SPECIAL NOTICE
Malicious code was found on the site, which has been removed, but would have been able to access files and the database, revealing email addresses, posts, and encoded passwords (which would need to be decoded). However, there is no direct evidence that any such activity occurred. REGARDLESS, BE SURE TO CHANGE YOUR PASSWORDS. And as is good practice, remember to never use the same password on more than one site. While performing housekeeping, we also decided to upgrade the forums.
This is a site for discussing roleplaying games. Have fun doing so, but there is one major rule: do not discuss political issues that aren't directly and uniquely related to the subject of the thread and about gaming. While this site is dedicated to free speech, the following will not be tolerated: devolving a thread into unrelated political discussion, sockpuppeting (using multiple and/or bogus accounts), disrupting topics without contributing to them, and posting images that could get someone fired in the workplace (an external link is OK, but clearly mark it as Not Safe For Work, or NSFW). If you receive a warning, please take it seriously and either move on to another topic or steer the discussion back to its original RPG-related theme.

Non-existant grappling rules

Started by Ladybird, August 19, 2013, 03:12:46 PM

Previous topic - Next topic

Zak S

Quote from: Ladybird;685150So, tell us about your grappling rules! How do you do them?
Roll to hit vs (AC minus any bonus for armor), on a successful hit the attacker's grabbed the defender.

On any subsequent turn the defender can try to break the grapple by rolling d10+their whole strength vs d10+grabber's whole strength. High roll wins. If that's impossible, the defender can still escape if they roll a 10 and the grabber rolls a zero. The defender can use dex instead of strength if the defender is grabbing with something that would allow that kind of escape, like a whip.

The grabber can, after a grapple turn, choke or bite or whatever for (in the case of a human) d4+strength bonus without rolling a new attack.

The grabber is vulnerable when grabbing: their armor class is 2 pts worse.
I won a jillion RPG design awards.

Buy something. 100% of the proceeds go toward legal action against people this forum hates.

Pete Nash

Grappling is an integral part of RQ6 combat. The most memorable grappling contest in my current campaign was an epic bout between an 18th C marine sergeant and a large turtle. Just last week we also had a fight ended by the scholarly character, who possessing no weapon skills, used his school-boy sports & pugilistic training to tackle one of the BBEGs and render him immobile so that the party could take him alive.  So grappling is an important aspect of my campaigns.
The Design Mechanism: Publishers of Mythras

"If liberty means anything at all, it means the right to tell people what they do not want to hear." ― George Orwell
"Be polite; write diplomatically; even in a declaration of war one observes the rules of politeness." ― Otto von Bismarck