of course.

This does not sound remotely like how any of them have described play.

QuoteIt's been described to me by people who used to play with Gygax himself on a few occasions and DM'd for me a few times. They're older guys and would describe a party of 3 clerics and a rogue who could essentially dominate most dungeons they came across by having a cleric for healing, one for buffing, one for doing damage, and a rogue for checking for traps and doing sneak attacks and other rogue stuff.

I don't know if this is a meme in the older editions, couldn't find evidence of it on google, or maybe it's an inside joke between Gary and some old dudes who played with him back in the day.

My overall question is: Have you heard of it and how viable is it in most published/played campaigns?

https://new.reddit.com/r/dndnext/comments/1dv456r/the_three_clerics_and_a_rogue_hypothetical/

Exploderwizard

Back in the early campaigns a group of only four was very small and would likey be deemed too few to be successful regardless of the classes involved. 6-8 actual PCs with associated retainers & hirelings was more common. The core party of four wasn't really introduced as a typical group size until 3rd edition.
Quote from: JonWakeGamers, as a whole, are much like primitive cavemen when confronted with a new game. Rather than \'oh, neat, what\'s this do?\', the reaction is to decide if it\'s a sex hole, then hit it with a rock.

Quote from: Old Geezer;724252At some point it seems like D&D is going to disappear up its own ass.

Quote from: Kyle Aaron;766997In the randomness of the dice lies the seed for the great oak of creativity and fun. The great virtue of the dice is that they come without boxed text.

Svenhelgrim

Back when Gary was running games the "Rogue" was called a "Thief".  So I suspect that this is more of a newfangled strategy.

Omega

Yeah it comes across as a complete fabrication.

weirdguy564

This only matters if RPGs only mean dungeons.

In our games we don't use dungeons unless there is a good reason. They're illogical.  Treasure isn't buried in mazes full of traps, and bad guys don't stay in their room until you get there.

If somebody has a magic sword, their leader has it on their hip. 
I'm glad for you if you like the top selling game of the genre.  Me, I like the road less travelled, and will be the player asking we try a game you've never heard of.